• NCM

    Sta from z119 to Wgr
    BB, Car, CC, 3 trans to z110
    Fgt & tac from z119 to z110
    3 inf, 3 art from WGR to Hol
    6 inf from fin to Nor
    3 tnks from Yugo to Wgr
    2 art & 6 inf  from Yugo to Sgr
    5 inf from Bul to Yogo
    3 from Hun to Ger

    Place 9 trans in z113

    Collect 41 IPC’s + 5 NO + 5 NO + 5 Saved = 56

    Russia is up, here is the map

    2-1Germany.AAM


  • Russia:

    Has 38 IPC and Buys:
    2 Tanks 12 IPC
    3 Arty. 12 IPC
    4 Inf. 12 IPC

    Saves 2 IPC

    No Combat Moves.

    Non Combat Moves:
    7 Inf from Sukr to Bes
    1 Arty from Sukr to Bes
    1 Inf and 1 Arty from Smo to Bel
    3 Inf from Vol to Ros
    2 Inf from Cau to Ros
    1 Fighter and 1 Tac from Rus to Nov
    1 Sub from z126 to z125

    Placement:
    2 Tanks and 1 inf in Vol
    2 Arty and 1 Inf in Nov
    1 Arty and 2 Inf in Sukr

    Russia Collects 37 + 2 saved Total of 39 IPC for turn 3.

    And the map.

    2-2 Russia.AAM


  • I was reading some rules last night and noticed that in the Pacific rules Japan can use destroyers to transport 1 inf. Does this rule still apply with global?


  • i have never heard of that rule? other than in Axis and Allies Guadalcanal and or maybe the old Axis and Allies Pacific. where in the rulebook did you read it?
    And Russia gets 2 inf. free in novo in europe game, each mobillize fase, but that doesn’t work in Global. But on the Destroyer as transport, i have no clue, we might need to ask in the Global Forum?


  • I just looked at it again and I think it is from the axis and allies pacific and not pacific 1940. By they way I did look at the Global alpha 2 rules and UK pacific and ANZAC do not get their national objective points unless they are at war with Japan. Just because they are at war with Germany/Italy it does not count. Check it out and if it is true we will need to adjust their IPCs.


  • you are right again.

    So the IPC the allies have as it is now is:
    Russia: 39 IPC
    USA: 53 IPC (they saved one)
    China: 15 IPC (removed the 1 inf that they bought to many.)
    London: 34 (no changes)
    Calcutta: 22 IPC (Removed the +5 NO and they saved one)
    Anzac: 10 IPC (Removed the 2 +5 NO’s)


  • bla London is at 32 the minus 2 for Convoy.


  • I have london at 33

    IPCS & NO = 32
    Saved 1

    = 33


  • At the time London got its IPC it was at 28 +5 +1 saved. Thats total: 34 - 2 for convoy, thats 32.


  • J2 = 42
    Purchase
    1 nb = 15 = 27
    3 subs = 18 = 9
    1 tran = 7 = 2
    SAVE 2

    CM
    Yun (6 inf)
    2 inf, 1 art Hun
    1 inf, 1 art, 4 fght, 4 tac

    Sui (3 inf, 1 fgt)
    2 inf Cha
    2 Sta Kwa

    Kwe (no units)
    6 inf, 2 art Anh
    Twol

    Sui
    att
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (2, 5)2@4: (1, 3)
    def
    :3@2 1@4:

    ok london at 32


  • def again
    DiceRolls: 3@1 1@4; Total Hits: 33@1: (1, 3, 1)1@4: (1)


  • The dice gods are not smiling

    I would retreat but the bomber dies continue attack

    att
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    def
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)


  • continue attack
    att
    DiceRolls: 10@4; Total Hits: 610@4: (2, 6, 1, 3, 5, 6, 6, 3, 1, 3)
    def
    DiceRolls: 10@4; Total Hits: 510@4: (6, 6, 5, 1, 4, 6, 3, 1, 1, 5)

    first one to hit counts all other rolls will be junk


  • wow…

    sui ntwl = 2 inf, 1 bomb the bomber lands in Cha

    Yun
    att
    DiceRolls: 1@1 4@2 4@3 4@4; Total Hits: 51@1: (6)4@2: (3, 1, 4, 3)4@3: (6, 1, 1, 6)4@4: (2, 5, 5, 4)
    def
    DiceRolls: 6@2; Total Hits: 16@2: (2, 5, 3, 6, 3, 5)


  • Yun 2
    att
    DiceRolls: 4@2 4@3 4@4; Total Hits: 74@2: (1, 3, 1, 2)4@3: (6, 4, 2, 2)4@4: (4, 5, 5, 4)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • yun twl = 1 inf

    NCM
    4 tac, 4 fght from Yun to Kwa
    Tran from z36 to z37 pick up 2 inf from Sia back to z36 and unload in Kwa
    Tran from z6 to z19 pick up 1inf, 1 art from Man to z36 unload in Kwa
    Tran from z6 with 1 inf 1 tnk to z36 unload in Kwa
    AC with 2 fgts from z33 to z36
    AA from Jek to Anh
    2 tran with 2 inf 2 art from z6 and Jap to z33 & unload on Car

    Place units
    Ships in z6
    Nb at Kwa

    Japan  = 43
    31IPC
    10 NO
    2 saved
    Map attached USA, China, UK, ANZAC

    2-3Jap.AAM


  • China:

    China Buys 5 Inf = 15 IPC

    Placement:
    5 Inf at Sui

    China Collects: 7 IPC


  • ups, its USA first, but since China did about nothing, i guess its okay, USA now then.

    USA:
    IPC: 53
    Buys:
    1 Battleship 20 IPC = 33
    1 Carrier 16 IPC = 17
    1 Destroyer 8 IPC = 9
    1 Transport 7 IPC = 2

    Saves 2 IPC

    NCM:
    Fighter from Gua to Haw
    1 Destroyer 1 Sub from z23 to z26
    1 Fighter from Eus to z101 (will land on new build carrier)
    1 Tac from Wus to Haw
    Whole fleet from z10 to z26 (Transport take 1 tank, 1 Arty, 2 inf and unload on Haw)

    Placement:
    1 Carrier, 1 Battleship, 1 Transport, 1 Destroyer in z101

    Collects 52 IPC + 2 Saved
    Total: 54 IPC

    Map, and on to UK.

    2-4 USA.AAM


  • Okay Booger-10 now its going to get a little strange, but its a fully legal move by the rules.

    London:
    IPC: 32
    Buy:
    1 Carrier = 16
    5 Inf = 1
    Total: 31 IPC
    Saves 1 IPC

    Calcutta:
    IPC: 22
    Buys:
    7 Inf. = 1
    Saves 1 IPC

    Combat Moves:
    Z113
    1 Fighter from London to z113 (now this is where it gets a bit downer for the Axis, the fighter will now sink all 9 transports, and land on the newly build carrier in z110. I can place newly build ships even in Hostile seazones as the combat fase is over and there can be no combat. Thus sinking 9 Transports, and as there is no figthers or Tacs in Wgr to Scramble, they are defenceless. I have try to ask on forums if this is legal, and the answer i got from Krieghund was it was a legal move.)

    Lib (1 Inf, 1 Arty)
    1 tank and 2 Arty from Tob

    1 Transport from z41 with 1 inf, to z44 and unload on Cel
    1 Transport from z39 with 1 inf, to z42 and unload on Jav
    1 inf from Epr to Cpr (activating 2 Inf)


  • Battle of Libya:

    Attacker
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (2)

    Defenders:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

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