Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1

  • '18 '17 '16 '11 Moderator

    E. Poland:
    Attacker:
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (1, 3, 6, 3)2@3: (2, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Clean sweep for Italy.

    Build in N. Italy

    Collect: 22 IPC + 16 NO = 38 IPC


    Germany:

    Buy(62)

    • 10 Infantry
    • 5 Artillery
    • 1 Strategic Bomber

    Combat MovesL:

    Infantry to Belarus
    10 Infantry, 4 Artillery, 5 Armor to Novosibirsk
    2 Infantry, Artillery to Holland
    2 Strategic Bombers to Russia - SBR
    3 Armor to Buryatia

    Combat:

    Russian AA Guns:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)

  • '18 '17 '16 '11 Moderator

    Bomber:
    DiceRolls: 1@6; Total Hits: 11@6: (4)

  • '18 '17 '16 '11 Moderator

    Amur:
    Attacker:
    DiceRolls: 3@3; Total Hits: 33@3: (1, 1, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Holland:
    Attacker:
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 6)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • '18 '17 '16 '11 Moderator

    Novosibirsk:
    Attacker:
    DiceRolls: 6@1 8@2 5@3; Total Hits: 56@1: (5, 4, 6, 3, 3, 2)8@2: (3, 4, 4, 6, 1, 2, 5, 6)5@3: (1, 3, 2, 4, 5)
    Defender:
    DiceRolls: 4@2; Total Hits: 14@2: (6, 5, 1, 5)

  • '18 '17 '16 '11 Moderator

    Build: 3 Infantry, 2 Artillery, Bomber in W. Germany
    Build: 7 Infantry, 2 Artillery in E. Germany

    Collect: 10 NO + 50 TT = 60 IPC

    Botider_vs_Jen_A3_07Agermany.AAM

  • '18 '17 '16 '11 Moderator

    If it’s too late, I understand, but if you don’t mind, I’d like to move both destroyers into SZ 92. (Italian ones, of course.)

  • 2007 AAR League

    no problem on the italian boats…

  • 2007 AAR League

    just a thought or two on the german armor moving into buryatia. i knew that’s where you were going with them, but it seems to me that it creates an untenable political situation for the soviet union. i’m unclear whether this violates the spirit of the rules regarding japan-russo relations - though i am certain it does not violate the letter of the rules. there is certainly no restriction on german units moving into soviet territory. but hear me out and tell me what you think (and btw, we won’t change the movement for this game since it would penalize you for a nice strategic move)…

    the soviet political situation is such that on the pacific side of the board the ussr is restricted from moving into china if not at war with japan. however, ussr is at war with germany - but is now restricted from fighting german units because they run through china into far eastern soviet territories. from a practical standpoint, if a country is at war with another, they ought to be able to pursue their enemy wherever they go. but in this case, they cannot, even though china is an allied country! that seems completely backwards.

    further, the political situation rules restrict only the soviet union in this game - because they are the only power (potentially) at war on both sides of the map. it seems a move allowing their declared enemy to take advantage of these rule restrictions placed upon them is both unrealistic and punitive. now the ussr may not pursue their declared enemy into the territory of allied country! to me, that doesn’t make any sense.

    on the other hand, kudos for the planning and fortitude to take advantage of the situation well within the rules.

    what’s your thinking?

  • 2007 AAR League

    i’d like your thoughts on my previous post… meanwhile…


    russia 7


    purchase
    repair 2, 9 inf, rtl, arm… spend $39

    combat
    bes ( )
    inf sukr

    nukr (inf)
    2 inf, ftr bry

    bel (inf)
    2 inf arch
    tbmb bry

  • 2007 AAR League

    nukr
    2 inf @ 1, ftr @ 3
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (4)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    those deadlin russian pilots…  :roll:

    nukr
    2 inf @ 1, ftr @ 3
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (6)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    he stilled missed, but somehow the infantry came through…

    bel
    2 inf @ 1, tbmb @ 3
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (4)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    what an air force!

    bel
    2 inf @ 1, tbmb @ 3
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    finally! probably throwing rotten cantelopes as bombs…

    noncombat
    tbmb bel > rus
    ftr nukr > rus
    3 inf, rtl arch > smo
    5 inf, rtl, 2 arm rus > smo
    inf ros > cau
    inf vol > cau
    inf vol > tam
    inf sam > rus
    2 arm novo > rus
    10 inf, 2 aa novo > volo
    4 inf ura > volo
    4 inf ura > eve
    10 inf, 4 rtl, 2 arm, 2 aa bry > smo

    deployment
    inf, rtl > vol
    inf > sukr
    7 inf, arm > rus

    collect
    $36

    Botider_vs_Jen_A3_07Brussia.AAM

  • '18 '17 '16 '11 Moderator

    I talked, extensively, with a lot of people both here and at Harrisgamedesigns.com to make sure the move was legal.  Here’s the catch (and the reason I suicided my boats north of Leningrad) as long as Germany takes the land, not Japan, Japan’s movement into Russian territories (bordering Mongolia) will NOT bring them into the war.

    So basically, Russia may as well attack China, if you want too, because you are not getting the 6 Mongolian infantry.  I wanted to test the feasibility of the move.  It cost me a lot (transports, battleship, cruiser…) but the word is still out on the benefit.  It might blow up in my face.

  • 2007 AAR League

    oh, i applaud the move - forward thinking. and i wasn’t suggesting it was “illegal” by any stretch - it clearly is not. what i question is whether it puts russia in an unfair position since germany can effectively “take shelter” from an enemy (russia) it is at war with within the boundaries of a country it has never declared war on (china), and which, in fact, is allied with its enemy.

    fire away with the japs… whatever will you spend that pot of gold on?  :wink:

  • '18 '17 '16 '11 Moderator

    Anyway, I dont think I need it, and it appears to take too long to really do much good.  I mean, it’s round 2 before they can land in Russia, round 7 before they hit Amur?

    Japan:

    Buy(100)

    • 1 Minor Complex
    • 6 Infantry
    • 2 Artillery
    • 2 Armor
    • Save 50 IPC

    Combat Moves:

    None

    Build: 6 Infantry, 2 Artillery, 2 Armor in Japan
    Build: 1 Minor Complex in Hong Kong

    Collect: 50 + 70 = 120 IPC


    I didn’t do it.  It does feel cheezy, though, I am SOOOO doing it in my next league game!

    Anyway, I dont think you ever were in position to hit the tanks, my Japanese were pretty close by, but yea.  It’s definitely legal, and it most assuredly flies in the face of the non-aggression pact’s spirit!

    Botider_vs_Jen_A3_07Cjapan.AAM

  • 2007 AAR League

    us 7


    purchase
    3 inf, rtl, 2 arm, 2 ss, 3 dd, ca, trn… spend $80

    combat
    sz92 (ss, 2 dd)
    2 ss, dd, 2 ftr sz91
    sbmb fwa

    sz25 (dd)
    ss, 2 ftr, tbmb sz26
    fr wus
    dd sz10

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