Ok go ahead, I take axis. I just have to create the game normally or need to do something special?
12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
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att 1 inf 1 art 2 arm
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 4)2@3: (4, 5)
def 1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Rolls: 2@2 2@3; Total Hits: 02@2: (3, 4)2@3: (4, 4)
def 1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
1 inf 1 art 2 arm
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 6)2@3: (2, 6)
def 1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
att 1 inf 1 art 2 arm
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (4, 1)
def 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
Per
att 1 inf 1 art 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (1)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Feq
att 2 inf 1 bom
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 2)1@4: (5)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
NCM:
1 bom Feq to Waf
1 fig Per to Ind
1 fig Gbr to SZ6
3 fig 2 CV 1 TP 1 DD SZ4 to SZ6Mob Units
1 BB SZ6
3 arm GbrCollect Income
37+5=42 IPC -
Ita4-Buy: 2 inf, arm, trn, ftr…save 0
CM
1. 2arm Pol blitz through Epl/ftr sz14 => Ukr 3infUkr
A-2arm ftr
Rolls: 3@3; Total Hits: 23@3: (4, 1, 2)
D-3inf
Rolls: 3@2; Total Hits: 33@2: (2, 2, 1) -
that’s just crazy :x
Ukr hwlo 2inf
NCM
fleet sz16 => sz14
inf Fra => ItaMobilize
2inf arm in ItaCollect: 25
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That is just ridiculous. To lose a fighter over that kind of saddens me.
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CHI:
CM:
1 inf Nin to Sui
2 inf Hup to Sui
3 inf Yun to HukCombat:
Sui
att 3 inf
Rolls: 3@1; Total Hits: 03@1: (3, 5, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (1) -
att 2 inf
Rolls: 2@1; Total Hits: 02@1: (4, 3)
def 1 arm
Rolls: 1@3; Total Hits: 01@3: (5) -
att 2 inf
Rolls: 2@1; Total Hits: 02@1: (6, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2) -
att 1 inf
Rolls: 1@1; Total Hits: 01@1: (3)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2) -
looks like the dice favour the defender…
Mob 2 inf Nin
USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)CM:
2 fig 1 CV 1 SS SZ51 to SZ62
1 DD SZ60 to SZ62
1 bom Wus to SZ62
2 bom Car to SZ62
1 fig Chi to SZ62
1 fig Phi to SZ62
2 inf Car to Jap
2 inf Phi to Jap
1 inf Mid to IwoCombat:
SZ62
att 1 CV 1 SS 1 DD 4 fig 3 bom
Rolls: 1@1 2@2 4@3 3@4; Total Hits: 41@1: (5)2@2: (2, 6)4@3: (6, 6, 5, 6)3@4: (4, 4, 3)
def 2 DD 2 CV 4 fig
Rolls: 4@2 4@3; Total Hits: 24@2: (6, 3, 5, 1)4@3: (1, 5, 6, 6) -
actually 4@4
def 4 fig
Rolls: 4@4; Total Hits: 34@4: (1, 4, 6, 4) -
that’s more on par.
since this is fight to death, I will presume that you are losing your lower defense value units first. Should you opt to disagree, then we can change the results accordingly.
att 3 fig 3 bom
Rolls: 3@3 3@4; Total Hits: 63@3: (2, 2, 1)3@4: (2, 4, 3)
def 4 fig
Rolls: 4@4; Total Hits: 24@4: (6, 1, 3, 6) -
SZ62 taken 3 fig 1 bom
Jap
att 4 inf
Rolls: 4@1; Total Hits: 24@1: (1, 1, 6, 3)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
the bmr from the US cannot make it to sz62 and have a landing place
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he does not have a place to land