@mantlefan:
Why?
I admit there are a few complications (such as scrambling and strat bombings), but when it’s made joint combat, how is it decided who gets control of a taken territory? There are complications with both.
Most games are 2-player games, in some cases maybe 3 or 4-players. It will rarely be an issue who controls a territory after a joint attack. And if it is, find a way to resolve it. Roll a die. Or the guy with most units left win control.
Why I prefer joint attacks ? Well, it dont seem fair that the same 10 defending infantry can roll dice against the first attacker, and later against the next attacker too. The attacker roll dice once in a turn, but the defender roll several times during this same turn. Makes no sense.
And if you still want can-openers, just make a Panzerdivision rule that let tanks and mechs that made a succsessful breaktrhrough, move into next territory to exploit and combat again.