And here are the German cards I’m currently considering. Please note that some of these ideas come from other people’s NA’s published on these forums.
1.Vichy France:This card must be played during the first round of the game. Once Germany captures Paris, the territories and forces in Normandy Bordeaux, Southern France, and French Madagascar immediately convert to german Control. The Territories and Units in Morocco, Algeria, and Tunisia immediately convert to Italian control.French Indo China immediately converts to Japanese control if the Japanese desires it. The following French cards are discarded: Francois Darlan and Maurice Gamelin.
2.Italian Social Republic: If Rome falls to the Allies then all remaining Italian Units and territories convert to German control. If Germany conquers Rome it will be treated as German occupied. Italy is removed from the Game.
3.Albert Speer: During each collect income phase roll 1 die, and collect and additional ipc bonus as shown on the face. These effects stack with the Warbonds tech.
4.Joachim Von Ribbentrop: Russia may not declare war on Germany until the end of its fifth turn unless London has fallen or Germany has attacked Turkey.
5.Wilhelm Keitel: Gain the improved Mechanized infantry tech.
6.Hermann Goring: Tactical bombers cost 1 ipc less to build.
7.Hugo Sperrle: Startegic Bombing raids do +3 damage to factories.
8.Erhard Milch: Fighters cost 1 ipc less to build.
9.Plan Z: Gain the improved Shipyards tech.
10.Karl Donitz: Whenever 3 or More Subs are attacking the same seazone their attack value is increase by +1. This bonus is lost as soon as the number of attacking subs dips below 3.
11. Heinz Guderian: Any unit killed by attacking german tanks in the first cycle of combat may not retaliate.
12. Erich von Manstein: If your attacking forces destroy all defending units in a territory in one cycle of combat; or, if no combat was necessary, any surviving tanks (and escorted mechanized infantry) may make a further move of one space AFTER all other combats have been completed. This move includes moving backwards, or attacking a new territory. The second territory being attacked may not contain a victory city. These units may only make one additional move.
13. Mauser Werke: Infantry cost 1 ipc less to produce. Must Control Greater Southern Germany to get this benefit.
14. Erwin Rommel:German tanks and Mechs have a move of 3. However they may only blitz through 1 territory.
15. MAN AG: German Tanks cost 1 ipc less. Must control Greater Southern Germany to get this benefit.
16. Krupp:German tanks may not be damaged during the first cycle of combat whether you are attacking or defending.
You may not chose tanks as casualties even if the enemy rolled enough successes to force you to lose a tank. You must control West Germany to get this benefit.
17. Rheinmetall: Artillery costs 1 ipc less to produce. Must Control West Germany to get this benefit.
18. Volkssturm: Once per game, Germany may call up the Volkssturm. Infantry costs 1 ipc less, provided that only infantry are produced this turn.
19. Leon DeGrelle: Gain a free Minor industrial Complex on Holland Belgium
20. Vidkun Quisling: Gain a free minor industrial complex on Norway
21. Wernher von Braun: Gain the Rockets Technology
22. Konrad Zuse: German Tech Rolls cost 4 ipcs.
23. Ferdinand Porsche: Tanks attack and Defend at a 4 or less during the first Cycle of Combat.
24. Skoda Works: Place A Free Minor factory and 1 armor in Slovakia Hungary.
25. Daimler Benz: Gain a Free Major Industrial Complex, 1 armor, and 2 mechs in Greater Southern Germany
26. Hans Frank: Gain a free minor Factory in Poland.
27. Hanomag: Mechanized Infantry Cost 1 ipc less. Must Control West germany to get this benefit.
28. Messerschmidt: Gain the Jet Fighters Tech.
29. Gerd von Rundstedt: German infantry Gain +1 Attack during the first cycle of Combat when they are attacking an enemy territory with an industrial complex in it.
30. Kurt Student: Gain the Paratroopers tech.
31. Atlantic Wall: All of your infantry and artillery defend at a 3 during the first cycle of combat in any amphibious assault against any of the following territories: Western Germany, Denmark, Holland-Belgium, Normandy-Bordeaux, Spain, Portugal, or Norway. Note that the bonus only counts if the territories mentioned are German occupied and the bonus only applies to German units in those territories.
32. Albert Kesselring: All German and Italian infantry defending northern or Southern Italy hit at 3 or less, provided there is at least 1 German land unit in the territory.
33. Sneak Attack: If Germany attacks Russia first they may play this card. For the duration of the first German combat phase in Russia all Soviet units defend at a 1 or less (except for units that naturally have a defense of zero, which remain the same). If a Soviet card gives a defensive bonus of some kind then that bonus is added to 1 as opposed to the base defense value of the unit type. If the manstein card is in play, then his follow up attacks also gain the benefits of this card.