@Cmdr:
Yes, I have played a few well known players on this site that all seem to be making the same mistake, they are investing in the Atlantic with the United States of America and thus, are having a bit more trouble in clearing Japan out.
Don’t get me wrong, they do eventually clear Japan out, they just have a much harder time of it than if they go whole hog after Japan. If the United States ignores the Atlantic for the first 6 rounds of play, Japan is done for. If they are more conservative, they can easily ignore the Atlantic for the first 8 rounds of play and really drive the nails into Japan. Again, all you need to do is bottle Japan up and that is no where near as hard as actually beating Japan.
Once you are too strong to beat (defined: If Japan throws it all at you, they lose and you win) all it really takes is an investment of 30-40 IPC a round to maintain your power. The other 40 IPC a round can go into the Atlantic and CRD the Europeans / Liberate England (Africa should not be lost. Unless the attack on SZ 97 went REALLY badly, Africa should be just about to capitulate to the Italians by about round 8.)
Jen, this is a great synopsis. This is the main problem- go whole hog on Japan, sack them then liberate England. Allies w/o US can hold their own I believe. I have played enough to see this. I would usually go 75% Pacific and 25% Europe with US. Though I didn’t go whole hog against Japan with US- I can easily see the plan working. USSR and UK CAN keep it together until Japan is sacked. Very convinced now that I’ve seen it on the board.
So then let’s work on solutions which should entail the US having to dedicate more to Europe- best way is through an NO I believe. Non-believers of Jen observations will gasp until they are convinced that US can sack Japan with 100% effort and none to Europe for first 6-8rounds.
So here it is:
Replaced Mexico NO with NO (US at war only) that includes Allies controlling all of the following: Gibraltar, Algeria, Morrocco, Tunisia.
Add 4inf, 1art on Tokyo
Add 2inf, 2art on Rome
$30 of land material for Axis- now Japan can use $16 on other things, Italy can use $14 on other things.
-$5 per round for US which in gameplay will result to at least $15-$20 (rounds 4-8ish) until they can gain this NO again and keep it.
This may seem a little strong but it may be what is needed.