If I recall triple a always had an option to view total # of rules and the # of times each result came up. I used to look at those things, fluctuation is like real life. I mean you flip a coin ten times, the odds of you getting 5 heads and 5 tails is 25%~ . The odds of you getting exact average 1 2 3 4 5 6 rolls out of thousand of dice rolls… is pretty damn low. certain dice will show up more than others and it is different with every game, but over the course of thousands of games and millions of dice rolls, you get close to the average.
So you getting the results you got, is not exactly a surprise, but over two years I haven’t seen you play often so I don’t know how many games this is. Also keeping track of the unit being an AA gun, inf, fighter etc… is kind of silly since the dice server does not know what unit you are rolling, the program just takes the results from the dice server and uses that to tell you which units hit or miss… it is not trying to match 1 rolls with units that roll at 1.
normalized dice servers will increase the odds toward an exact average or they simply took a million rolls cut out strings of the same result and they follow a preset string.
I tend to stay away from dice server arguments, because I did not program them. Also a computer program can never truly mimic natural dice rolling, it can extremely close to it though, but I do understand why people only play in real life with the dice in their hands.
~
I have heard complaints of normalized dice results here. It all depends on the programming.