TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 9 Movement Reset - AlliedFighters AlliedFighters collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Bury rd1
A: 2inf, 1tac
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
I believe that Moulinex will want to scramble his 3 ftr in India to z39.
I believe that Moulinex will want to scramble his 3 ftr in India to z39.
Shoot, totally forgot about that, call off the attack, and put them back. Looked too good to be true.
Results:
SZ39 cleared (ut)
Cha, Wake, Siberia taken (mt)
Yun taken, 3inf lost.
Shm taken, no losses.
Bury taken, no losses.
NCM: Per Map
Place Units:
1DD-SZ19
1inf-Sha
1inf-Ksu
5inf-Japan
Collect 40+2 saved – 18 Convoy = 22
Note:
SZ19 is now Hostile, no loading of troops from Oki, transports must move or fight during CM, no NCM.
Wake Is. Capture negates US NO#2
US16
IPC=98
Purchases: 2 inf, 2 rtl, 3 ftr, 1 trn, 4 dd, 1 ab
Combat
nov
2 inf kar
3 ftr, 1 tac fin
arc
1 inf volog
z19
5 ss z19
z6
7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
1 ftr, 1 tac wus
kor
2 inf z19 via 1 trn z19 > z6
5 ftr, 1 tac 19
amu
3 ftr, 1 tac z19
1 bmr wus
sib
4 ftr z19
1 bmr wus
z5
1 ss z15
mar
2 inf que via 1 trn z54 > z22
wak
1 bmr car
1 bmr haw
Need Scramble/Kamikaze orders in z6
Since we haven’t rolled yet, would you guys mind terribly if I changed one of my combat moves? I’d like to remove the 1 ftr, 1 tac from the z6 attack.
nope. too late. planes splash into the ocean. :-D
if die are not rolled, change whatever you need.
Make your final changes, then I’ll declare Kami’s. Once declared no changes, agreed?
OK. The only change is in z6:
z6
7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
remove 1 ftr, 1 tac wus
add 1 ss z21
all other battles are as originally written
Changes are final, so I’m just waiting for scramble/kami orders. :-D
Launch Kami strike against the CV’s 1 Kami each.
@Emperor:
Launch Kami strike against the CV’s 1 Kami each.
6 Kami’s 1 against each CV.
I’m not sure if, technically, you have to declare scramble before kami’s are resolved, but I don’t think it will make much of a difference here.
Here it goes…
6 kamikaze attacks, 1 on each of 6 attacking cv’s
Rolls: 6@2; Total Hits: 46@2: (5, 1, 1, 2, 1, 3)
Crikey. 4 cv’s damaged. I will assume that there is no scramble. I will re-roll, if you do decide to scramble.
z6
A: 1 ss, 9 dd, 2 ca, 2 bb
Rolls: 10@2 2@3 2@4; Total Hits: 610@2: (5, 3, 4, 4, 2, 2, 2, 4, 3, 6)2@3: (5, 3)2@4: (1, 1)
D: 1 dd
Rolls: 1@2; Total Hits: 11@2: (2)
z6 cwlo 1 ss.
kor
A: 2 inf, 5 ftr, 1 tac
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (4, 6)5@3: (2, 2, 3, 2, 4)1@4: (6)
D: 2 inf, 1 arm
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
Japan’s saved all their defence to the end… :roll: kor twlo 1 inf, 2 ftr.
amu
A: 3 ftr, 1 tac, 1 bmr
Rolls: 3@3 2@4; Total Hits: 33@3: (4, 1, 1)2@4: (1, 5)
D: 1 inf, 1 tac
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
amu cwlo 1 ftr.
sib
A: 4 ftr, 1 bmr
Rolls: 4@3 1@4; Total Hits: 24@3: (3, 6, 4, 6)1@4: (3)
D: 1 inf, 1 mec
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Dude. That is some major horseshoe action. sib cwlo 1 ftr, 1 bmr.
z19
A: 5 ss
Rolls: 5@2; Total Hits: 25@2: (3, 3, 2, 1, 3)
D: 1 dd
Rolls: 1@2; Total Hits: 01@2: (6)
z19 cwol.
wak
A: 2 bmr
Rolls: 2@4; Total Hits: 02@4: (6, 6)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)
:x
wak rnd2
A: 1 bmr
Rolls: 1@4; Total Hits: 01@4: (5)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
This is effen horseshit. This round makes up for all of those stupid little battles about 100 times over. Wake holds with 2 fricken inf.
amu lwol (mt).
z5 cwol (autokill).
mar twol (mt).
nov
A: 2 inf, 3 ftr, 1 tac
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (4, 3)3@3: (2, 1, 6)1@4: (6)
D: 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)