M7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2

  • 2007 AAR League

    Bury rd1
    A: 2inf, 1tac
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • I believe that Moulinex will want to scramble his 3 ftr in India to z39.

  • 2007 AAR League

    @anchovy:

    I believe that Moulinex will want to scramble his 3 ftr in India to z39.

    Shoot, totally forgot about that, call off the attack, and put them back.  Looked too good to be true.

    Results:
    SZ39 cleared (ut)
    Cha, Wake, Siberia taken (mt)
    Yun taken, 3inf lost.
    Shm taken, no losses.
    Bury taken, no losses.

    NCM:  Per Map

    Place Units:
    1DD-SZ19
    1inf-Sha
    1inf-Ksu
    5inf-Japan

    Collect 40+2 saved – 18 Convoy = 22


    Note:
    SZ19 is now Hostile, no loading of troops from Oki, transports must move or fight during CM, no NCM.

    Wake Is. Capture negates US NO#2

    G40alpha+2m7574EMvsAnchovyMoulinex_16Cjapan.AAM


  • US16
    IPC=98
    Purchases: 2 inf, 2 rtl, 3 ftr, 1 trn, 4 dd, 1 ab

    Combat

    nov
    2 inf kar
    3 ftr, 1 tac fin

    arc
    1 inf volog

    z19
    5 ss z19

    z6
    7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
    1 ftr, 1 tac wus

    kor
    2 inf z19 via 1 trn z19 > z6
    5 ftr, 1 tac 19

    amu
    3 ftr, 1 tac z19
    1 bmr wus

    sib
    4 ftr z19
    1 bmr wus

    z5
    1 ss z15

    mar
    2 inf que via 1 trn z54 > z22

    wak
    1 bmr car
    1 bmr haw

    Need Scramble/Kamikaze orders in z6


  • Since we haven’t rolled yet, would you guys mind terribly if I changed one of my combat moves?  I’d like to remove the 1 ftr, 1 tac from the z6 attack.


  • nope.  too late.  planes splash into the ocean. :-D

    if die are not rolled, change whatever you need.

  • 2007 AAR League

    Make your final changes, then I’ll declare Kami’s.  Once declared no changes, agreed?


  • OK.  The only change is in z6:

    z6
    7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
    remove 1 ftr, 1 tac wus
    add 1 ss z21

    all other battles are as originally written


  • Changes are final, so I’m just waiting for scramble/kami orders.  :-D

  • 2007 AAR League

    Launch Kami strike against the CV’s 1 Kami each.

  • 2007 AAR League

    @Emperor:

    Launch Kami strike against the CV’s 1 Kami each.

    6 Kami’s 1 against each CV.


  • I’m not sure if, technically, you have to declare scramble before kami’s are resolved, but I don’t think it will make much of a difference here.

    Here it goes…

    6 kamikaze attacks, 1 on each of 6 attacking cv’s

    DiceRolls: 6@2; Total Hits: 46@2: (5, 1, 1, 2, 1, 3)


  • Crikey.  4 cv’s damaged.  I will assume that there is no scramble.  I will re-roll, if you do decide to scramble.

    z6
    A: 1 ss, 9 dd, 2 ca, 2 bb
    DiceRolls: 10@2 2@3 2@4; Total Hits: 610@2: (5, 3, 4, 4, 2, 2, 2, 4, 3, 6)2@3: (5, 3)2@4: (1, 1)
    D: 1 dd
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z6 cwlo 1 ss.

    kor
    A: 2 inf, 5 ftr, 1 tac
    DiceRolls: 2@1 5@3 1@4; Total Hits: 42@1: (4, 6)5@3: (2, 2, 3, 2, 4)1@4: (6)
    D: 2 inf, 1 arm
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)


  • Japan’s saved all their defence to the end…  :roll:  kor twlo 1 inf, 2 ftr.

    amu
    A: 3 ftr, 1 tac, 1 bmr
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (4, 1, 1)2@4: (1, 5)
    D: 1 inf, 1 tac
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)


  • amu cwlo 1 ftr.

    sib
    A: 4 ftr, 1 bmr
    DiceRolls: 4@3 1@4; Total Hits: 24@3: (3, 6, 4, 6)1@4: (3)
    D: 1 inf, 1 mec
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Dude.  That is some major horseshoe action.  sib cwlo 1 ftr, 1 bmr.

    z19
    A: 5 ss
    DiceRolls: 5@2; Total Hits: 25@2: (3, 3, 2, 1, 3)
    D: 1 dd
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • z19 cwol.

    wak
    A: 2 bmr
    DiceRolls: 2@4; Total Hits: 02@4: (6, 6)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • :x
    wak rnd2
    A: 1 bmr
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • This is effen horseshit.  This round makes up for all of those stupid little battles about 100 times over.  Wake holds with 2 fricken inf. 
    amu lwol (mt).
    z5 cwol (autokill).
    mar twol (mt).

    nov
    A: 2 inf, 3 ftr, 1 tac
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (4, 3)3@3: (2, 1, 6)1@4: (6)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

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