@leemorrison
Looking forward to it. Cheers! GG
Jim010 vs Questioneer AAG40 2+ lowluck
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Here we go.
Even though it is low luck ‘good luck’
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Germany
Buys
1 CV, 1 TT, 1 sb
save $1
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CM
Norway to sz111
1 fhtGer to sz111
1 bmbsz124 to sz111
1 sbsz118 to sz111
1 sbsz108 to sz110
1 sbsz103 to sz110
1 sbsz117 to sz106
1 sbHol to sz110
1 fhtWgr to sz110
2 fht, 3 tacGer to sz111
1 tacsz113 to sz112
1 BB, 1 CASge to Yug
2 infHun to Yug
2 inf, 1 tank, 1 fhtRma to Yug
1 inf, 1 tankPol to Yug
1 tank, 1 tac -
Wge to Paris
3 inf, 1 art, 4 mecSge to Paris
2 tankHol to Paris
3 tanks, 2 art, 1 inf -
Do you scramble in sz110 or sz111?
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Nay to both- wow its different playing low luck- takes a little of the luster off the game since you kinda know whose gonna win battle- interesting way to play.
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Battle of sz106
1 sb vs 1 DD, 1 TTfirst hit wins
att
1 sb = remainder 2Rolls: 5@2; Total Hits: 35@2: (2, 3, 2, 4, 1)
def
1 DD = remainder 2Rolls: 5@2; Total Hits: 05@2: (5, 5, 6, 5, 3)
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I better post this, as subs make things complicated.
a) Submarines
There are two possibilities to attack with Submarines:
Submarines can use their 1st strike as usual, then their attack values will be handled separately. Or you decide to add the value of the subs (or a part of it) to the attack value of the rest of the attacking force, and forgo their 1st strike capability. (Please note that subs still cannot hit air. Ex.: If 2 subs 1ftr score 2 hits vs 1ac 2ftr only one air unit can be choosen as casuality)
If and only if the 1st strike can really have an effect the attacker have to ask the defender if he wants to use his 1st strike for his subs or if he wants to add their defense value to the total defense value. (Else he uses the default of adding it.)
Same is true for the attacker: If and only if the 1st strike can really have an effect the attacker may shoot with his subs seperately, else he has to add their attack value to the total attack value.
To fire seperatly only check the subs in the LL dice server and roll attacker only. Then roll for rest of attackers and defenders.
Example: Japan attacks with 4 Sub, 1 BB, 2 Ftr vs. 2 Trn, 1 AC, 1 Ftr
The value of the subs is 4x2 = 8. So, one sub-hit is guaranteed, and Japan has to throw a 2 or less to hit one more unit.
Then the rest attacks (10 : 6 = 1 rem 4), and hits one more unit, and if Japan throws a 4 or less, one more unit is hit. But Japan can also decide, that only 3 Subs do their first shot and the 4th Sub fights with the BB and the fighter.
Then it has 1 Sub hit (3x2 : 6 rem 0) and the rest have 2 hits, because the one sub increase the offense value up to 12. (12 : 6 =2).
Please note that in this example the Subs 1st shot really has an effect because hit Transports or Aircraftcarrier could not fire back indeed.Here’s the rest of the lowluck rules, by the way.
http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=74
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Since you have a DD, I will add the 1st strike into the rest of the units.
att
15 pips = 2 hits remainder 3Rolls: 1@3; Total Hits: 11@3: (1)
def
6 pips = 1 hit -
lose sb
Battle of sz112
1 BB, 1 CA vs 2 CAatt
7 pips = 1 hit r1Rolls: 1@1; Total Hits: 01@1: (2)
def
6 pips = 1 hit -
dmg BB
sz112 2
att
7 pips = 1 hitdef
3 pips = r3Rolls: 1@3; Total Hits: 11@3: (2)
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lose CA
Battle of sz110
2 sb, 3 fht, 3 tac vs 1 BB, 1 CAforego 1st strike
att
25 pips = 4 hitsdef
7 pips = 1 hit r1Rolls: 1@1; Total Hits: 01@1: (4)
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lose 1 sb
Battle of Yugo
5 inf, 3 tanks, 1 fht, 1 tac vs 5 infatt
21 pips = 3 hits r3Rolls: 1@3; Total Hits: 11@3: (2)
def
10 pips = 1 hit r4Rolls: 1@4; Total Hits: 01@4: (5)
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lose 1 inf
Yugo 2
att
20 pips = 3 hitsdef
2 pips = r2Rolls: 1@2; Total Hits: 01@2: (3)
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Battle of France
4 inf, 4 mec, 3 art, 5 tanks vs 7 inf, 2 art, 2 tanks, 1 fht
att
32 pips = 5 hits r2Rolls: 1@2; Total Hits: 01@2: (4)
def
28 pips = 4 hits r4Rolls: 1@4; Total Hits: 11@4: (3)
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lose 4 inf, 1 mec
Paris 2
att
27 pips = 4 hits r3Rolls: 1@3; Total Hits: 01@3: (6)
def
18 pips = 3 hits -
lose 3 mec
Paris 3
att
21 pips = 3 hitsdef
10 pips = 1 hit r 4Rolls: 1@4; Total Hits: 11@4: (2)
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Give me a minute, I’m working something out.
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Wge to Hol
1 AAsz111 to Wge
1 bmbGer to Wge
1 AAsz111 to sz112
1 fhtsz110 to Hol
3 fht, 1 tacsz110 to Wge
2 tacPlace
sz112
1 CV, 1 sb, 1 TT
Collect
$49 + $1 + $19 = $69
map
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USSR 1
Buy- $37- 5inf, 3tnk, 1art- no change
NCM- on map- is this OK???
Placement-3inf on SUkr, 2inf, 1art on Novg, 3tnk on Rus
Collect Income- $37