TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 infantry moved from French Indo China to India Japanese take India from British 1 fighter moved from French Indo China to China 1 fighter moved from Manchuria to China 1 bomber moved from Japan to China 1 fighter moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in China, round 2 : 4/8 hits, 2,83 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber and 3 fighters moved from China to Manchuria 1 fighter moved from Philippines to Manchuria 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 1,17