BTW, yes, I do know that LL and NL skew the statistics, Fire Knight, hence why I said run the 10,000 battle calculator and go with the statistically typical results. That way, it is theoretically possible for 1 infantry to stave off 500 infantry, but it won’t be the most typical outcome and thus will not be recorded in the game.
In general, I am attempting to see how waiting for one round might give Japan a better edge against America. I do not really see it being possible, as America has only to put an IC in Mexico and thus produce 6 naval units a round before the War starts. This is an issue because I have found, in naval engagments, you want to have 3 hit points for every 2 hit points the defender has (A battleship and a cruiser have 3 hit points) and you want to have 125% of the punch (a battleship has 4 punch) before attacking.
OBVIOUSLY, that is not a hard and fast rule, it is just a guideline, and one that has been of insurmountable importance in many a game for me, hence the title I have been given as The Fleetkiller (of course, EM gave me the title because I usually won against slightly poor odds and won decisively, because I am lucky in naval engagements and unlucky in land engagments.)
Also, I never said they would ALWAYS win, I said they would generally win. Dice will ruin any game. “Good Dice beat Good Tactics Everyday!” as they say. However scenario:
America is reduced to SZ 10 and mainland USA.
ANZAC/ENGLAND are sunk before getting the Dutch Islands and thus preventing them from collecting an extra 11 IPC over 4 rounds (actually you should take Borneo too, so that would be -15 IPC over 3 rounds and the loss of 11 IPC for the actual islands. You will need 2 rounds to take them, 1 round to get in position, 1 round to take them.)
China is strong, but who cares? As I said, China cannot leave China, thus they cannot do anything of consequence to Japan. They can be annoying and they are relatively difficult to destroy, but none of what they have is what Japan needs anyway.
On the otherside of the world, England is beat on Round 3. We all know that, over 10,000 battles the vast majority of the time, Sea Lion is successful. Since America is investing in the Pacific, they obviously cannot then invest in the defense of London nor the liberation of London for quite some time. Therefore, it is safe to assume that London will be firmly in German hands for most, if not the entire, game from Germany 3 on.
With America fighting for dear life in the Pacific, London in German hands, Italians taking out Africa (since African defense forces will slowely dwindle and die off whereas Italian military forces can be replenished, this is safe to assume) and perhaps even a minor Japanese invasion into Russia, it is safe to assume Russian days are numbered.
After all, all Germany need do is sit a submarine in SZ 125, and she should have some to spare for this. Russia, with no destroyers of her own, and no realistic ability to create any, and with their fleet trapped in the Baltic, will never dislodge this submarine and thus, should never have their NO.
With all those floating transports Germany will have, keeping Scandinavia shouldn’t be hard at all. With the Egypt, England and Sweedish NOs, they should quickly consume Russian hegemony and replace it with Socialism.