Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUsAxisplaya vs. ???????- G40- No Tech- Alpha+2
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Alright Playa, Let’s spar! you start with Germany whenever you’re ready. :-)
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Alright, since we were discussing about sealion, G1 moves and scrambling, i feel compelled to go into sz110 and 111.
G1
Buy:
1AC (16)
2tr (14)sz106 (1dd, 1tr)
1ss sz 117sz 111 (1dd, 1BB)
1ss 118
1ss sz124
1fgt Nor
1tac, 1bmb Gersz110
1ss sz 103
1ss sz108
1fgt Hol
2fgt, 3tac Wgersz112 (2CA)
1CA, 1BB sz 113
1tac PolFra (7inf, 2art, 2tnk, 1fgt)
3inf, 2art, 3tnk Hol
3inf, 1art, 4mec Wger
2tnk SgrYugo (5inf)
1inf, 1tnk Rom
1tnk Pol
2inf, 1tnk, 1fgt Hun
6inf, 2art SgrNEED SCRAMBLING ORDERS FOR SZ111 and SZ110
CM MAP
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No scrambled eggs for me. You don’t have to go Sealion, only if you want, otherwise to a hard Barbarossa.
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No scrambling in sz110. Weeeeee ! Best new of the day :-) :-) (i’m used to be very unlucky there when UK scrambles).
sz106 (1st hit wins)
Rolls: 10@2; Total Hits: 510@2: (3, 2, 2, 1, 1, 6, 2, 4, 4, 6)
Rolls: 10@2; Total Hits: 210@2: (3, 5, 3, 2, 3, 5, 2, 6, 5, 3)
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sz106 cwol
sz111 (if 2ss hit, dd doesn’t reply)
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (5, 2)1@3: (2)2@4: (3, 5)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)
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sz111 cwlo 2ss
sz110 (if 2ss hit, CA doesn’t reply)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (5, 3)3@3: (3, 2, 5)3@4: (3, 4, 5)
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)
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sz110 cwlo 1ss
sz112
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 3)1@4: (5)
Rolls: 2@3; Total Hits: 22@3: (2, 1)
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arg.
Lose 1tac, 1hit on BB
sz112 rd2
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
Rolls: 1@3; Total Hits: 01@3: (5)
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sz112 cwlo 1tac
FRANCE
Rolls: 7@1 6@2 5@3; Total Hits: 77@1: (1, 3, 2, 3, 6, 6, 5)6@2: (6, 5, 1, 1, 5, 2)5@3: (2, 4, 6, 3, 1)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (2, 1, 1, 6, 6, 2, 4, 6, 3)2@3: (4, 4)1@4: (1)
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Fr rd2
Rolls: 2@1 6@2 5@3; Total Hits: 32@1: (5, 1)6@2: (4, 5, 5, 3, 4, 5)5@3: (4, 2, 1, 6, 6)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (6, 2)2@3: (6, 1)1@4: (3)
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Fra rd3
Rolls: 5@2 5@3; Total Hits: 65@2: (5, 3, 2, 5, 3)5@3: (2, 2, 1, 3, 2)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
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Fra finally taken with costly losses of 6inf, 4mec
Yugo
Rolls: 7@1 4@2 4@3; Total Hits: 57@1: (6, 3, 6, 3, 6, 4, 4)4@2: (5, 1, 2, 2)4@3: (6, 2, 3, 5)
Rolls: 5@2; Total Hits: 15@2: (3, 4, 2, 3, 4)
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Yugo twlo 1inf
NCM
1fgt Yugo » SIta
1fgt, 1tac sz111 » sz112
1bmb sz111 » Wger
3fgt, 3tac sz110 » Wger
2inf Nor » Fin Activate
1inf Rom » Bul » Activate
2inf Den » Wger
1inf, 3art Ger » Wger
1tr sz113 » sz112Place units:
2tr, 1AC sz112Collect : 49 + 10 NO + 19 Plunder Fra = 68 IPC
Map
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Do you mind me not typing out NCM???
If not then
USSR 1
Buy- $37- 5inf, 1art, 1tnk
NCM- on map
Collect -$37
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No problem in the Europe theater.
BUT…in the pacific, i will ask you to type all planes and AC moves when there are multiple zone battles involving plane swapping, airbases…
Will post J1 in about 30mn
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J1
Buy
3tr (21)
save 5CM
Cha
2inf, 1art Jeh walk inAnh
3inf, 1art Sha walk inHun (2inf)
3inf, 1art Ksi
2fgt, 2tac Man
1fgt ForYun (4inf)
3inf, 1art Kwa
2bmb Jap
1fgt, 1tac KsuHun
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (3, 5)2@2: (3, 4)3@3: (1, 5, 3)2@4: (4, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
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Hun twlo 1inf
Yun
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 72@1: (1, 2)2@2: (1, 2)1@3: (3)3@4: (3, 2, 2)
Rolls: 4@2; Total Hits: 04@2: (6, 3, 3, 4)
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Yun twol
NCM
All Yun + Hun planes » Kwa
Rest of NCM as per map.
Place units:
3tr sz6Collect 30 + 10 NO + 5saved = 45 IPC
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US 1
Buy- $52- 2AC, 2DD, 1art- no change
NCM- on map
Place Units- 2DD on z101, 2AC on z10, 1art on WUS
Collect- $52
CHINA 1
Buy-$12- 4inf
CM
all Sze and Kwe to Yun
7inf, 1ftr
Rolls: 7@1, 1@3; Total Hits: 27@1,: (2, 3, 6, 6, 3, 5, 1)1@3: (3)def 3inf, 1art
Rolls: 4@2; Total Hits: 24@2: (2, 4, 4, 2) -
5inf, 1ftr
Rolls: 5@1, 1@3; Total Hits: 25@1,: (6, 6, 3, 5, 1)1@3: (3)def 1inf, 1art
Rolls: 2@2; Total Hits: 02@2: (4, 3)