• The best turns to combine are Japan and Russia, in most games they are not at war and both turns can take some time


  • I bought a timer for our next game but am not sure how to use it. My initial guess would be set it for 10 minutes and when it goes off the person must finish whatever he is doing currently and then collect income.


  • 3 minutes for purchase/repair phase

    5 minutes for each following phase

    On GTO for both 1942 and revised its 90sec for purchase/repair and 3min for the rest -this is standard
    Id say G40 requires more per phase however


  • @Der:

    I bought a timer for our next game but am not sure how to use it. My initial guess would be set it for 10 minutes and when it goes off the person must finish whatever he is doing currently and then collect income.

    LOL

    " Ok after this i am going to do a important move that will change the tide of the war, and make it impossible for the axis to win!" BEEEEPPPPP “ahhhh man”


  • :-D Well - how many men did Stalin lose when he just sat at his desk the first few days of the German onslaught in shock and did nothing?

    This would be a great rule for me cuz I work fast! Breaking everything up into three minutes sounds overly complicated - why not just one total block of time - “ding” - your done?


  • @Der:

    :-D Well - how many men did Stalin lose when he just sat at his desk the first few days of the German onslaught in shock and did nothing?

    This would be a great rule for me cuz I work fast! Breaking everything up into three minutes sounds overly complicated - why not just one total block of time - “ding” - your done?

    Splitting it up is actually much easier.
    It is how it is done over at gametableonline for revised and 1942 editions.

    Your forced to alot your time per phase, it eliminates the possibly of players using all their time on the first couple of phases then having no time for noncombat moves, this creates very bad games.


  • Yeah - I see what you mean there….


  • @empireman:

    @Der:

    I bought a timer for our next game but am not sure how to use it. My initial guess would be set it for 10 minutes and when it goes off the person must finish whatever he is doing currently and then collect income.

    LOL

    " Ok after this i am going to do a important move that will change the tide of the war, and make it impossible for the axis to win!" BEEEEPPPPP “ahhhh man”

    Anyone? :?


  • That’s really, really not funny


  • Again:

    1. Stalin lost ground because he didn’t have his act together
    2. The allies lost Norway because they didn’t have their act together
    3. The USA lost the Phillipines because they didn’t have their act together

    I could go on and on historically - the point is if a player does not have his act together and is taking too much time, that inconveniences everyone else and should penalize him. A timer is a sound idea and based in reality - who can debate that decisiveness was an important trait during WWII? Did the Germans say “go ahead Joseph Stalin, take all the time you need to figure out what to do - we’ll wait for you?”

    To me the only possible debate is the method of implementing the timer.


  • @techroll42:

    That’s really, really not funny

    THATS FUNNY!!! (your post is funny)

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