@dawgoneit No, I’m pretty sure usa can only join if its the other allies. anzac and UKP
'12L souL (Axis) v. LuckyLindy (Allies +9)
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If I did not see it, I do not think I would have believed it.
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<1% chance of that happening. :-o That will certainly ruin my plan, if the last British and German round results did not already. Not only should there have been many less tanks in FRA, they killed my entire army and still have plenty surviving!
FRA holds AGAIN. These are the kind of dice I have been getting this whole year. :x And after 55 rounds of hard work to set up this attack. :-(
Noncombat Moves
8 infantry from ALG, 4 artillery from GBR to ECA
6 transports from Z7 to Z9
7 submarines from Z5 to Z7
2 fighters from Z6 to ECA
destroyer, 7 ac from Z6 to Z7Mobilize
2 infantry, artillery in GBR
Income
12
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wow france. I certainly expected to trade terribly inefficiently but survive in Europe… didn’t expect this.
Ita55:
Purchase:
5 inf 2 art 2 arm bbcombat:
2 arm 24 ftr ala -> cus
bmb ger -> gbr *sbrgbr aaRolls: 1@1; Total Hits: 01@1: (3)
cus
aRolls: 26@3; Total Hits: 1226@3: (3, 6, 5, 1, 4, 6, 2, 6, 3, 6, 2, 1, 5, 4, 3, 2, 3, 4, 5, 1, 1, 6, 6, 5, 2, 5)
dRolls: 1@2; Total Hits: 01@2: (3) -
cus twol
gbr dmg
Rolling 1d6:
(2) -
2 dmg gbr *7 total
ncm:
8 trn 64 -> 63 load 10 inf 5 art arm -> 64 unload ala
bb 50 -> 62
24 ftr cus -> ala
2 inf arm man -> bry
5 inf art arm ita, arm blk, bmb gbr -> fra
2 inf blk, arm bul -> ger
2 inf art ukr, arm cau -> epl
3 inf kaz -> cau
18 inf trj -> egymobilize:
3 inf art 2 arm ita, 2 inf art man, bb 50collect:
54+5=59, has 60 -
It is pretty much over now.
America turn 55
Purchase
65 IPC
4 repair to EUS
12 tanksCombat Moves
FRA (bomber, 5 infantry, artillery, 7 tanks) v infantry (FIN), 4 infantry, 4 artillery (ECA) unload in Z7, bombard with 9 battleships
WCA (3 infantry) v 4 infantry (ECA), 68 infantry, 4 artillery (WUS), tank (EUS)
CUS (2 tanks) v 3 infantry, 2 artillery (WUS)dice…
FRA
A - 5 infantry, 4 artillery, 9 battleships
Rolls: 1@1 8@2 9@4; Total Hits: 101@1: (4)8@2: (2, 2, 2, 3, 6, 5, 6, 4)9@4: (1, 5, 2, 2, 1, 4, 3, 5, 2) -
What do lose?
I will go on with the rest of the battles.
WCA
A - 72 infantry, 4 artillery
Rolls: 68@1 8@2; Total Hits: 1968@1: (6, 5, 5, 4, 4, 1, 5, 6, 6, 6, 1, 5, 4, 5, 6, 4, 5, 3, 1, 3, 6, 2, 6, 3, 4, 1, 4, 1, 4, 5, 5, 3, 4, 4, 1, 1, 4, 6, 1, 4, 6, 2, 2, 3, 1, 1, 1, 5, 3, 1, 2, 3, 3, 2, 5, 1, 2, 2, 2, 6, 1, 6, 2, 5, 4, 3, 5, 2)8@2: (2, 5, 5, 1, 1, 1, 3, 1)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6) -
WCA taken with 71 infantry, 4 artillery, tank
CUS
A - 3 infantry, 2 artillery
Rolls: 1@1 4@2; Total Hits: 21@1: (1)4@2: (2, 3, 4, 6)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
CUS taken with 2 infantry, 2 tanks
Losses in FRA?
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I will say you are keeping 4 german tanks - if you want to change that later you can.
FRA defense
Rolls: 1@1 6@2 7@3; Total Hits: 91@1: (4)6@2: (6, 1, 1, 6, 1, 1)7@3: (1, 2, 1, 6, 4, 2, 3) -
I give up.
The dice have been too crazy at the end and really ruined a good match. I think if we played that one over from 2 rounds ago, I could actually fight back into the game if the dice were reasonable.
Good luck to you the rest of the way.
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ty and gg. gl to you too.