• TripleA

    india does not die round 3 if you do not DOW with japan on round 2.

    if india does not stack burma india dies round 3, j2 you hold shan state for a landing spot, drop an airbase on kwangsi and a naval and blam 12 guys with all your air on india.

    At least if uk stacks burma he dies killing air units. not to mention you still have to drop an air base or naval. to get enough for india.

    Usually there is a burma stack, if it dies oh well, at least uk pac got a bunch of air. plus japan still has to skip dutch islands.

    It really depends on how japan sets up what the allies do. fighters/tacticals on carrier means uk can put a bb below burma and block with a dd off malaya (so 3 of your air units will go to sink the BB rather than hit burma). Sometimes the carriers are empty and everything is in kwangsi. in which case I’d rather not stack burma since I am more likely to get 1 shotted instead of having a second round to fire at japanese air.

    usually people have their carriers loaded and burma is a -17 TUV attack on burma on average. plus china gets to make his burma road money.
    ~

    Japan does not go to war on round 2, I don’t know how pacific is a problem for allies after that.  uk pac’s bank roll and anzac is generally too much. also the 18 russian inf comes in hot now (you don’t get 10 ipc anymore when they attack).

    just play the game, stop talking about it.

    I don’t believe in transports with america, except for pacific. Atlantic there is no reason to get transports, you just park your naval in sz 97 and convoy disrupt. get a couple subs for normandy and southern france.

    USA is all about pacific, except when sea lion happens, because that means japan did not go to war round 2. no war round 2 screws japan up in so many ways.

    Plus the starting usa pieces for america is plenty to work with.

    Plus you don’t need lots of transports to take back uk. if you can kill 112 / hold 110, all you need is 1 guy on uk. you only need transports if germany is putting infantry on uk, which it can’t afford to do with russians pushing into europe.

    Sea lion is still viable and doable, but pushing for russia is more optimal for various reason. I do sea lion if I see russia buying all inf and no mech/artillery, I won’t have to sweat russia so much, because those guys will not make it in time to push me and they lack attack.

    Like in aa50 1941 you see germany buying naval, what do you do? buy tanks! Global it is the same thing except in global it is more artillery/mech instead of tanks.

    people are still bad at global. soulfein is really good at global and he will also tell you, japan needs to go to war round 2 it is better to pass on sea lion and go barb.
    ~

    on a side note, people still do the sea lion fein, because it prevents uk from dropping a minor on egypt round 1. Also the shuffling of units to russia helps early on and you get enough use out of it to make up for its demise should usa get bombers to blast it. still prevents lots of players from flying their stuff out of UK to sink 97. It is still good.

    Personally I prefer to sink 97 and buy bombers with usa and let the axis decide what they want to do. postpone war with japan and take uk or pass on uk and blow up with japan. Either outcome is good.

    there is a reason why I don’t buy infantry with russia when i see sea lion on the first round.6 art rest mech. you follow through with sea lion, great i buy all mech 1 tank. you take london wee, i hold romania hit the other three spots got plenty of guys comin in hot. If you don’t have enough to kill me in yugoslavia i go there more guys comin in. I go northern italy usa flies in to defend me. next round BLAM italy is done. Russia can get crazy. Germany has to stop this and can’t afford to hold onto uk for very long.

    ~
    the game is much more balanced, people have lots of different strategies and there are lots of viable options. Right now people lean toward KJF with usa and strong mediterrean play with uk.

    Like omg germany suffers real losses, which means russia is strong, germany has to actually spend money to kick em out of europe! OMFG IMBALANCED!

    in fact the whole point of the changes that occurred was to prevent both uk and calcutta from dropping on round 3 every game, because that sets usa up to have to match japan income while trying to liberate uk, which is auto lose. Also people were taking uk without losing air units or the tanks they sent… that was BS, now germany suffers real losses and walks out with a tank and half his air maybe, none of that total BS that used to occur.

  • '18 '17 '16 '11 Moderator

    The worst I came out of a stack in Burma (and I bagged to Australian fightes to boot) was loss of 3 fighters, 3 tactical bombers and a strategic (the latter to the AA Gun.)

    To make India a cake walk, it was totally worth it.  7 planes for 1 NO, 1 nation, and no resistance in the south from anything (including Australia due to lack of planes.)

    However, I do ahve to say, my DOWs are generally round 3 since most of my opponents know it’s futile to stack in Burma against me.  That means on Round 3 the NB/AB drop on Hainan/Kwiang or whatever that territory is down by FIC.

    The nice thing about waiting an extra round is the +6 ground units, +2 aircraft and +3 transports you can bring iwth you to drop on India - castrading those poor ANZAC planes.  Means there’s a 10 IPC Australia, 0 IPC India, no Australian meatshields for America and an America sitting there going “uh, oh shit. Where did my allies go?”

    As for the Russians, there was no IPC in my mind for them.  It’s Mongolia they lose (and the what, 6 infantry?).  Fine.  I welcome the attack.  It’s only ever been an issue in one game and then only because Japan’s attacks everywhere on the board went to hell and America focused almost entirely on Japan - capturing Tokyo on round 11 (just to give you an idea of how bad the dice were for Japan.)

    Previously, Germany’s main goal was to take London.  The whole idea of Japan holding off one round is to stop America from pulling a “jerk move” like landing Bombers there.  Legal, but hardly realistic.  I’ve done it myself - don’t get me wrong, but it’s still a jerk move in my mind, like Germany blitzing out to take Africa (which they would lose immediately after) in classic for the M84 win.


    Lastly, I think I said this as well, I agree, you have to pretend Sea Lion. This transports are not wasted, they serve you well dropping units from both W. Germany and E. Germany into Karelia each round. (10 Transports is 20 Infantry a round into Norther Russia.  Russia cannot stop that AND a push on the East AND the possibility of an end run in SZ 100.  They’re still HORRIBLY underpowered, though much better than Larry usually makes them. IMNSHO.)


    Final thought, I still think the whole panic was centered on London.  I think Calcutta attack, which was developed not so long ago, still have so many people saying “impossible” that it would be premature to do anything to stop it.  I do it, I do it almost every game, and the games I did not do it, were usually the ones I lost - Japan does not earn enough to match the Americans AND deal with China, Russia and India.

    In fact, I believe those Russian infantry are only an issue IF you don’t get Calcutta early.  Since now you have a three front war.  If Calcutta is gone, Japan actually has a chance to win the war - in my mind.

  • TripleA

    why can’t you DOW round 2, hold shan state, hit india with boats round 3 with all your air? that is what happens when india stays in india. 4 mech with 3 air probably won’t kll 8 guys on shan state.

    either way uk dead. your j1 transport buy makes it to india with a naval base. so yeah i don’t see what the problem is.

    I don’t know why usa bombers is a “jerk” move. First you say it is bad now you say it is “jerk”

    Eh, most people don’t care if mongolia never joins russia, it does make japan have to move around it at least.

    once you commit to 10 transports, russia stacks up ready to attack some german spots. usually romania… if you turn around and hit novgorod which has 3 mech… which is unlikely you will do, russia still gets +9 from your front lines and a retreat is easy with mech… plus the 70 ipc in transports not being ground units … sure you get a good shuffle going but it is not the same punch as a strait barb would be… also usa bombers come in handy for this. all russia needs is to take back archangel or belarus for a round and usa has a spot to land from london. so it gets cleared out relatively quickly.

    Still most people like to have USA provide the fleet and uk just needs the transports to drop men and some carriers for his own fighters.

    also 10 transports from usa is not 20 guys a round… it has to travel then come back or shuffle. the logistics for transporting men is expensive for usa. better off going KJF.

    you know you really need to find some good opponents. don’t you play garg from time to time?

  • '18 '17 '16 '11 Moderator

    It can be both, Cow.

    It’s bad for USA because it costs a lot of money.
    It’s a jerk move because let’s face it, what Commanding General is going to let Infantry units shoot up his heavy bombers before killing his infantry?

    I did say I’ve done that move before myself, but I feel it’s kind of a jerk move (though I am going to do it against BoldFresh soon to save Moscow.)


    If America has bombers to help England, I am NOT attacking Burma on Round 2.  It’s not worth it (in Alpha 3, not 3.9) because it’s MORE important to ensure London is in my hands than it is Calcutta.  To me, that is.  If America isn’t set up to help, then sure, I’ll take the easier route as there is opportunity cost to having to bring more units to hit India later than it is to use less now.


    I generally (in Alpha 3) see American carriers with British fighters, with England focusing on Infantry/Fighters FIRST, then Transports when America gets to SZ 110.  Just what I see.

  • TripleA

    The fact that axis would win 70% plus games doing J3 DOW shows how lackluster and stupid the older version was. I have zero respect for axis players who did not give allies a 4-6 infantry bid for uk in that version. ZERO respect. Axis would still be a slight favorite to win even with the extra units in uk… in fact all the newer version did was increase uk’s defense, which made axis go from a huge favorite to a slight favorite.

    Sealion is just as attractive as barb now and is not the “supreme ultimate only strategy you should ever even think about doing.”

    Japan is also best doing war round 2, because of the income that goes to uk pac and anzac for still having territories like borneo, sumatra, java, kwangtung and malaya. also picking up celebes.

    Delaying japan for war stalls the pacific. India could also move out to burma and hold it or kill more than half your air if you try it (anzac fighter flies in from sumatra)

    Because of the extra units to UK, different allies strategies evolved, allies are not a pushover anymore and are not as boring.

  • '18 '17 '16 '11 Moderator

    I disagree.  Sea Lion is far inferior, in most games, to Barbarossa now.  Japan cannot help with Sea Lion and the odds have gotten low enoiugh that you actually risk armor now.  I don’t want to lose armor in some hell hole in England!  Ye gads man, they can’t even cook there!

    UK Pac / ANZAC don’t get the “extra” money unless htey DOW japan.  Then Japan can go out and rip their guts out and stomp on them until they die without so much as a peep from America.  If Idon’t take Calcutta, there’s no point in DOW before round 3 when I can be in position where I want.  At least, not that I’ve seen, but feel free to challenge me to a game and we’ll see, no?

  • TripleA

    sure install triple a and we can play a live game right now.

    I am not typing my moves out or using battle maps which does not tell you what pieces were moved / removed / added.

    we can play by forum, but not with battlemaps - it is silly to use that now. I am still traumatized by the aa50 tournament of last year, where a guy went all in on germany @ 5% odds though he did not roll my 1 of my inf/artillery or include it in the battle my dice rolls were so bad that one guy did not matter, plus it sucked so much time playing by forum, I may as well have played a live game.

    Considering I play pretty fast in a live game (or so I am told), typing movements out / checking opponent / etc is just too much.  Plus I go nuts when people don’t type their movements out, because then I got to count some stuff out. people make too many moosteaks and every little thing matters to me.

  • '18 '17 '16 '11 Moderator

    Funny, I have the same impression about TripleA. Lol.  They actually develop a random number generator that is, shall we say, random?

    I have a new computer coming, it will be built by the 3rd of May and shipped that day.  Probably be able to iunstall a program on about the 10th, I dont want to punch holes in the firewalls on this computer to allow TripleA to work since I’ll be giving it to the kids. (HDD is going, Fans are borken and I’ve seen some nasty test results from the integrated sound card too.  Not worth fixing.)

  • TripleA

    dude dice is random and should be random. Is the dice not random here?

    the rolls come from the marty server usually, where do the rolls come from on here?

  • '18 '17 '16 '11 Moderator

    I think they come locally from here. It’s random here, but it seems that TripleA gets like 40% hits with AA Guns, at least, it used too.  It was bloody ridiculous and negating a good number of strategies, so at least some of us ditched it, uninstalled it, and never went back.  And the AI sucked.

  • TripleA

    marty servers are random. In real life sometimes you roll lots of hits with aa guns. I am sorry, but strings of dice do happen naturally. The marty servers are pretty close to a guy taking a die and rolling it out.

    AI sucks in almost every game, unless the AI gets cheats like wall hack. I don’t notice too many strings which is weird, considering if I flip a coin 500,000 times there should be long strings of heads or tails.

    we shouldn’t really argue about the programming of dice rollers, as close to nature as possible is the ultimate objective for dice servers and random number generators.

    I can see the argument for “normalized” dice rollers / number generators that cut out natural strings of the same result. I don’t like that though, because that is different than me having the dice in my hands.

  • '18 '17 '16 '11 Moderator

    The AI in dogs of war was awesome.  But yea, most of the games AI sucks.

    Yes, strings happen, but not over the coarse of two years.  I have the records, I could scan them for you, but it was 42% hits with AA Guns, 28% hits with Infantry, 17% hits with Fighters - this was back when it was only Revised/Classic.

  • TripleA

    I don’t know, I have not had that problem, so I don’t know what you are talking about. Even back then.

  • TripleA

    by the way you don’t have to open a port to join my game, I can host.

  • '18 '17 '16 '11 Moderator

    Not tonight you cant.  You can walk me through it later this week, but for now, I have to get to bed.  It’s quarter to 10 here and i Have to get up at 5.

  • TripleA

    If I recall triple a always had an option to view total # of rules and the # of times each result came up. I used to look at those things, fluctuation is like real life. I mean you flip a coin ten times, the odds of you getting 5 heads and 5 tails is 25%~ .  The odds of you getting exact average 1 2 3 4 5 6 rolls out of thousand of dice rolls… is pretty damn low. certain dice will show up more than others and it is different with every game, but over the course of thousands of games and millions of dice rolls, you get close to the average.

    So you getting the results you got, is not exactly a surprise, but over two years I haven’t seen you play often so I don’t know how many games this is. Also keeping track of the unit being an AA gun, inf, fighter etc… is kind of silly since the dice server does not know what unit you are rolling, the program just takes the results from the dice server and uses that to tell you which units hit or miss… it is not trying to match 1 rolls with units that roll at 1.

    normalized dice servers will increase the odds toward an exact average or they simply took a million rolls cut out strings of the same result and they follow a preset string.

    I tend to stay away from dice server arguments, because I did not program them. Also a computer program can never truly mimic natural dice rolling, it can extremely close to it though, but I do understand why people only play in real life with the dice in their hands.
    ~
    I have heard complaints of normalized dice results here. It all depends on the programming.

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