Cymru vs wheatbeer g40 alpha2
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Also F4 will be:
1 inf nig >> fea
If fea falls to axis, then France does nothing.
(Just letting you know in case I’m not around and you want to do G5)
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Italy 4
Purchase Units 39 IPC
3 Mechanized Infantry
3 Infantry
2 Artillery
1 FighterCombat Moves
IRQ
2inf syr
4inf, 2art, 1tnk trj
1mec, 1tnk egyETH
1inf kenSUD
2inf, 1art ken
2inf egyNon Combat Moves
1tt sz 97 >> sz 92, 1inf, 1AA sfr >> gib
1ca, 1dd, 2tt sz 98 >> sz 99, 2inf, 2art sit >> syr
1bb, 1ca sz 98 >> sz 92
1tt sz 98 >> sz 97
1fgt sit >> gib
3fgt, 1 tac egy >> syr
1mec, 1tnk rom >> hun
2mec, 1tnk nit >> hunMobilize Units
2art, 1fgt sit
2inf, 3mec nit
1inf sfrCollect 42 IPC
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Germany 5
Purchase Units 61 IPC
9 Mechanized Infantry
3 Destroyers
Save 1 IPCCombat Moves
BES
1inf romEPL (1inf)
6inf rom
20inf, 12 art, 1mec, 1tnk hun
4inf polEPL (just rolling 12art and 8inf on the attack)
Rolls: 12@2 8@3; Total Hits: 512@2: (5, 3, 5, 3, 1, 5, 4, 1, 3, 3, 5, 6)8@3: (6, 3, 4, 1, 2, 5, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
epl cwol
Non Combat Moves
1AA hun >> epl
1bmb wgr >> gib
6inf, 10 art ger >> pol
1tt sz 98 >> sz 97
1ss sz 112 >> sz 91
3inf, 1art fin >> norMobilize Units
9mec ger
3dd sz 112Collect 54 + 1 saved = 55 IPC
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S5
Declare War Japan
Buy (36/37)
Combat
1 inf amu >> man (liberated for china)
1 inf amu >> korNon-combat:
6 inf novo >> tsi
2 mech, 2 tank vol >> tsi
1 sub SZ119 >> SZ109
10 inf, 1 aa gun tim >> novo
12 inf, 7 art nov, 1 aa gun >> vyb
9 inf, 1 aa gun bal >> nov
1 inf bal >> bel
1 inf nukr >> bry
6 mech, 2 tank ros >> npr
1 aa gun, 2 art vol >> cau
1 mech sukr >> cauMobilize:
6 inf rus
3 tank voloCollect 39 (40 total for S6)
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I believe Russia should be at 37 IPC, Korea lies within a convoy zone.
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you’re right, i didn’t look at the info view sum
since you have more experience, can i ask a q related to a dif game regarding the rules?
Basically, is it legal for me to move planes into a sea zone with no enemy ships during a combat move where my transports are unloading for an amphibious assault in case the defender scrambles?
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and fixed attached (if you didn’t already)
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Yes, it is, he may not scramble, so you’ll likely have to bring in enough to win both a sea and a land battle…just incase.
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Excellent :-D
Thanks
This will save my bacon.
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Japan 5
Purchase Units 77 IPC
1 Minor IC
3 Infantry
1 Artillery
1 Aircraft Carrier
2 Fighters
2 DestroyersCombat Moves
SZ 35 (1tt)
1 ss sz6SZ 22 (1dd, 1tt)
1ss sz 6
2 bmb kwaHOP (2inf)
1inf sui
1mec, 1tnk yun
2fgt, 1tac anhMAL (4inf)
1bb, 2tt, sz 41, 2inf, 2art sum
1bb sz 38
2fgt, 2tac sz 36DGU
1tt sz 36, 2inf kwaCEL
1tt sz 36, 1inf kwaJAV
1tt sz 36, 1 inf kwaSZ 22
Rolls: 1@2 2@4; Total Hits: 11@2: (1)2@4: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz 22 cwlo 1ss
MAL
Rolls: 4@2 2@3 6@4; Total Hits: 74@2: (5, 5, 2, 1)2@3: (1, 3)6@4: (1, 5, 6, 3, 4, 6)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 5, 4) -
mal cwlo 1inf
HOP
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (5, 1)3@3: (6, 1, 2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
hop cwol
KOR (I think I forgot to declare this one, but, I had moved it on my map)
it was 1inf, 1 art via tt from sz 6Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
KOR Round 2
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
KOR Round 3
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
kor twol
Non Combat Moves
2fgt, 1tac hop >> anh
2bmb sz 22 >> jap
2fgt, 2tac mal >> sz 36
2dd sz 36 >> sz 37
1dd, 6ss sz 6 >> sz 36
1inf wind >> ind
1AA hun >> fic
2inf, 1art sik >> sze
1inf kwa >> yun
1fgt, 1tac kwa >> sz 36Mobilize Units
1cv, 2dd sz 36
2inf, 1art ind
1inf, 2fgt jap
minor IC in honCollect 73 IPC
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US5
Buy (85/86)
3 inf
4 trans
2 battleship
1 destCombat
5 fig phi >> SZ37
1 sub SZ33 >> SZ34
1 strat wak >> SZ341 sub SZ26 >> SZ6 (sink trans)
1 sub SZ33 >> SZ45 (sink trans)
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scratch that, i think i over extended my phi fighters
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phi fighters won’t participate in any combat, no changes other than not doing the attack that isn’t legal