Subs are great. I just hit up Safeway for their $5 Friday and I copped a sub.
What happens if you SAVE your money G1?
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Shadow, why not move the puny British fleet in SZ 98 out and get it to SZ 39? (Not the aircraft, the fleet)
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If the Britsh fleet from the Mediterranean was in SZ#110 by the end of UK2, and the German fleet with all her transports were in SZ#113. Sealion will not happen (to much committed to the sea battle to get good odds in London). However, If the German fleet is in SZ#112, the British would have to divide her fleet in order to block 2 SZs, making Sealion more possible. Therefore, saving your G1 income for the best Sealion strategy is pointless because you will already be placing the 10 unit maximum in SZ#112 when you buy and place 10 transports G2. Unless there is a better Sealion out there that I don’t know about.
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Excellent point on the need to stage for sealion out of sz 112.
By holding Germ’s money the first turn you’re really not helping the Axis cause. Forcing UK’s build to be all inf in London does that with the naval build. Then G2 you’re still going to run into production problems with 10 units in Wgerm and 10 in Germ.
I suppose if you are feeling cocky and want to throw a twist in the game, this might be viable…but I wouldn’t consider it’s win probability to be high enough to use regularly.
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There are still more questions…
what happens if you JUST build the acc? And save 14? or some other combination like the sub? Does that provide you with any extra advantage?
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Can you please explain, why you should build an Aircraft Carrier in G1 when threatening a sea-lion?
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Invasions fleets need to have a defensive function - their job is to protect the transports from opposing fleets.
With Germany’s large starting air power, a Carrier purchase is the fastest and cheapest way to maximize its fleets survivability.
It makes the German fleet indestructable against whatever UK may throw at it. As UK cannot protect itself by harming Germany’s transports, it instead must protect itself by purchasing infantry in London. -
I see! Good explanation. Thank you!
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There are still more questions…
what happens if you JUST build the acc? And save 14? or some other combination like the sub? Does that provide you with any extra advantage?
German income for G2 is spoken for with 10 transports, therefore, the only reason I would save $14 is for a tac bomber and an infantry, but that won’t help me as much as a sub and destroyer when I will need to bust through a SZ during the invasion.
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On G2 if you DO decide to go Sea Lion it must be staged in SZ 112 to prevent blocking by the British Navy; HOWEVER, the German Player can build additional attack ships in SZ 113 on G2 which can be used to assist in Sea Lion as well… if 112 is occupied by the German fleet, any ships that you build in 113 can also participate in the invasion due to there being now way to block them.
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Young Grasshopper…again, maybe you didn’t understand the point of this idea…this isn’t a Sealion strategy where you have to build the exact same units you’ve always done…it’s not a Sealion strategy at all…it’s a flexible idea that allows you to react with Germany in response to allied moves rather than the other way around. If UK does maximum protect against Sealion then don’t spend the money to commit to Sealion, it’s that simple. Why are you trying to gameplan around a maximum Sealion protect from UK, that’s totally against the point of this idea…you only Sealion if UK doesn’t max protect.
If UK pulls their ships out of the Med giving up the NO to Italy when Germany hasn’t built much fleet, then it’s win-win…Italy can then take control of Gibraltar easily and Germany can gear up for Barbarossa and didn’t waste money on a CV that isn’t necessary.
Also, in case you do have a ripe situation for Sealion (maybe Taranto raid occured, or Italy sinks the Med fleet) and UK didn’t build 9 INF, then you might not even need 10 TRN to take control of UK, maybe only 4, 2, or 7, or maybe UK totally botched and you only need your initial TRN.
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A great Axis and Allies general once said - when facing the National Advantage “Joint Strike” in revised.
“There is no greater threat to German security than the joint strike. As the allies save thier pennies, the Germans are FORCED to defend against any logistically plausible attack. **It’s like fighting invisible units, with a combined IPC value that can morph into whatever is needed.**”
This is not a Sea-Lion or Barbarossa strategy, this is a “What holes can I poke in my opponents defense after his build” strategy.
It works JUST aswell against the Russians, as it does the British. And for the Record, the only person who is going to suffer from the “Only build 10 units” Are the allies….
Germany can build in WGR, and GER - 20 units, that can if required, be placed in Sz113 and Sz112, and still make it to England.
The British if they don’t build 10 men, are facing some serious challenges, and you haven’t locked in your entire german purchase into Navy. The Russians are also in trouble if they don’t play Leningrad correctly.
More thoughts everyone… please.
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Ya…. Maybe I didn’t understand, or maybe I’m so pro-Sealion I’m blind. However, I will make my point once more and than shut up. If Germany holds their income G1, it will restrict their chances of being able to invade London from within their choice of 2 different sea zones, hence if you take away an option, your overall strategies become hindered. Where is the flexibility in that? I get that it is advantageous to wait and see what your opponent does, but the window for sealion is small and every UK player I play against, defends London First and does everything else second. So in the words of the great Forest Gump… “that’s all I’ve got to say about that”.
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As UK why not just hold your IPC’s round 1 as well? It’s not as if Germany will be able to attack that very next turn. If Germany can wait so can you. You are essentially in the same position as you were on turn 1 just you both have larger amounts of money.
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God, I have been on the recieving end of this one before and its has got to be one of the most annoying games of 1940 global I have ever played! The problem was that my opponet was doing this for the enitre axis, except Italy( kinda hard not to spend 10IPC) and it really created a problem for me as the allies.
The issue, and why this worked for him in the end (or atleast got him close, we couldnt finish the game due to an accident) was because the Axis powers already have large armies on the board. If you were to compare the total IPC value of the Axis armies against the Allied armies, the difference is quite staggering. Japan espically, their armies value is enormous and dwarfs the total IPC value of all forces against it in the pacific, including the Soviet forces. This does, in theroy, give the Axis a bit more flexabilty with their buys on their opening turns. Now, in Germanys case, they have the abality to grow their economy by quite abit on G1. Germany can easily jump from 30IPC to 42IPC (conservative estimate) by the end of its first turn. Add to this the 19IPCs it gets for taking Paris and 10IPCs for having 2 NOs, and at the end of G1 Germany has a cash in hand value of 101IPCs!!! In my game the player use this as a reserve and was able to replace losses, repair faculities, and place huge builds in any area of the game he wanted. When the US got into the war he was able to match it build for build with Germany.
He also had mild success with this same stratgey as Japan, being that Japan dosnt start the game at war with several major powers with large economies. Granted, China is annoying, but its no Britian, although its no France either, which is a good and bad thing. Either way, Japan isnt threatened right away, so can afford to do this a bit more with out as big of a risk to screwing itself over long term. It takes Japan about 2 turns to reach the resever level of Germany, with 104IPC by the end of its second turn.
Needless to say that the Axis being able to throw down such large forces, aimed at any front for their choosing is a major advantage, and makes it difficult for the Allies to counter. One of the odd side effects is that it forces the allies to spend all of their IPCs every turn, needing to have the forces ready incase the axis strike out of nowhere. It will turn your game into a series of massive and intense axis offensives, and where or if their offensives run afoul, it will become a long drwan out slug-fest -
As UK why not just hold your IPC’s round 1 as well? It’s not as if Germany will be able to attack that very next turn. If Germany can wait so can you. You are essentially in the same position as you were on turn 1 just you both have larger amounts of money.
UK can only buy 10 units per round with its major factory… if they held off and did not buy anything the first round and it turned out that Germany was going to go for a Sea Lion, the best the UK could do on turn 2 would be to buy 10 units, which would not be enough to hold off the invasion on Germany’s turn 3.
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My concern is that the Axis, Germany in particular hold the initiative. Now you want to wait and see what UK does so that Germany can respond? I don’t understand why you would want to cede that control? The Axis are on the clock, saving money doesn’t seem to be a wise idea unless we are talking about Italy saving for a major fleet purchase I2.
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My concern is that the Axis, Germany in particular hold the initiative. Now you want to wait and see what UK does so that Germany can respond? I don’t understand why you would want to cede that control? The Axis are on the clock, saving money doesn’t seem to be a wise idea unless we are talking about Italy saving for a major fleet purchase I2.
Too each their own, you don’t need to use this tactic. It forfeits a bit of initiative in favor of flexibility. To me, the unseen unspent IPCs are more worrisome than units on the board.
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When talking about “Initiative” think about the bigger picture, in the smaller picture.
Is adding 3 units, with NO attack value (acc 2x transports) G1 instead of G2 (or a different G2 build) Really losing the initiative?
It’s one aircraft carrier, because the transports basically don’t matter. OMG you are on the clock! Say you are right, where ON AVERAGE, is your acc on G2? PROBABLY SZ 112!
If you plan an ALL barbarossa, and don’t want to build the ships, this is “a” way to go. And if your opponent gaffs england and falls for this, even better! Thank you for input everyone.
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My concern is that the Axis, Germany in particular hold the initiative. Now you want to wait and see what UK does so that Germany can respond? I don’t understand why you would want to cede that control? The Axis are on the clock, saving money doesn’t seem to be a wise idea unless we are talking about Italy saving for a major fleet purchase I2.
Too each their own, you don’t need to use this tactic. It forfeits a bit of initiative in favor of flexibility. To me, the unseen unspent IPCs are more worrisome than units on the board.
I completely agree… I don’t think that you really give up anything by holding your cash on G1, and it gives you a lot of options depending on what the UK player does on their first turn. I am going to try this in my next game.
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When talking about “Initiative” think about the bigger picture, in the smaller picture.
Is adding 3 units, with NO attack value (acc 2x transports) G1 instead of G2 (or a different G2 build) Really losing the initiative?
It’s one aircraft carrier, because the transports basically don’t matter. OMG you are on the clock! Say you are right, where ON AVERAGE, is your acc on G2? PROBABLY SZ 112!
If you plan an ALL barbarossa, and don’t want to build the ships, this is “a” way to go. And if your opponent gaffs england and falls for this, even better! Thank you for input everyone.
Exactly my point. It’s totally upside. I’ve always hated the “requirement” that everyone has to build a CV on G1. The CV is in support of Sealion, but if Sealion isn’t your plan anyway, how do you still get UK to spend on INF…you keep your cards and don’t show them on G1, that’s how.