well, I found a useful button…
Funcioneta (Axis) vs Yoshi (Allies) - G40 OOB (game 2)
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Optional rule: Japan-USSR non agression pact. The breaker of the pact must pay 20 IPCs to the bank (not to the other player) at starting of purchase phase the turn that breaks the pact (only one time per game). This rule is marked in optionals chart with 20 UK-India national markers as reminder (it should be deleted after the pact is broken)
All the other stuff remain as OOB
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Let’s start! Have luck
Germany 1
Buys: 1 ac, 1 dd, 1 sub
Combat moves:
sub z117 to z109
fig hol to z109sub z103 to z110
sub z108 to z110
1 fig, 1 tac wger to zz10
bomb eger to z110sub z108, sub z114 to z111
fig nor to z111
1 tac wger to z111bb, cru z113 to z112
1 fig, 1 tac wger to z1124 inf, art, 3 tanks hol to efra
2 inf, art, 4 mech wger to efra
2 tanks sger to efra6 inf, art sger to yug
2 inf, tank hun to yug
1 inf, tank rom to yug
tank wpol to yugCombat:
EFra
ARolls: 8@1 4@2 5@3; Total Hits: 78@1: (4, 2, 5, 2, 1, 5, 6, 6)4@2: (4, 1, 1, 1)5@3: (2, 5, 5, 1, 3)
DRolls: 9@2 2@3 1@4; Total Hits: 39@2: (6, 5, 4, 6, 6, 2, 5, 4, 5)2@3: (1, 4)1@4: (2) -
EFra 2
ARolls: 5@1 4@2 5@3; Total Hits: 55@1: (3, 1, 3, 2, 1)4@2: (6, 1, 5, 1)5@3: (6, 4, 3, 4, 4)
DRolls: 2@2 2@3 1@4; Total Hits: 32@2: (3, 5)2@3: (3, 2)1@4: (1) -
Efra taken, 6 inf lost, facilities stolen, IC reduced to minor, 19 IPCs sacked
Yugoslavia
ARolls: 8@1 2@2 3@3; Total Hits: 68@1: (4, 1, 1, 5, 3, 2, 5, 1)2@2: (4, 2)3@3: (5, 1, 2)
DRolls: 5@2; Total Hits: 15@2: (3, 5, 1, 4, 3) -
yug taken, 1 inf lost
z110
ARolls: 2@2 1@3 2@4; Total Hits: 32@2: (3, 6)1@3: (1)2@4: (3, 3)
DRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4) -
z110 cleared, 1 sub lost
z111
ARolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 6)1@3: (6)1@4: (3)
DRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (5) -
z111, 2
ARolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 2)1@3: (5)1@4: (1)
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BB killed by subs, so it doesn’t fire back
z111 cleared, no losses
z112
ARolls: 2@3 2@4; Total Hits: 22@3: (4, 5)2@4: (3, 4)
DRolls: 2@3; Total Hits: 12@3: (3, 4) -
z112 cleared, bb damaged
z109
ARolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
DRolls: 1@2; Total Hits: 11@2: (1) -
z109 cleared, sub lost
NCMs:
inf rom to bul
fig, tac z112 to wger
fig, tac z111 to wger
bomb, tac, fig z110 to wgerfig z109 to z112
tra z113 to z112
inf den, 1 art eger to nor by tra2 inf nor to fin
6 inf, 3 art, aa gun eger to wpol
Deploy: ac, dd, sub to z112
Income: 49 + 19 = 68 IPCs
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only 7inf and 1SS killed… doesn’t look like a great defense :lol:
Russia later on ; my play should be slow at the beginning since I’m discovering :)
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ok, does not looks like there are so many option for R1… guess the main part is what to buy…
Russia 1:
Purchase & Repair:
4art (16)
7inf (21)NCM:
2inf Karelia -> Novgorod
2inf Vyborg -> Novgorod
6inf, 1art, 1AA Novgorod -> Bel
3inf BST -> Bel
3inf Epl -> N. Ukranie
2inf Bessarabia -> N. Ukranie
1inf Caucasus -> Rostov
1mech, 1tnk Volgograd -> Bryansk
2inf, 1art, 1AA Russia -> Bryansk
1fgt, 1tac Russia -> Novgorod
1inf Archangel -> Bel
6inf Buryatia -> Yakut
6inf Sakha -> Buryatia
6inf Amur -> Buryatia
1mech, 1tnk Russia -> Bel
1BB sz115 -> sz114
1SS sz127 -> sz124Place Units:
3art Novgorod
1art, 7inf RussiaCollect $37
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Yep, is as you say. And there are many variations in what to buy. Your purchase seems a good one
And now the pain … making a Japanses turn! :lol:
Japan 1
Buys: 3 tra, save 5 IPCs
Combat moves:
Japan declares war on France! 8-)
2 inf, art bei to cha
mech man to anh
inf sha, inf nan to anh3 inf, art kia to hun
3 fig, 2 tac man to hun
fig for to hun3 inf, art kwa to yun
fig, tac, bomb nan to yun
bomb man to yun
2 bomb jap to yun2 inf Siam to FIC
Combat:
Hunan
ARolls: 2@1 2@2 4@3 2@4; Total Hits: 42@1: (1, 1)2@2: (2, 3)4@3: (6, 4, 6, 6)2@4: (4, 5)
DRolls: 1@2; Total Hits: 01@2: (6) -
hun, fic, anh, cha taken, no losses
Yunnan
ARolls: 2@1 2@2 1@3 5@4; Total Hits: 62@1: (4, 3)2@2: (1, 2)1@3: (4)5@4: (5, 3, 2, 1, 1)
DRolls: 3@2; Total Hits: 03@2: (4, 3, 5) -
yun taken, no losses
NCMs:
5 fig, 3 tac, 4 bomb (yun, hun) to kwa
fig oki to kwa
4 fig, 3 tac jap to kwabb, fig, tac, ac, tra z33 to z36
cru, dd, sub z19 to z36
2 tra z6 to z36
inf oki, 1 inf 1 art 1 tank jap to fic by tra
inf car, in pau to fic by tra4 inf, art, aa gun man to bei
inf kor to man
bb, 2 fig, 2 tac, 2 ac, cru, 1 dd, sub z6 to z33
Deploy: 3 tra to z6
Income: 32 + 5 = 37 IPCs
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ok… let’s see what an attack on the italian fleet does…
I believe there is a better move if you want to reduce the odds of sea lion, but I’m not sure 100% defense is the best.UK 1:
Purchase & Repair:
London
9inf (27)
save 2
Calcutta
5inf (15)
save 1
Combat moves:
Sz95 (1tp, 1CA, 1BB)
1DD, 1tac sz91
1CA sz98
1fgt AlexandriaDice…
Sz95 rd1
A: 1DD, 1CA, 1fgt, 1tac
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 3)1@4: (6)D: 1CA, 1BB
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2) -
Sz95 rd2
A: 1fgt, 1tac
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)D: 1dBB
Rolls: 1@4; Total Hits: 01@4: (5) -
Results:
Sz95 cleared, 1DD, 1CA lost.
NCM:
1inf Malaya -> Dutch New Guinea via 1tp sz37 -> sz45
1inf Malaya -> Java via 1tp sz37 -> sz42
1inf, 1art Egypt -> C. Persia via 1tp sz98 -> sz80 (2inf join Churchill)
1inf, 1tnk Alexandria -> Egypt
1inf Sud -> Egypt
1DD sz39 -> sz36
4inf, 1art, 1AA India -> Burma
1fgt Burma -> India
2inf Malaya -> Sham State
1BB sz37 -> sz54
1DD sz71 -> sz81
2inf SAF -> Rhodesia
1CA sz85 -> sz88
1inf W. India -> India
1inf Ontario -> Quebec
1fgt, 1tac sz95 -> sz93
1CV sz91 -> sz93Place Units:
9inf England
Collect
London $31+5+2=38
Calcutta $20+1=21
Anzac 1:
Purchase & Repair:
1fgt (10)
NCM:
1inf Egypt -> Alexandria
1SS sz47 -> sz54
1tp sz62 -> sz63
1inf New South Wales -> Queensland
3fgt New Zealand -> Java
1fgt Queensland -> JavaPlace Units:
1fgt New South Wales
Collect $10+8=18
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Mmmm… note that the dd at z36 doesn’t prevent Japan’s trannies z36 from loading units and doing anphibious assaults in Japan declares war on UK and ANZAC. Check the rulebook
You can change your move for that dd if needed
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Anyway, I’m not going to change my move for Italy, so I’ll continue
Italy 1
Buys: 1 dd, save 2 IPCs
Combat moves:
1 inf eth to sud
1 inf eth to ken
1 inf isom to bsom
4 inf, art, 2 mech tob to ale
2 inf lib to tun
tank tob to tun2 inf, tank alb to gre
2 inf sita to gre by tra
2 fig (nita, sita) to gre
cru z97 support gre2 inf, 2 art, tank nita to sfra
Combat:
Greece
ARolls: 4@1 4@3; Total Hits: 24@1: (3, 1, 3, 4)4@3: (4, 4, 4, 1)
DRolls: 4@2; Total Hits: 24@2: (5, 3, 1, 1)