JMite (Allies) vs Cmdr Jennifer (Axis) Alpha 3, NOs, NO TECH

  • '18 '17 '16 '11 Moderator

    Japan 1:

    Buy(26)

    • 3 Transports
    • Save 5

    Combat Moves:

    Infantry from Jehol to Chahar
    Infantry from Jehol to Anhwe
    3 Infantry, Artillery from Kiangsi to Hunan
    3 Infantry, Artillery from Kwangsi to Yunnan
    Fighter from Formosa to Hunan
    2 Fighters, 2 Tactical Bombers from Manchuria to Hunan
    2 Strategic Bombers from Japan to Yunnan
    Fighter, Tactical Bomber from Kiangsu to Yunnan

    Combat:

    Yunnan:
    Attacker:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 2)2@2: (5, 3)1@3: (2)3@4: (3, 4, 5)
    Defender:
    DiceRolls: 4@2; Total Hits: 24@2: (3, 1, 1, 6)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 2@2 1@3 3@4; Total Hits: 32@2: (3, 3)1@3: (2)3@4: (2, 1, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Hunan:
    Attacker:
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (4, 4)2@2: (4, 3)3@3: (3, 1, 5)2@4: (1, 2)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '18 '17 '16 '11 Moderator

    Build 3 Transports in SZ 6

    Collect: 30 TT + 10 NO + 5 Saved = 45 IPC

    JMite_v_Jenn_13_01_Cjapan.AAM


  • USA 1
    Buy 52
    1 ac (16)
    2 dest (16)
    2 trans (14)
    1 sub (6)

    Collect 52tt

    China
    Buy 12
    4 inf (12)

    Combat
    5 inf 1 fgt YUN 2 inf
    2 inf CHA 1 inf

    CHA 1
    A
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    YUN 1
    A
    DiceRolls: 5@1 1@3; Total Hits: 05@1: (2, 2, 6, 5, 5)1@3: (5)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • CHA 2
    A
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    YUN 2
    A
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (6, 1, 5, 6, 5)1@3: (3)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Collect
    9tt + 6 no = 15

    UK

    UKL 28
    2 inf (6)
    6 inf (18)
    1 art (4)

    UKI 17
    9 inf (9)
    2 art (8)

    Combat
    Walk ins on map
    2 crui 1 bb 3 fgt 1 stbm z112 1 crui 1 dmg bb 1 ac 1 fgt 1 tach
    1 dest 1 fgt z96 1 dest 1 trans
    2 inf 1 art 1 tach 1 crui ETH 2 inf 1 art

    ETH 1
    A
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (2)2@2: (4, 4)2@3: (3, 3)
    D
    DiceRolls: 3@2; Total Hits: 23@2: (6, 1, 1)

    z96 1
    A
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    z112 1
    A
    DiceRolls: 5@3 2@4; Total Hits: 15@3: (4, 4, 5, 5, 4)2@4: (3, 6)
    D
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (4, 2)2@4: (2, 5)


  • ETH 2
    A
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z112 2
    A
    DiceRolls: 4@3 2@4; Total Hits: 54@3: (1, 2, 2, 3)2@4: (6, 2)
    D
    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (3)2@3: (3, 4)2@4: (5, 6)


  • ETH 3
    A
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • ETH 4
    A
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • convoy canada
    DiceRolls: 2@3; Total Hits: 22@3: (1, 1)

    convoy england
    DiceRolls: 2@3; Total Hits: 02@3: (4, 5)


  • UKL Collect 28tt + 5 no – 2 convoy = 31
    UKI Collect 21tt

    ANZ and France will go after italy

    I think I can make the NCM for USA as shown on map. If I can not leave the ships off z16 then I would like to change the USA purchase from 1 dest 1 trans off EUSA to 1 naval base on MID.

    Cheers

    JMite_v_Jenn_13_01_Dallies.AAM

  • '18 '17 '16 '11 Moderator

    There should be fighters in W. Germany to negate that attack on the fleet…not sure what happened, but feel free to redo all the allies that you want to compensate for it.  (2 FIghters, 2 Tactical Bombers, 1 Strategic Bomber in W. Germany, 2 Fighters and 1 Tactical Bomber will scramble to fight off the British fleet.)

    JMite_v_Jenn_13_01_Cjapan.AAM


  • OK - from your map you had all planes in Holland – I had assumed to protect the planes.

    Please repost your Japan map with what the germans should look like so I can assess what I want to do with the allies.

    Cheers


  • also, do you know if I can station american boats in z16 while not at war with japan?

  • '18 '17 '16 '11 Moderator

    In regards to the American ships, yes you can place them in any sea zone on the Pacific map so long as that sea zone does not touch any Japanese territories.  SZ 16 is fine.

    I can post the Japanese map.  I think what happened is I was in a rush and must not have dragged things over far enough or just slipped my mind.  We’ll go with it being my mistake and I’m good with you counting that as a win, I’d just rather not go through the monotony of doing Germany and Japan 1 over again, if it’s at all possible not too!  Especially right after doing them the first time!

    So, some of the fighters could not have made it to Holland (Poland and Hungary specifically, it took 3 to get to SZ 112 and then there was the Fighter and Tactical from Germany that went to SZ 111 which is 3 spaces, so something had to land in W. Germany.)

    JMite_v_Jenn_13_01_Cjapan.AAM


  • thanks on the american ships

    fine to do over on the german ncm placement. from what i am reading on the harris site forum there is the thinking that with the new setup sea lion is again the desired german strat and is unbeatable. sinking your entire first turn german purchase hardly tests that notion, so happy to have the extra fighter coverage as intended.

    will try and look again at the allies tonight. my strat will need to change as i thought with these placements i would make sea lion much more difficult for germany; now, its much more viable with the extra fighter coverage, so that requires a rethink on my part of USA/UK grand strat, such that it is….

    cheers


  • USA 1

    Buy 52
    1 AC (16)
    2 dest (16)
    2 trans (14)
    2 inf (6)

    Collect 52tt

    China 1
    Buy 12
    4 inf (12)

    Combat
    4 inf 1 fgt YUN 2 inf
    2 inf CHA 1 inf

    CHA 1
    A
    DiceRolls: 2@1 1@2; Total Hits: 12@1: (1, 6)1@2: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    YUN 1
    A
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (4, 5, 1, 2)1@3: (2)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • Collect 10tt + 6no = 16

    UK
    Buy

    UKL 28
    2 inf (6)
    6 inf (18)
    1 art (4)

    UKI 17
    3 inf (9)
    2 art (8)

    Combat
    1 ac 1 dest 1 crui 1 fgt 1 tach 1 stbm z97 1 crui 1 bb (assume no scramble)
    1 crui 1 fgt z96 1 dest
    Walk ins on map

    z97 1
    A
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (6, 2)2@4: (1, 4)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)

    z96 1
    A
    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z96 2
    A
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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