A lot of 1s, this turn LOL
Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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Build: 3 Infantry, Artillery, 2 Fighters, Carrier, 2 Destroyers, 2 Submarines in E. USA/SZ 10
Collect: 77 IPC
China:
Buy(6)
- 2 Infantry
Combat Moves:
2 Infantry to SZE
2 Infantry to KWE
2 Infantry to HOP
2 Infantry, Fighter to CHACHA:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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France/Australia are done.
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In a tournament or league game the whole battle would have to be rerolled with only the correct amount of attacking units. The defender could score the same number of hits or more on the reroll.
btw, i think i declared an illegal move with japan. i used 5 fighters against the brit fleet in south indian ocean. only way this can happen for 5, as opposed to 3 fights is if 1 carrier moves three. since i did not start the turn with a naval base in india, i dont think that having the naval base at the end of the turn counts.
either way, i took the hits as if there were only 3 fgt2 and 2 stbm, instead of 5 fighters.
i’m not 100% sure which is the proper ruling however. DO you know?
cheers
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Italy 4
Buy 30
(i declared 29 but forgot the control marker on Tunisia so I should have collected 30)1 fgt (10)
2 inf (6)
2 inf (6)
1 dest (8)Combat
Walk ins on map
3 inf 1 fgt 1 fgt TJN 1 infTJN 1
A
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (4, 3)2@2: (5, 1)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Collect 20tt + 5 ¾ + 5 med = 30
Germany 5
Buy 61
2 tach (22)
2 sub (12)
9 inf (27)Combat
1 inf 1 art 2 stbm SYR 1 inf
4 inf 3 fgt POL 2 inf
2 inf 1 fgt 4 tach EPL 1 inf
10 inf 3 art 8 arm ROM 1 infROM 1
A
Rolls: 7@1 6@3 8@3; Total Hits: 117@1: (5, 4, 1, 3, 6, 1, 4)6@3: (5, 1, 3, 6, 2, 1)8@3: (1, 6, 3, 1, 2, 5, 3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
EPL 1
A
Rolls: 2@1 4@3 1@4; Total Hits: 22@1: (5, 2)4@3: (6, 3, 4, 6)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
POL 1
A
Rolls: 4@1 3@3; Total Hits: 24@1: (1, 2, 5, 2)3@3: (5, 4, 2)
D
Rolls: 2@2; Total Hits: 22@2: (2, 2)
SYR 1
A
Rolls: 2@2 2@4; Total Hits: 12@2: (3, 5)2@4: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 48tt + 5 + 5 = 58
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On the indian ocean sea battle – i could have rerolled but it likely would have helped me; all your ships scored a hit while only 1 of 5 of my planes scored a hit on the first round. Your ships in the end got 3 of 4 hits; rerolling likely would have resulted in me having an extra plane left over. since a reroll would have benefited me, i left the rolls as is and just removed the last two fight rolls from the results.
cheers
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Not a tournament or league game anyway…
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russia up
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Japan 5
Buy 77
2 dest (16)
2 inf (6)
2 sub (12)
1 fgt (10)
1 tach (11)
1 stbm (12)
1 trans (7)
Save 3Combat
2 inf 5fgt 2 tach 2 stbm KWE 2 inf
2 inf 3fgt 3 tach 1 crui 2 bb IND 2 inf
2 inf 1 mech 1 art 2 fgt 2 tach WIND 1 aa 3 inf
3 inf 2 art 1 arm 1 fgt 1 tach 1 stbm 1 crui IRQ 3 infIRQ 1
A
Rolls: 1@1 4@2 2@3 2@4; Total Hits: 21@1: (4)4@2: (3, 6, 3, 4)2@3: (3, 6)2@4: (2, 5)
D
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6)
WIND 1
A (assuming no AA, hit will remove last fighter)
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (6, 5)2@2: (4, 6)2@3: (6, 4)2@4: (1, 6)
D
Rolls: 1@1 3@2; Total Hits: 11@1: (4)3@2: (6, 1, 6)
IND 1
A
Rolls: 2@1 4@3 5@4; Total Hits: 62@1: (6, 1)4@3: (3, 6, 1, 5)5@4: (5, 5, 1, 4, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)
KWE 1
A
Rolls: 2@1 5@3 4@4; Total Hits: 52@1: (6, 6)5@3: (5, 3, 2, 4, 3)4@4: (6, 2, 2, 5)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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Collect
63tt + 5no + 5no + 2 loot + 3 left over = 78 -
Yea, shouldnt have gotten that complex…was not thinking that day…
USA:
Buy(77)
- 2 Transports
- 5 Infantry
- 2 Artillery
- 1 Armor
- 1 Cruiser
- 2 Destroyers
- 1 Submarine
Combat Moves:
7 Fighters, Tactical Bomber to SZ 6
2 Infantry, Artillery, Armor from Morocco to Alegeria
6 Infantry, Artillery, Armor, 2 Battleships, 2 Cruisers Bombardment of Iwo JimaI need scramble orders for SZ 6, please. (Destroyer, Transport and up to 3 fighters vs 7 fighters, tactical bomber)