Tabletop Simulator has a lot of different boardgames and variants on it these days. You can virtually recreate any boardgame on it. So it has the boardgame feel of rolling dice and moving physical models around, though in congested areas like Europe this can get a bit tricky and you often select more than what you’re looking for.
Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap
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I found some more errors with the setup in the A3 beta 5:
SZ97 is missing an Italian transport
ALB is missing an Italian tank
QUE is missing an ANZAC fighter
EGY is missing an UK mech
IND is missing 2 aa gunsYUGO has one extra infantry
CHI, ARG, PER, MOZ, ANG, POR, and SAUD were all either over or under what they should be -
Each African Neutral should have 2 infantry (the ones down by S. Africa.)
Added the units listed by wheatbeer.
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The download file is updated with the setup pieces fixes.
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http://www.axisandallies.us/GA3.zip Beta 5 - Updated 11-15-2011
Sic, Cre, Eir, Sar have been added to the Russian NO
Man - units fixedPlease let me know of any errors.
This one is the one you fixed?
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Jenn,
Have noticed there are a few units missing:
a. 1 fighter missing in Korea.
b. 1 dd z33
c. 1 fighter in Hawaii -
@Cmdr:
http://www.axisandallies.us/GA3.zip Beta 5 - Updated 11-15-2011
Sic, Cre, Eir, Sar have been added to the Russian NO
Man - units fixedPlease let me know of any errors.
This one is the one you fixed?
Yeah… I just took the Alpha 3.aam you listed and updated it.
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someone informed me of Swiss 2 inf missing.
2 inf missing Portugal?
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new start file… just put it in your GA3.gim folder… GA3.zip will be updated shortly
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new start file… just put it in your GA3.gim folder… GA3.zip will be updated shortly
Thanks TMTM.
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Anyone else having issues with the module locking up when you try to open it?
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Do you have the most recent version of Abattlemap, SAS?
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I did last time I checked. Did a new one come out in the last couple weeks? I also just tried downloading the Alpha 3 module and that locks up as well. None of the 1940 modules work for me, they all lock up. As can be seen from my previous post, I originally had a brief problem with this when I downloaded the first module, but was able to make it work; now it no longer works at all.
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Uninstall, reboot, reinstall and see if that works…
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Beta 6 is not showing the right amount of IPC for Germany’s unit in Egypt NO. It only adds 3 IPC rather than 5.
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Missing Albania, N. Italy, S. Italy…basically all the Italian territories on the Russian NO. Yea, they can earn THAT MUCH MONEY.
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@Cmdr:
Missing Albania, N. Italy, S. Italy…basically all the Italian territories on the Russian NO. Yea, they can earn THAT MUCH MONEY.
So at this point the only fixes it needs is adding 3 more flag boxes to the Russian NO?
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Beta 6 is not showing the right amount of IPC for Germany’s unit in Egypt NO. It only adds 3 IPC rather than 5.
thanks, it’ll be in the next update
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@Cmdr:
Missing Albania, N. Italy, S. Italy…basically all the Italian territories on the Russian NO. Yea, they can earn THAT MUCH MONEY.
So at this point the only fixes it needs is adding 3 more flag boxes to the Russian NO?
That I found, yes. And yes, Egypt is not adding correctly. Might want to just outright kill the convoy counters now that we have to roll dice.
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@Cmdr:
@Cmdr:
Missing Albania, N. Italy, S. Italy…basically all the Italian territories on the Russian NO. Yea, they can earn THAT MUCH MONEY.
So at this point the only fixes it needs is adding 3 more flag boxes to the Russian NO?
That I found, yes. And yes, Egypt is not adding correctly. Might want to just outright kill the convoy counters now that we have to roll dice.
edit: ive turned off the auto convoy and now when Germans are at war with UK and move a sub into the convoy zone it doesnt show any damage on the damage line of abattlemap.
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Also, Japan’s starting IPC is 26 not 30 right? If so, that is represented incorrectly on the IPC/turn chart.