Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2


  • Collect 52tt + 5 + 5 + 2 + 2 = 66

    JMite_v_Jenn_12_07_Agermany.AAM

  • '18 '17 '16 '11 Moderator

    CRD to Italy (think you forgot this last round, that submarine down by Africa is in a convoy zone)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

  • '18 '17 '16 '11 Moderator

    Italy has 26 IPC, not 28.


    CRD to Germany at Norway:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

  • '18 '17 '16 '11 Moderator

    Russia:

    Buy(38)

    • 6 Infantry
    • 5 Artillery

    Combat Moves:

    3 Infantry, Artillery to Bessarabia
    3 Infantry, 2 Fighters, Tactical Bomber to E. Poland

    Combat:

    Bessarabia:
    Attacker:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (3, 1)2@2: (6, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    E. Poland:
    Attacker:
    DiceRolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 5, 3)2@3: (5, 3)1@4: (4)
    Defender:
    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 6)


  • fair enough, minus two points to italy.

    also, please review your last several turns of income for UKL. You have been consistently collecting 31, even though when I went back to check it appears your UK income was well below, in the low to mid 20’s. I think you had a few turns that you did not update the income for UK, similar to the first few rounds when I emailed and you were overspending.

    Thanks, Cheers

  • '18 '17 '16 '11 Moderator

  • '18 '17 '16 '11 Moderator

    I count 3 rounds with a control marker in England’s control all original territories NO.

    Whatcha think, +10 Germany, +5 Italy?

  • '18 '17 '16 '11 Moderator

    Or do you want to call it even in exchange for that illegal attack to sink the British fleet off Africa?


  • I’m not sure what you mean by an illegal attack of the british boats off africa. If you mean the boats in the indian ocean several rounds ago, i declared 2 too many fighters, but only counted the hits from the 3 legal fighters and the 2 legal bombers. From where I understand the rules, that attack was legal.

    Are you referring to a different attack?

    My preference is just to remove 15 dollars worth of british hardware from the board. None of the british hardware has attacked anything that I can think of, so no german or italian pieces were affected. To make it easy, you can just choose some combo; if it is not exactly 15, just either take the credit for next round (ie if you remove 2 fighters worth 20, just add a 5 saved to spend next round) or subtract off for this round (ie if you take off 2 tanks worth 12, then just subtract 3 extra for this round to spend).

    Does this sound fair?

    Cheers


  • Japan 7

    Buy 72

    1 dest (8)
    4 inf (12)
    2 art (8)
    2 inf (6)
    1 dest (8)
    3 fgt (30)

    Combat
    1 stbm VOL bombin raid
    1 inf 7 fgt 4 tah SZE 2 inf
    2 inf 1 art 2 fgt 2 tach JAVA 1 inf
    1 sub z42 1 undefended transport

    JAVA 1
    A
    DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 51@1: (4)2@2: (2, 1)2@3: (3, 5)2@4: (3, 3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZE 1
    A
    DiceRolls: 1@1 7@3 4@4; Total Hits: 41@1: (2)7@3: (5, 5, 4, 6, 3, 4, 6)4@4: (6, 2, 3, 3)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    VOL st bombing
    AA
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    Stbomber
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • Collect 62tt + 5 + 5 = 72

    JMite_v_Jenn_12_07_Cjapan.AAM

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(80)

    • 2 Tactical Bombers
    • 4 Infantry
    • 3 Artillery
    • 1 Armor
    • 4 Transports

    Combat Moves:

    Infantry from Morocco to Holland
    Infantry from Morocco to W. France
    Fleet from SZ 91 to SZ 110
    2 Infantry, Artillery, Armor from Tunis to Libya

    Combat:

    Attacker:
    DiceRolls: 7@2 6@3 1@4; Total Hits: 57@2: (1, 4, 4, 1, 5, 5, 5)6@3: (6, 6, 1, 2, 5, 6)1@4: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Build all in E. USA/SZ 101

    Collect: 25 NO + 61 TT = 86 IPC


    China:

    Buy(9)

    • 3 Infantry

    Combat Moves:

    2 Infantry, Fighter to KWE

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    Build all in SZE

    Collect: 9


    England:

    Buy(23 - 15 = 8)

    • 2 Infantry, Save 2

    Combat Moves:

    Infantry from Gibraltar to Brazil

    Build all in S. Africa

    CRD:
    DiceRolls: 6@1; Total Hits: 26@1: (1, 3, 4, 3, 2, 1)
    Max: 1

  • '18 '17 '16 '11 Moderator

    Collect: 22 TT - 1 CRD + 2 Saved = 23 IPC

    ANZAC: +3 Infantry, Collect: 13 Saved + 10 TT = 23 IPC


    Was referring to your comment about SZ 80, actually.  I just subtracted 15 from England’s buy this round.  Equivalent would be removing 5 Infantry in England and buying 5 infantry to replace them.

    JMite_v_Jenn_12_07_DUSA.AAM


  • Italy 7
    Buy 26

    1 fgt (10)
    2 arm (12)
    1 inf (3)

    NCM on map
    Convoy in z82

    DiceRolls: 2@6; Total Hits: 22@6: (1, 1)


  • Collect 20tt + 5 + 5 - 2convoy = 28


  • Germany 8

    Buy 64
    1 minor ind (12)
    1 fgt (10)
    10 inf (30)
    3 art (12)

    Combat
    Walk ins on map
    2 fgt 2 tach z115 1 crui
    4 inf 2 ft 2 tach 2 stbm EPL 3 inf
    3 inf 2 fgt 1 tach HOL 1 inf
    2 inf 3 fgt 1 tach WFR 1 inf
    1 inf 1 arm 1 fgt 1 tach CAU 2 inf

    CAU 1
    A
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (5, 4)1@4: (3)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    WFR 1
    A
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (4, 2)3@3: (3, 4, 4)1@4: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    HOL 1
    A
    DiceRolls: 3@1 2@3 1@4; Total Hits: 33@1: (6, 4, 5)2@3: (2, 2)1@4: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    EPL 1
    A
    DiceRolls: 4@1 2@3 4@4; Total Hits: 74@1: (4, 5, 1, 5)2@3: (1, 1)4@4: (1, 4, 3, 3)
    D
    DiceRolls: 3@2; Total Hits: 23@2: (6, 1, 1)

    z115 1
    A
    DiceRolls: 2@3 2@4; Total Hits: 12@3: (4, 4)2@4: (5, 3)
    D
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • CAU 2
    A
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (6, 3)1@4: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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