Jim010 vs Questioneer AAG40 2+ lowluck

  • Customizer

    Here we go.

    Even though it is low luck ‘good luck’

  • Customizer

    Germany

    Buys

    1 CV, 1 TT, 1 sb

    save $1

  • Customizer

    CM

    Norway to sz111
    1 fht

    Ger to sz111
    1 bmb

    sz124 to sz111
    1 sb

    sz118 to sz111
    1 sb

    sz108 to sz110
    1 sb

    sz103 to sz110
    1 sb

    sz117 to sz106
    1 sb

    Hol to sz110
    1 fht

    Wgr to sz110
    2 fht, 3 tac

    Ger to sz111
    1 tac

    sz113 to sz112
    1 BB, 1 CA

    Sge to Yug
    2 inf

    Hun to Yug
    2 inf, 1 tank, 1 fht

    Rma to Yug
    1 inf, 1 tank

    Pol to Yug
    1 tank, 1 tac

  • Customizer

    Wge to Paris
    3 inf, 1 art, 4 mec

    Sge to Paris
    2 tank

    Hol to Paris
    3 tanks, 2 art, 1 inf

  • Customizer

    Do you scramble in sz110 or sz111?

    jimandstirl_vs_Questioneer_1ager.AAM


  • Nay to both- wow its different playing low luck- takes a little of the luster off the game since you kinda know whose gonna win battle- interesting way to play.

  • Customizer

    Battle of sz106
    1 sb vs 1 DD, 1 TT

    first hit wins

    att
    1 sb = remainder 2

    DiceRolls: 5@2; Total Hits: 35@2: (2, 3, 2, 4, 1)

    def
    1 DD = remainder 2

    DiceRolls: 5@2; Total Hits: 05@2: (5, 5, 6, 5, 3)

  • Customizer

    I better post this, as subs make things complicated.

    a) Submarines
    There are two possibilities to attack with Submarines:
    Submarines can use their 1st strike as usual, then their attack values will be handled separately. Or you decide to add the value of the subs (or a part of it) to the attack value of the rest of the attacking force, and forgo their 1st strike capability. (Please note that subs still cannot hit air. Ex.: If 2 subs 1ftr score 2 hits vs 1ac 2ftr only one air unit can be choosen as casuality)
    If and only if the 1st strike can really have an effect the attacker have to ask the defender if he wants to use his 1st strike for his subs or if he wants to add their defense value to the total defense value. (Else he uses the default of adding it.)
    Same is true for the attacker: If and only if the 1st strike can really have an effect the attacker may shoot with his subs seperately, else he has to add their attack value to the total attack value.
    To fire seperatly only check the subs in the LL dice server and roll attacker only. Then roll for rest of attackers and defenders.
    Example: Japan attacks with 4 Sub, 1 BB, 2 Ftr vs. 2 Trn, 1 AC, 1 Ftr
    The value of the subs is 4x2 = 8. So, one sub-hit is guaranteed, and Japan has to throw a 2 or less to hit one more unit.
    Then the rest attacks (10 : 6 = 1 rem 4), and hits one more unit, and if Japan throws a 4 or less, one more unit is hit. But Japan can also decide, that only 3 Subs do their first shot and the 4th Sub fights with the BB and the fighter.
    Then it has 1 Sub hit (3x2 : 6 rem 0) and the rest have 2 hits, because the one sub increase the offense value up to 12. (12 : 6 =2).
    Please note that in this example the Subs 1st shot really has an effect because hit Transports or Aircraftcarrier could not fire back indeed.

    Here’s  the rest of the lowluck rules, by the way.

    http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=74

  • Customizer

    Since you have a DD, I will add the 1st strike into the rest of the units.

    att
    15 pips = 2 hits remainder 3

    DiceRolls: 1@3; Total Hits: 11@3: (1)

    def
    6 pips = 1 hit

  • Customizer

    lose sb

    Battle of sz112
    1 BB, 1 CA vs 2 CA

    att
    7 pips = 1 hit r1

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    def
    6 pips = 1 hit

  • Customizer

    dmg BB

    sz112 2

    att
    7 pips = 1 hit

    def
    3 pips = r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • Customizer

    lose CA

    Battle of sz110
    2 sb, 3 fht, 3 tac vs 1 BB, 1 CA

    forego 1st strike

    att
    25 pips = 4 hits

    def
    7 pips = 1 hit r1

    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • Customizer

    lose 1 sb

    Battle of Yugo
    5 inf, 3 tanks, 1 fht, 1 tac vs 5 inf

    att
    21 pips = 3 hits r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

    def
    10 pips = 1 hit r4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • Customizer

    lose 1 inf

    Yugo 2

    att
    20 pips = 3 hits

    def
    2 pips = r2

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Customizer

    Battle of France

    4 inf, 4 mec, 3 art, 5 tanks vs 7 inf, 2 art, 2 tanks, 1 fht

    att
    32 pips = 5 hits r2

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    def
    28 pips = 4 hits r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • Customizer

    lose 4 inf, 1 mec

    Paris 2

    att
    27 pips = 4 hits r3

    DiceRolls: 1@3; Total Hits: 01@3: (6)

    def
    18 pips = 3 hits

  • Customizer

    lose 3 mec

    Paris 3

    att
    21 pips = 3 hits

    def
    10 pips = 1 hit r 4

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • Customizer

    Give me a minute, I’m working something out.

  • Customizer

    Wge to Hol
    1 AA

    sz111 to Wge
    1 bmb

    Ger to Wge
    1 AA

    sz111 to sz112
    1 fht

    sz110 to Hol
    3 fht, 1 tac

    sz110 to Wge
    2 tac

    Place

    sz112

    1 CV, 1 sb, 1 TT

    Collect

    $49 + $1 + $19 = $69

    map

    jimandstirl_vs_Questioneer_1ager.AAM


  • USSR 1

    Buy- $37- 5inf, 3tnk, 1art- no change

    NCM- on map- is this OK???

    Placement-3inf on SUkr, 2inf, 1art on Novg, 3tnk on Rus

    Collect Income- $37

    jimandstirl_vs_Questioneer_2brus.AAM

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