Shadow,
You make one bad assumption in your arguments. You assume OOB rules, since there are no Alpha 2 Global Rules for Europe only. (otherwise, it would be Alpha 2 Europe, no?). OOB Europe probably isn’t “broken” but then, America cannot go 100% against Japan in Europe because Japan does not exist in Europe.
Alpha 2, a wise Russia, will not fall before Round 13 or 14. A moderate Russia will not fall before Round 10 and only the worst Russian players will fall before Round 10 since it pretty much means you have to build nothing but tanks and planes and leave no blitz blockers to achieve that!
Sure, Germany COULD ignore England and go all in on Russia and maybe if they did that, they could get Muskva before Round 10. The problem there is, Russia still achieved it’s goal, it prevented Germany from getting a Victory City win before Round 10 AND, America can more readily reinforce England than it can Russia! So Muskva falling before London is probably a major boon to the allies! Maybe more than probably, perhaps almost certainly!
Now, first, you are not getting London on Germany 3. I won’t let it. You would have to get almost perfect dice on Germany 1 to even have a slightly better than average chance at it. So let’s assume round 4, eh? By then, Russia’s going to be at war with you (invading you this round) so you are either tied up with all your units in transport range and very weak against Russia, or with not enough units for the amphibious but enough to keep Russia out. But let’s assume you run into someone who builds in Canada or Africa with England and thus cannot readily stop Sea Lion.
You say you will have Stalingrad AND Leningrad AND London? I highly doubt it. How? I mean, before round 12 or 13 at which time you have lost London. There’s no way you are punching through a 50 infantry, 20 artillery, 15 armor army to get anything major in the Russian territories. Perhaps you will get S. Ukraine OR Novgorod, but I doubt you’ll have Volgorod and Novgorod at any point in the game.
Pacific Side: Japan won’t be getting the DEI. I’ll have enough fleet positioned to sink the Japanese one if it moves away from the Philippines and with a combined navy of at least 750 if not 1000 IPCs (not including air power) the Japanese fleet won’t be attacking me. England should be giving me: 1 Battleship, 2 Cruisers, 2 Destroyers, 1 Aircraft Carrier, 2 Fighters, 2 Transports; Australia should have at least 1 transport, 3 fighters, 1 cruiser, 4 or 5 destroyers and half a dozen submarines to augment the Americans with (airbase for their fighters for added defense.)
At best, Japan will have 40 IPC by round 6, 35 IPC by round 8 and 20 IPC by round 10 - or so it has been achieved in quite a few games now.
As for England in the Middle East, please keep in mind they go there AFTER China is secure. Once Japan is investing 100% into the ocean to stop themselves from having 0 income (after Convoy raids) China and some units from India and Russia should easily liberate territories and keep the Japanese contained in Manchuria/Korea (where they can be convoyed to death.) It is then, and only then, England is heavily invested in the Middle East…and we’re talking about round 8, which is about when Italy is getting there as well.
Overall:
England takes Sumatra, Java, E. Persia, C. Persia, NW. Persia
Australia takes Dutch New Guinea
America takes Formosa, Okinawa, Celebes, Iwo Jima, Mariannas, Pauline, Hainan (latter three if needed to stop an all out air blitz by Japan if the dice are early, else, no point in them they are not worth anything.)
Russia, pulling back, can easily smash whatever Japan sends into Yakut/Yenisey and then push a few infantry back into the far east.
China, pulling the fighter back to Burma to be saved by England if it becomes necessary, should easily get a few dozen infantry and at least a dozen artillery to hold Japanese forces in Manchuria.
From there, it’s all a matter of keeping Germany from getting either London or Moscow depending of in they went Barbarossa or Sea Lion. That’s so easy it isn’t even funny! Germany needs 3 infantry for every 1 defending infantry. That means 20 IPC defense equates to 60 IPC offense needed to win. Worse, Defense is added immediately, offense has to move there. That takes time and money. Time and money that are fast running out for the Axis as America, with 100 IPC a round, is coming to bear on the Atlantic, clearing it, taking Brazil, landing troops below the Sahara, taking Gibraltar, massing an invasion of London from Gibraltar/Canada/Iceland, preparing to drop troops in Norway, France, Italy….