• I just looked at it again and I think it is from the axis and allies pacific and not pacific 1940. By they way I did look at the Global alpha 2 rules and UK pacific and ANZAC do not get their national objective points unless they are at war with Japan. Just because they are at war with Germany/Italy it does not count. Check it out and if it is true we will need to adjust their IPCs.


  • you are right again.

    So the IPC the allies have as it is now is:
    Russia: 39 IPC
    USA: 53 IPC (they saved one)
    China: 15 IPC (removed the 1 inf that they bought to many.)
    London: 34 (no changes)
    Calcutta: 22 IPC (Removed the +5 NO and they saved one)
    Anzac: 10 IPC (Removed the 2 +5 NO’s)


  • bla London is at 32 the minus 2 for Convoy.


  • I have london at 33

    IPCS & NO = 32
    Saved 1

    = 33


  • At the time London got its IPC it was at 28 +5 +1 saved. Thats total: 34 - 2 for convoy, thats 32.


  • J2 = 42
    Purchase
    1 nb = 15 = 27
    3 subs = 18 = 9
    1 tran = 7 = 2
    SAVE 2

    CM
    Yun (6 inf)
    2 inf, 1 art Hun
    1 inf, 1 art, 4 fght, 4 tac

    Sui (3 inf, 1 fgt)
    2 inf Cha
    2 Sta Kwa

    Kwe (no units)
    6 inf, 2 art Anh
    Twol

    Sui
    att
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (2, 5)2@4: (1, 3)
    def
    :3@2 1@4:

    ok london at 32


  • def again
    DiceRolls: 3@1 1@4; Total Hits: 33@1: (1, 3, 1)1@4: (1)


  • The dice gods are not smiling

    I would retreat but the bomber dies continue attack

    att
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    def
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)


  • continue attack
    att
    DiceRolls: 10@4; Total Hits: 610@4: (2, 6, 1, 3, 5, 6, 6, 3, 1, 3)
    def
    DiceRolls: 10@4; Total Hits: 510@4: (6, 6, 5, 1, 4, 6, 3, 1, 1, 5)

    first one to hit counts all other rolls will be junk


  • wow…

    sui ntwl = 2 inf, 1 bomb the bomber lands in Cha

    Yun
    att
    DiceRolls: 1@1 4@2 4@3 4@4; Total Hits: 51@1: (6)4@2: (3, 1, 4, 3)4@3: (6, 1, 1, 6)4@4: (2, 5, 5, 4)
    def
    DiceRolls: 6@2; Total Hits: 16@2: (2, 5, 3, 6, 3, 5)


  • Yun 2
    att
    DiceRolls: 4@2 4@3 4@4; Total Hits: 74@2: (1, 3, 1, 2)4@3: (6, 4, 2, 2)4@4: (4, 5, 5, 4)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • yun twl = 1 inf

    NCM
    4 tac, 4 fght from Yun to Kwa
    Tran from z36 to z37 pick up 2 inf from Sia back to z36 and unload in Kwa
    Tran from z6 to z19 pick up 1inf, 1 art from Man to z36 unload in Kwa
    Tran from z6 with 1 inf 1 tnk to z36 unload in Kwa
    AC with 2 fgts from z33 to z36
    AA from Jek to Anh
    2 tran with 2 inf 2 art from z6 and Jap to z33 & unload on Car

    Place units
    Ships in z6
    Nb at Kwa

    Japan  = 43
    31IPC
    10 NO
    2 saved
    Map attached USA, China, UK, ANZAC

    2-3Jap.AAM


  • China:

    China Buys 5 Inf = 15 IPC

    Placement:
    5 Inf at Sui

    China Collects: 7 IPC


  • ups, its USA first, but since China did about nothing, i guess its okay, USA now then.

    USA:
    IPC: 53
    Buys:
    1 Battleship 20 IPC = 33
    1 Carrier 16 IPC = 17
    1 Destroyer 8 IPC = 9
    1 Transport 7 IPC = 2

    Saves 2 IPC

    NCM:
    Fighter from Gua to Haw
    1 Destroyer 1 Sub from z23 to z26
    1 Fighter from Eus to z101 (will land on new build carrier)
    1 Tac from Wus to Haw
    Whole fleet from z10 to z26 (Transport take 1 tank, 1 Arty, 2 inf and unload on Haw)

    Placement:
    1 Carrier, 1 Battleship, 1 Transport, 1 Destroyer in z101

    Collects 52 IPC + 2 Saved
    Total: 54 IPC

    Map, and on to UK.

    2-4 USA.AAM


  • Okay Booger-10 now its going to get a little strange, but its a fully legal move by the rules.

    London:
    IPC: 32
    Buy:
    1 Carrier = 16
    5 Inf = 1
    Total: 31 IPC
    Saves 1 IPC

    Calcutta:
    IPC: 22
    Buys:
    7 Inf. = 1
    Saves 1 IPC

    Combat Moves:
    Z113
    1 Fighter from London to z113 (now this is where it gets a bit downer for the Axis, the fighter will now sink all 9 transports, and land on the newly build carrier in z110. I can place newly build ships even in Hostile seazones as the combat fase is over and there can be no combat. Thus sinking 9 Transports, and as there is no figthers or Tacs in Wgr to Scramble, they are defenceless. I have try to ask on forums if this is legal, and the answer i got from Krieghund was it was a legal move.)

    Lib (1 Inf, 1 Arty)
    1 tank and 2 Arty from Tob

    1 Transport from z41 with 1 inf, to z44 and unload on Cel
    1 Transport from z39 with 1 inf, to z42 and unload on Jav
    1 inf from Epr to Cpr (activating 2 Inf)


  • Battle of Libya:

    Attacker
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (2)

    Defenders:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Libya taken wol

    z113 cleared of transports wol

    Java and Celebs taking with out a fight.


  • Non Combat Moves:

    1 Fighter from z113 to z110 (will land on newly build carrier)
    1 Tank, 2 inf from Sco to London
    2 Inf from Rho to Con
    All forces in Bur back to Ind´
    1 Destroyer, 1 Cruiser, 1 Battleship from z41 to z39
    1 Destroyer from z79 to z39

    Placement:
    1 Carrier in z110
    5 inf in London
    7 Inf in India

    London Collects
    28+5+1 saved -2 from Convoy
    Total 32 IPC

    Calcutta Collects
    30 IPC

    Map, and Anzac

    2-5 UK.AAM


  • Anzac:
    IPC: 10

    Buys:
    Nothing

    No combat Moves

    Non Combat Moves:
    Transport from z45 to z54
    1 Cruiser, 1 Destroyer from z62 to z54
    1 Fighter from Nsw to Que

    Anzac Collects 10 IPC + 10 Saved = 20 IPC Total.

    And its Italy’s turn.

    2-6 Anzac.AAM


  • The AC move I believe is not legal. I do not understand how you can build an AC in an occupied sea zone and then land a plane on it. If you are able to build an AC in the sea zone a battle should take place prior to the plane landing on it. Not sure that because one player thinks it is legal it makes it legal. I would like to look at this further before we continue. Because if the game does go on I am sure that an allied victory is definate, I will continue playing because this was a learning experience for me.

Suggested Topics

  • 40
  • 40
  • 49
  • 63
  • 77
  • 104
  • 154
  • 358
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.5k

Users

40.0k

Topics

1.7m

Posts