Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
-
Wger damages
Rolls: 1@6; Total Hits: 11@6: (3)
-
Wger IC damage = 5
sz 106
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Rolls: 1@1; Total Hits: 01@1: (2)
-
oops, 1@1 was missing for defense
Here it is
Rolls: 1@1; Total Hits: 01@1: (6)
-
sz106 rd2
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (5)
-
sz106 rd3
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Rolls: 1@1; Total Hits: 01@1: (5)
-
sz106 cwol
NCM per map
Place units:
6inf, fgt UK
3inf, 2mec IndCollect :
UK = 33 IPC
Ind= 21 IPC -
Do you want to play with tech tokens so those rolls still count for something?
-
I am not entirely sure how they worked in older games, but I gather it’s something along the lines of:
You would get to reroll the 3 dice you bought for US1 on US2.
If you get something, no more free rolls
If you don’t get something, you get 3 free rolls again for US3And like normal, you can’t ever get more than 1 tech for a power in one turn.
If you would have bought more or loss tech rolls on US1 with that kind of system, we could adjust your Buy. Or we could just stick with normal tech rules if you don’t want to mess with some kind of token system.
-
Italy 1
Buy (10/10)
1 inf
1 transCM:
GRE
2 inf, 1 tank alb
2 inf sita load trans sz95 >> sz97 unload gre
2 fig sita
1 strat nitaTRJ
1 inf sita load trans sz97 >> sz98 unload trjALX
1 tobSUD
1 inf ethKEN
1 inf iso -
GRE
A 4 inf, 1 tank, 2 fig, 1 strat
Rolls: 4@1 3@3 1@4; Total Hits: 24@1: (5, 2, 3, 2)3@3: (4, 2, 2)1@4: (6)
D 4 inf
Rolls: 4@2; Total Hits: 04@2: (4, 6, 6, 5)
-
GRE r2
A 4 inf, 1 tank, 2 fig, 1 strat
Rolls: 4@1 3@3 1@4; Total Hits: 54@1: (6, 1, 3, 6)3@3: (3, 3, 3)1@4: (2)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
-
convoy roll sz72
Rolls: 1@3; Total Hits: 11@3: (2)
-
gre, trj, alx, sud, ken twol
NCM:
2 fig, 1 strat gre >> sita
1 sub, 1 dest, 1 cru sz95 >> sz98
1 cru, 1 bsh sz97 >> sz98
2 inf, 2 art, 1 tank nita >> yugo
1 art lib >> tob
3 inf sita >> nita
1 inf, 1 art eth >> kenMobilize:
1 inf nita
1 trans sz97Collect 15 + 5 - 1 = 19 IPC
-
I am not entirely sure how they worked in older games, but I gather it’s something along the lines of:
You would get to reroll the 3 dice you bought for US1 on US2.
If you get something, no more free rolls
If you don’t get something, you get 3 free rolls again for US3And like normal, you can’t ever get more than 1 tech for a power in one turn.
If you would have bought more or loss tech rolls on US1 with that kind of system, we could adjust your Buy. Or we could just stick with normal tech rules if you don’t want to mess with some kind of token system.
That is very kind of you to propose this, but i don’t think it would be fair for you. Techs are pretty powerful now, and they are because of the risk of getting nothing (if rolls miss). If i am to reroll until i get a tech, that could be difficult for Axis in the long run (anzac, UK are going to get some tech too, with a dice bought here, another one there…).
-
1 adjust before anzac: i forgot to load tr in sz101 with inf, art Cus before i move to sz11
Anzac 1
Buy:
1dd (8 ), save 2NCM per map
Place dd sz62
collect : 14 + 2 saved = 16 IPC
France 1
CM
Trj (inf)
inf SyrTrj
Rolls: 10@1; Total Hits: 310@1: (1, 5, 6, 5, 4, 2, 4, 1, 1, 6)
Rolls: 10@2; Total Hits: 310@2: (3, 1, 2, 6, 5, 3, 5, 2, 6, 3)
-
-
Heheheh, I did not see that coming. Gotta love it when you get an assist from France :-)
-
Heheheh, I did not see that coming. Gotta love it when you get an assist from France :-)
Yeah, and right now, i’m regretting i didn’t bring indian boats in rang of sz98…
:-D -
G2
Buy (71/71)
1 minor IC
5 inf
6 art
2 figCM:
WFR
2 art fra
2 tact wgr
2 strat sita -
WFR
A 2 art, 2 tact, 2 strat
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (2, 5)2@3: (4, 2)2@4: (5, 1)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (4, 2)