Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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Well, at least you have to over commit to SZ 110 now…
SZ 18:
Attacker:
Rolls: 7@3 1@4; Total Hits: 27@3: (6, 5, 4, 6, 5, 3, 2)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
China:
Buy(12)
- 4 Infantry
Combat Moves:
2 Inantry, Fighter to SZE
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
England:
Buy(31)
- 2 Infantry
- 1 AA Gun
- 2 Fighters
Infantry to FEA
Infantry to Kenya
2 Infantry, Artillery, Strategic Bomber, 2 Fighters, Armor to GibraltarCombat:
Attacker:
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (6)2@2: (3, 5)3@3: (2, 6, 6)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Convoy off Africa:
Rolls: 6@1; Total Hits: 16@1: (4, 1, 5, 2, 5, 3)
Max 2 -
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Italy 6
Buy 30
1 dest (8)
6 inf (18)
1 art (4)Combat
3 inf 1 arm 1 fgt FEA 1 inf
3 inf 1 art 1 fgt KEN 1 inf
Walk ins on mapKEN 1
A
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 4)2@2: (5, 2)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)FEA 1
A
Rolls: 3@1 2@3; Total Hits: 03@1: (4, 4, 4)2@3: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
FEA 2
A
Rolls: 3@1 2@3; Total Hits: 03@1: (4, 4, 2)2@3: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
FEA 3 - honestly…
A
Rolls: 3@1 2@3; Total Hits: 13@1: (6, 6, 4)2@3: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Collect 18tt + 5 + 5 = 28
Germany 7
Buy 59
1 fgt (10)
11 inf (33)
4 art (16)Combat
3 inf 2 fgt 2 tach 1 stbm BAL 1 inf
3 inf 2 fgt 2 tach 1 stbm EPL 1 inf
20 inf 5 art 1 arm 1 bb 1 crui KAR 1 inf
2 inf 1 art 1 arm 1 fgt 1 tach CPR 1 inf
Walk ins on mapCPR 1
A
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (1)2@2: (5, 3)2@3: (5, 4)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (6)KAR 1
A
Rolls: 15@1 10@2 2@3 1@4; Total Hits: 615@1: (3, 2, 3, 5, 3, 4, 2, 1, 5, 2, 3, 4, 4, 1, 4)10@2: (6, 4, 3, 5, 2, 5, 2, 6, 4, 2)2@3: (4, 6)1@4: (1)
D
Rolls: 1@4; Total Hits: 11@4: (1)EPL 1
A
Rolls: 3@1 2@3 3@4; Total Hits: 43@1: (6, 6, 4)2@3: (1, 3)3@4: (2, 3, 6)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)BAL 1
A
Rolls: 3@1 2@3 3@4; Total Hits: 53@1: (4, 6, 1)2@3: (2, 3)3@4: (2, 6, 2)
D
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Collect 52tt + 5 + 5 + 2 + 2 = 66
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CRD to Italy (think you forgot this last round, that submarine down by Africa is in a convoy zone)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Italy has 26 IPC, not 28.
CRD to Germany at Norway:
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Russia:
Buy(38)
- 6 Infantry
- 5 Artillery
Combat Moves:
3 Infantry, Artillery to Bessarabia
3 Infantry, 2 Fighters, Tactical Bomber to E. PolandCombat:
Bessarabia:
Attacker:
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 1)2@2: (6, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
E. Poland:
Attacker:
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 5, 3)2@3: (5, 3)1@4: (4)
Defender:
Rolls: 3@2; Total Hits: 03@2: (4, 3, 6) -
fair enough, minus two points to italy.
also, please review your last several turns of income for UKL. You have been consistently collecting 31, even though when I went back to check it appears your UK income was well below, in the low to mid 20’s. I think you had a few turns that you did not update the income for UK, similar to the first few rounds when I emailed and you were overspending.
Thanks, Cheers
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I count 3 rounds with a control marker in England’s control all original territories NO.
Whatcha think, +10 Germany, +5 Italy?
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Or do you want to call it even in exchange for that illegal attack to sink the British fleet off Africa?
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I’m not sure what you mean by an illegal attack of the british boats off africa. If you mean the boats in the indian ocean several rounds ago, i declared 2 too many fighters, but only counted the hits from the 3 legal fighters and the 2 legal bombers. From where I understand the rules, that attack was legal.
Are you referring to a different attack?
My preference is just to remove 15 dollars worth of british hardware from the board. None of the british hardware has attacked anything that I can think of, so no german or italian pieces were affected. To make it easy, you can just choose some combo; if it is not exactly 15, just either take the credit for next round (ie if you remove 2 fighters worth 20, just add a 5 saved to spend next round) or subtract off for this round (ie if you take off 2 tanks worth 12, then just subtract 3 extra for this round to spend).
Does this sound fair?
Cheers
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Japan 7
Buy 72
1 dest (8)
4 inf (12)
2 art (8)
2 inf (6)
1 dest (8)
3 fgt (30)Combat
1 stbm VOL bombin raid
1 inf 7 fgt 4 tah SZE 2 inf
2 inf 1 art 2 fgt 2 tach JAVA 1 inf
1 sub z42 1 undefended transportJAVA 1
A
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 51@1: (4)2@2: (2, 1)2@3: (3, 5)2@4: (3, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)SZE 1
A
Rolls: 1@1 7@3 4@4; Total Hits: 41@1: (2)7@3: (5, 5, 4, 6, 3, 4, 6)4@4: (6, 2, 3, 3)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)VOL st bombing
AA
Rolls: 1@1; Total Hits: 01@1: (2)
Stbomber
Rolls: 1@6; Total Hits: 11@6: (3)