Here’s my 2 cents……
Research & Development (Version #5)
I originally suggested that nations receive free tech rolls at the beginning of their turn in order to get technology into our games, because optional or not, players just weren’t buying rolls.
My original thought in the house rules forum way back before Delta, was every power receives 1 free roll during the R&D phase (no purchasing), but there are more powers for the allies than the axis, and of course China can’t do squat with most technologies.
In light of this concern I suggest the following:
1. Nations that are without a capital may not make research rolls (free or purchased).
This eliminates China and France from rolling which cuts down the extra amount of dice that the allies receive over the axis, and I would even go so far as taking away all technologies gained if you lose your capital.
The next concern is that some people love their research rolls so much, that getting 1 free roll just ain’t enough. they need multiple free dice and the opportunity to purchase them if they wish. In light of this we created a chart for an amount of free dice per nation based on income, however, that raised the concern that the rich were getting richer and the poor got nothing. Here is my new free roll chart suggestion.
$0-9= 0 roll
$10-39 = 1 roll
$40-80 = 2 rolls
$80+ = 3 rolls
Mantefan is right, we can’t have people saving money and leaving units off the board for a far fetched hope of secret weapons. It will prevent aggressiveness and put to much attention on R&D, which IMO should be an opening act for the big show, and not some nude streaker trying to steal the show. So, I suggest that……
2. The Research & Development phase is now the last phase in the turn sequence.
1. Facility and Capital Ship Repairs
2. Purchase new units
3. Combat movements
4. Resolve combat
5. Non-combat movements
6. Place new units
7. Collect income
8. Purchase and/or roll free Research & Development dice.
You may say “what if we want to base our purchases on, what tech we might get” well I think thats silly and you should wait until the next round, besides after the Americans split the atom, they still needed time to build the bomb and test it.
**3. The income eligible for free R&D dice will be calculated by the amount earned on the income tracking chart, plus the amount earned for NOs (not cash held back from the purchase new units phase).
4. Players may use cash held back from their purchase new units phase, plus money from their collect income phase in order to purchase additional Research dice at $10 each. However, only one technology can be won during each R&D phase regardless of how many 6s are rolled during research.**
Sorry Jen, but I think we should keep the hairy naked streaker off the field.
I have always thought it silly to have scientists working on a whatever, like when you roll and get a technology your nation may be stuck with something they can’t use…… well why were the scientists working on a useless tech to begin with.
5. My suggestion is, we create 10 technologies and number them 1-10 on a chart. If a nation wins a technology, they may choose 6 of the 10 tech choices that they wish to develop. Based on their selection a new 1-6 chart is created (lowest to greatest from the original chart) in which that player will roll a 6 sided die to determine the technology that is won.
I give more power to Jen’s suggestions when making this chart, because it was her chart that originally got voted in Delta. I also liked that she kept true to many of the original tech options and this way we have a few slots to be creative.
OK, I think I’m up to 7 cents now.