Alpha 3 Intelligence Report - Straight from the front lines!


  • @Cmdr:

    Make the optional rule standard in Alpha 3.

    Or standard and optional to remove xD

  • Sponsor

    Any ideas about when Alfa +3 will get posted?


  • Although it appears that the Allies need to be weakened in Alpha 3, from what I can read, I have two minor suggestions to rule adaptations that I would think would add a fun twist to the game.

    My two minor suggestions:
    -Free French Forces: Every turn the French player can place 1 infantry on any of their territory. If none remains they can place that infantry in London. (I didn’t come up with that rule, I read it on another thread, but my friends and I have been using it and it’s pretty entertaining!). This represents the growing involvement of the exiled French, which are, in my opinion, underrepresented in the basic game settings.

    -“Sink the Bismarck!”: After the pride of the British Navy, HMS Hood, was sunk by the Germans, Churchill issued that famous injunction. The first time that British units destroy a German Battleship, the UK player gets 3 IPC, as an income bonus, at the end of the turn. Once only.

    Please let me know what you guys think about those. Of course, they would need to be balanced by some minor adjustments to the Axis.

  • 2007 AAR League

    Any idea when the Alpha +3 rules will be released?


  • @captainhook:

    Although it appears that the Allies need to be weakened in Alpha 3, from what I can read, I have two minor suggestions to rule adaptations that I would think would add a fun twist to the game.

    My two minor suggestions:
    -Free French Forces: Every turn the French player can place 1 infantry on any of their territory. If none remains they can place that infantry in London. (I didn’t come up with that rule, I read it on another thread, but my friends and I have been using it and it’s pretty entertaining!). This represents the growing involvement of the exiled French, which are, in my opinion, underrepresented in the basic game settings.

    -“Sink the Bismarck!”: After the pride of the British Navy, HMS Hood, was sunk by the Germans, Churchill issued that famous injunction. The first time that British units destroy a German Battleship, the UK player gets 3 IPC, as an income bonus, at the end of the turn. Once only.

    HAHAHA  pure comedic gold!  Thanks Captain Hook!

    I mean, you start your post by mentioning how the allies seem to need to be weakened, and then add in 2 house rules that benefit the allies!!! Hilarity ensues….


  • @JimmyHat:

    HAHAHA  pure comedic gold!  Thanks Captain Hook!

    I mean, you start your post by mentioning how the allies seem to need to be weakened, and then add in 2 house rules that benefit the allies!!! Hilarity ensues….

    :-D ha ha.

    Well I did write “Although it seems that the allies need to be weakened”, which acts as acknowledgement that I am about to contradict it.  :wink:


  • @captainhook:

    Although it appears that the Allies need to be weakened in Alpha 3, from what I can read, I have two minor suggestions to rule adaptations that I would think would add a fun twist to the game.

    My two minor suggestions:
    -Free French Forces: Every turn the French player can place 1 infantry on any of their territory. If none remains they can place that infantry in London. (I didn’t come up with that rule, I read it on another thread, but my friends and I have been using it and it’s pretty entertaining!). This represents the growing involvement of the exiled French, which are, in my opinion, underrepresented in the basic game settings.

    -“Sink the Bismarck!”: After the pride of the British Navy, HMS Hood, was sunk by the Germans, Churchill issued that famous injunction. The first time that British units destroy a German Battleship, the UK player gets 3 IPC, as an income bonus, at the end of the turn. Once only.

    Please let me know what you guys think about those. Of course, they would need to be balanced by some minor adjustments to the Axis.

    I really like those 2 rules, very historical. They could counter balanced a greater help to axis in new rules (alpha 3 as it seems to be coming)


  • What I’d like to see are some Official (optional) NA’s  :-D


  • I wouldn’t like to see either Italy or Russia to be strengthend. The Italians turned out to be a joke in WWII and a stronger Russia will only result in less need for the US to step in the European theater.

    To get the US to actually plan a D-Day a US NO should be in place. I would love a 2 (french?) infantry for and in any of the following US-liberated territories: Netherlands, France, Normandy, Southern France (and maybe even portugal and spain) - resembling the national recruitment of these areas.


  • I also have the impression that the entire system of victory cities is flawed by dividing them up between pacific and atlantic.

    But then again I don’t like VC-rules anyway.  :lol:

    still hanging on to the “totaler Krieg” rules of aniversary edition!  :evil:


  • @soldaatvanoranje:

    I wouldn’t like to see either Italy or Russia to be strengthend. The Italians turned out to be a joke in WWII and a stronger Russia will only result in less need for the US to step in the European theater.

    To get the US to actually plan a D-Day a US NO should be in place. I would love a 2 (french?) infantry for and in any of the following US-liberated territories: Netherlands, France, Normandy, Southern France (and maybe even portugal and spain) - resembling the national recruitment of these areas.

    per turn, per territory that is…


  • I personally don’t think the game needs to change that radically either. No setup changes just give Japan N0’s that are more attainable and Italy 5 if UK is under Axis control and I think that will go a long way. If Uk doesn’t work for you as a NO for Italy how about Paris. If the whole objective is to give the Axis a little more of a counterweight then I think this is what you are looking for. On another note I am laughing at these posts a little because when the game came out so many shouting for Alpha 3 were saying Germany could take London and still have plenty of money to fend off the Russians. What Happened?


  • @GoSanchez6:

    <snip>. On another note I am laughing at these posts a little because when the game came out so many shouting for Alpha 3 were saying Germany could take London and still have plenty of money to fend off the Russians. What Happened?</snip>

    They found out that while they could fend off the Russians, they didn’t stand much chance against a combined Pac/EU USA economy dumped into one side of the board on top of it.

  • '18 '17 '16 '11 Moderator

    @Xandax:

    @GoSanchez6:

    <snip>. On another note I am laughing at these posts a little because when the game came out so many shouting for Alpha 3 were saying Germany could take London and still have plenty of money to fend off the Russians. What Happened?</snip>

    They found out that while they could fend off the Russians, they didn’t stand much chance against a combined Pac/EU USA economy dumped into one side of the board on top of it.

    Also, fending off the Russians == winning the game.  Eventually the Russians will hold the German/Italians at bay long enough for America to return from destroying Japan and add that little oomph required to finish off Germany.


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    I hope Larry will finally disallow bombardments from damaged battleships.

  • '18 '17 '16 '11 Moderator

    @Young:

    I hope Larry will finally disallow bombardments from damaged battleships.

    I highly doubt it for the following reasons:

    1)  It was never discussed.

    2)  Generally speaking most battleships are repaired just prior to attacking.

  • Sponsor

    @Cmdr:

    @Young:

    I hope Larry will finally disallow bombardments from damaged battleships.

    I highly doubt it for the following reasons:

    1)  It was never discussed.

    2)  Generally speaking most battleships are repaired just prior to attacking.

    I have seen enough naval attrition battles between Japan and the US so far deep in the south Pacific, that Japanese battleships that survive are left damaged for many rounds. I see your point though, maybe it should have been discussed because it’s a real pet peeve to get bombarded by a damaged battleship, I mean those damages are making the ship list and the guns can’t aim while the ship is listing. Maybe I will bring it to a vote as a house rule with my group.

  • Official Q&A

    Think of battleship damage as simply a reduction in its armor value.  The result of the damage is that it can only take one more hit, not any reduction in capabilities.  Aircraft carriers, on the other hand, have no armor and take real damage on the first hit that reduces their capabilities.

  • '18 '17 '16 '11 Moderator

    I have to agree with Grass Hopper, but only because in house rule packets damaged battleships were always stated as being able to defend but make no attacks due to reduced speed of it’s engines, damage to its powder rooms, lost gun castles, leaking oil, etc.

    But Krieg is the official arbiter of the rules, whether or not they make sense from an analytical standpoint, he says they get full function just unable to sustain more damage before sinking, that’s what they get. /shrug.

    More importantly, I want destroyer bombards!  (Hey, they have guns!)  Ah, 24 American destroyers bombarding Japanese shores, now there’s a sight to behold!

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