we play with advantages on the 42 board, these advantages below created a game where German Subs where very effective and played a bigger role in the game. we made our own collection from we found in house rules and from the previous A&A Revised game.
we choose advantages by row…. Row 1
Russia - Russian Winter • must declare During Combat Movement. Inf. Attack on 2 & Defend On 3 (In 1st Cycles) WINTER lasts till start of next Russia’s next turn) WINTER ONLY AFFECTS FOLLOWING TERRITORIES: Russia, Evenki N.O., Novosibirsk, Kazakh, Caucasus, W. Russia, Archangel, Belo Russia, Karelia
Germany - UBoat interdiction • during collect income phase for UK and USA -1 IPC for every 2 subs Outside Of SZ 5 & 16
Britain - Radar • Your Anti-Aircraft Guns In Tan Territories Hit Air Units On a 2.
Japan - Tokyo Express • Each Of Your Destroyers May Act As A Transport For 1 Infantry (Follow Rules Of Transports) DD acting as Transports Retain Anti Sub Abilities & get 1 Att. role on 1st Cycle Only if combat occurs in SZ of amphibious assault
USA - Island Bases • When Moving Air Units - US May Treat Island Groups As Part Of SZ’s Containing Them. ie. Ftr Can Fly From Hawaii To E. Indies (If Owned)
point is i think a good way to up the factors of certain units in the game is with a good set of advantages but they must be balanced as to not give any side to much of an advantage