• @RedArmySoldier:

    By the time such things are even possible, its long game over anyways.

    @special:

    @RedArmySoldier:

    By the time such things are even possible, its long game over anyways.

    Indeed

    I agree, I think this is only something you will see happening in games where players are doing things just to see if they can, not for any practical reason therefore meaning it isnt a real game problem.


  • @Cmdr:

    I find it done by round 11 which is about 4 rounds before one side conceeds the game in a traditional Alpha 2 or antique Alpha 3 game.

    Okay, but if by round 11 Germany still hasn’t even captured Moscow, then i don’t see it happening for the Axis anymore. In such a case that Russian NO doesn’t matter much, abuse or not.

    Apart from this, Larry wrote the following:
    • 3 IPCs for each original Axis or neutral territory in Europe (including Turkey) that the Soviet Union controls. Theme: Propaganda value and spread of Communism.

    which i (can) interpret as counting only for true neutrals (i admit, it’s as easy to interpret the other way around)
    The whole sentence is bad, actually… “including Turkey”? Why write that?

    Finally, if all your games end up with such a Russian situation, wouldn’t you call the whole game awfully broken?


  • I just can’t see a game panning out the way you’ve described. While I do think the rule should be adjusted I don’t think that it’s in any real danger of being abused until well after the games been decided.

    C


  • just one question if uk attacks sz97 and takes greece r1. sz97 is left with 1cv and 2ftr if italy attacks with one ss and gets lucky

    can them fighter land in greece on the italian go ? …

  • Customizer

    @special:

    The whole sentence is bad, actually… “including Turkey”? Why write that?

    A lot of people don’t consider Turkey a part of Europe.  My gaming group uses Neutral Blocks and we have Turkey grouped with Saudi Arabia and Afghanistan rather than with the European neutrals.

    @gazza:

    just one question if uk attacks sz97 and takes greece r1. sz97 is left with 1cv and 2ftr if italy attacks with one ss and gets lucky

    can them fighter land in greece on the italian go ? …

    Yes, the British fighters can land on Greece on the Italian turn, since UK already took it over on the UK turn.  It’s similar to the Italians taking a Soviet territory then Germany flying a bunch of planes there to back them up.  Or the US taking Normandy and the Brits landing planes there to back them up.


  • yes thanks for putting me right i thought it was legal just couldant get my head round it thanks once again


  • So how balanced is this version?


  • @Clyde85:

    @RedArmySoldier:

    By the time such things are even possible, its long game over anyways.

    @special:

    @RedArmySoldier:

    By the time such things are even possible, its long game over anyways.

    Indeed

    I agree, I think this is only something you will see happening in games where players are doing things just to see if they can, not for any practical reason therefore meaning it isnt a real game problem.

    I think so too.


  • @calvinhobbesliker:

    So how balanced is this version?

    IMO :
    More balanced than OOB… but worst than Alpha2

  • '18 '17 '16 '11 Moderator

    @BigBadBruce:

    @calvinhobbesliker:

    So how balanced is this version?

    IMO :
    More balanced than OOB… but worst than Alpha2

    I concur.

    Alpha 3, when originally released, was probably more balanced than Alpha 2 (slightly) but some of the more radical changes have skewed the game Pro-Allies I feel.  Granted, it’s only been 7 days since some of the more radical of the radical changes.

    Other than the buff to the Rocket’s Technology (boost to 4 spaces) I’d like to see CRD, the Russian insanity NO and the setup changes reverted.


  • What’s CRD?

  • '18 '17 '16 '11 Moderator

    @calvinhobbesliker:

    What’s CRD?

    Convoy
    Raid
    Damage

  • Customizer

    So Jen, you don’t like rolling dice for convoy raiding?  I take it you would prefer to go back to a set amount per type of ship?  What about carrier based planes?  While I’m not so sure about having to roll dice to get convoy damage, I kind of like that carrier based aircraft can now take part in it.
    Also, as for the set up changes, are you referring to the airbases subtracted from Malta and Gibraltar?  If so, I agree with you.  I think they should be put back, at least the one on Gibraltar.  I must admit, the airbase on Malta sure came in handy for the Allies.  Plus, sometimes Italy would take it over and it came in very handy when staging attacks on Egypt.
    One thing about the new setup I do like is some of the Italian fleet in SZ 96 and moving the 2nd Italian fighter down to S Italy on the airbase.  Now Germany only has to send 1 plane to help protect the Italian fleet.  I also like that Italy gets a strategic bomber.

  • '18 '17 '16 '11 Moderator

    I feel that if we are going to allow a Submarine to do 6 CRD, then we need to allow the AA Guns to also represent coast guard ships and kill enemy ships prior to Convoy damage on a roll of a 1.

    If not, then I really feel we need to go back to 1 CRD for surface warships and 2 CRD for submarines.  No convoy raids from planes at all.  This being the better of the two alternatives.


  • @Cmdr:

    Alpha 3, when originally released, was probably more balanced than Alpha 2

    I agree that the current Alpha 3 is pretty messed up right now.
    But I don’t think that the original Alpha 3 was better than Alpha 2.

    Stronger UK, weaker Sealion, unchanged Russia = less options for Germany and a constantly neutered Italy.

    Only part that was slightly in Axis’s favor was the movement of the 5 island NO for US to France.  That’s about it.


  • I agree with you Alsch, I think Alpha2 is better and more balanced.

  • '18 '17 '16 '11 Moderator

    @BigBadBruce:

    I agree with you Alsch, I think Alpha2 is better and more balanced.

    Really, to me, the best part of Alpha 3 is that AA Guns cost 5 and can be taken as casualties.  An alpha 2 with the technology changes and the AA Gun rules that I mentioned (not the limit on number of shots, the other ones) would probably be best possible scenario.  That would give England 1 more hit and make Sea Lion just an itsy bitsy little bit harder, not impossible, but just a wee little bit harder.


  • Actually jen I see what you’re saying.  I kinda liked the change in AA guns, it wasn’t really all that big of a change but definitely made things more interesting.  Although if they can be taken as hits, I think they should also have the limited number of shots.

    The other changes brought by Alpha 3 seem too drastic to me, or just plain unbalancing.


  • @Alsch91:

    The other changes brought by Alpha 3 seem too drastic to me, or just plain unbalancing.

    Again, you speak for me too…


  • who would you say has the advantage with the new alpha 3 rules? Jen you make no sense. I have read in previous posts you say that alpha 3 favors axis. Now you are saying allies are favored… The new changes help out axis a ton! No air base on gibralter makes italy a part of the game. Less units for germany to have to kill R1 and an extra tank and bomber. How is it that alleis have advantage now over the first set of alpha 3 rules?

Suggested Topics

  • 6
  • 26
  • 30
  • 24
  • 13
  • 4
  • 7
  • 8
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.2k

Users

39.5k

Topics

1.7m

Posts