Axisplaya (Axis) vs Wheatbear(Allies) G40-A3

  • '10

    Yun  rd 2

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)

    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • '10

    Yun  rd 3

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

  • '10

    Yun holds

    NCM per map

    place 4inf She

    Collect : 8 IPC

    wheatbeer vs axisplaya A3new 1eCh.AAM

  • '10

    UK 1

    Buy:
    UK= 6inf (18), fgt (10)
    Ind=3inf (9), 2mec (8 )

    CM

    sz96 (tr, dd)
    fgt Mal
    tac sz98

    Wger
    Sbr bmb UK

    sz106 (2ss)
    dd sz109
    fgt Sco

    sz96

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    sz96 cwol

    Wger AAgun

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '10

    Wger damages

    DiceRolls: 1@6; Total Hits: 11@6: (3)

  • '10

    Wger IC damage = 5

    sz 106

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)

    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '10

    oops, 1@1 was missing for defense

    Here it is

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '10

    sz106 rd2

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '10

    sz106 rd3

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '10

    sz106 cwol

    NCM per map

    Place units:
    6inf, fgt UK
    3inf, 2mec Ind

    Collect :
    UK = 33 IPC
    Ind= 21 IPC

    wheatbeer vs axisplaya A3new 1fUK.AAM

  • '17

    Do you want to play with tech tokens so those rolls still count for something?

  • '17

    I am not entirely sure how they worked in older games, but I gather it’s something along the lines of:

    You would get to reroll the 3 dice you bought for US1 on US2.
    If you get something, no more free rolls
    If you don’t get something, you get 3 free rolls again for US3

    And like normal, you can’t ever get more than 1 tech for a power in one turn.

    If you would have bought more or loss tech rolls on US1 with that kind of system, we could adjust your Buy.  Or we could just stick with normal tech rules if you don’t want to mess with some kind of token system.

  • '17

    Italy 1

    Buy (10/10)
    1 inf
    1 trans

    CM:

    GRE
    2 inf, 1 tank alb
    2 inf sita load trans sz95 >> sz97 unload gre
    2 fig sita
    1 strat nita

    TRJ
    1 inf sita load trans sz97 >> sz98 unload trj

    ALX
    1 tob

    SUD
    1 inf eth

    KEN
    1 inf iso

  • '17

    GRE

    A 4 inf, 1 tank, 2 fig, 1 strat

    DiceRolls: 4@1 3@3 1@4; Total Hits: 24@1: (5, 2, 3, 2)3@3: (4, 2, 2)1@4: (6)

    D 4 inf

    DiceRolls: 4@2; Total Hits: 04@2: (4, 6, 6, 5)

  • '17

    GRE r2

    A 4 inf, 1 tank, 2 fig, 1 strat

    DiceRolls: 4@1 3@3 1@4; Total Hits: 54@1: (6, 1, 3, 6)3@3: (3, 3, 3)1@4: (2)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

  • '17

    convoy roll sz72

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '17

    gre, trj, alx, sud, ken twol

    NCM:
    2 fig, 1 strat gre >> sita
    1 sub, 1 dest, 1 cru sz95 >> sz98
    1 cru, 1 bsh sz97 >> sz98
    2 inf, 2 art, 1 tank nita >> yugo
    1 art lib >> tob
    3 inf sita >> nita
    1 inf, 1 art eth >> ken

    Mobilize:
    1 inf nita
    1 trans sz97

    Collect 15 + 5 - 1 = 19 IPC

    wheatbeer vs axisplaya A3new 1gItaly.AAM

  • '10

    @wheatbeer:

    I am not entirely sure how they worked in older games, but I gather it’s something along the lines of:

    You would get to reroll the 3 dice you bought for US1 on US2.
    If you get something, no more free rolls
    If you don’t get something, you get 3 free rolls again for US3

    And like normal, you can’t ever get more than 1 tech for a power in one turn.

    If you would have bought more or loss tech rolls on US1 with that kind of system, we could adjust your Buy.  Or we could just stick with normal tech rules if you don’t want to mess with some kind of token system.

    That is very kind of you to propose this, but i don’t think it would be fair for you. Techs are pretty powerful now, and they are because of the risk of getting nothing (if rolls miss). If i am to reroll until i get a tech, that could be difficult for Axis in the long run (anzac, UK are going to get some tech too, with a dice bought here, another one there…).

  • '10

    1 adjust before anzac: i forgot to load tr in sz101 with inf, art Cus before i move to sz11

    Anzac 1

    Buy:
    1dd (8 ), save 2

    NCM per map

    Place dd sz62

    collect : 14 + 2 saved = 16 IPC

    France 1

    CM

    Trj (inf)
    inf Syr

    Trj

    DiceRolls: 10@1; Total Hits: 310@1: (1, 5, 6, 5, 4, 2, 4, 1, 1, 6)

    DiceRolls: 10@2; Total Hits: 310@2: (3, 1, 2, 6, 5, 3, 5, 2, 6, 3)

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