I really like what they have done for both the SBR and Convoy disruption rules. I played a game this Saturday with the latest modifications, and the overall changes made for a very interesting game. I was the allies, and I decided to play the Med very aggressive, so I went after Italy with everything I had to throw at them. By round 5, the UK controlled the entire med with a factory in Egypt and allied ships in SZ#97 (the Italians lost all their ships and aircraft with only $8 to spend). In that sea zone, I had a UK battleship, cruiser, and destroyer, a French Cruiser, and an American destroyer. All they did was Convoy disruptions for the remainder of the game, but in that particular sea zone, the ships could not only disrupt Italy for $8, but also Germany for $4 because they controlled Greece and Yugoslavia. The interesting thing was, under the old rules, my 5 ships would take only take a max $5 from a possible $8 and although there were two rounds where I rolled the max amount, there were a couple of rounds where I took less than the $5 I would have took for sure with the old rules. Also, I would have taken all $4 every round from Germany, but with the new rules, there was a round where I missed everything and took $0. In summary, the new rolling for disruption rules make things interesting in a lot of ways. Its possible to take more than you deserve, but you may come away with nothing. I like that you don’t have to send a huge American fleet into an empty zone #6, 4 subs with a couple of loaded carriers should do lots of damage. As for carrier based aircraft getting 2 dice for damage, why not? aircraft attacking merchant ships should be a sure hit.