@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsM7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2
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tam rnd2
A: 1 inf, 1 ftr, 1 tac
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (3)1@4: (5)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
tam lwlo 1 inf.
NCM
see mapPlace
3 inf, 1 rtl, 2 mec, 1 tac rusCollects
19 -
J16
Purchase $31
1DD
7inf
Save $2CM:
1bmb FIC>SZ39 (4tp)
1inf Anh>Cha (mt)
2inf Japan>Wake (mt) via 1tp sz6>sz31
1inf, 1mech Japan>Siberia via 1tpsz6>sz5Yun (2inf, 1art)
2inf Kwa
1inf, 1art, 1fgt, 1tac FICShm (1inf)
2inf, 1fgt, 1tac FICBury (1inf)
2inf Amu
1tac sz6Yun rd1
A: 3inf, 1art, 1fgt, 1tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 52@1: (1, 1)2@2: (3, 2)1@3: (3)1@4: (4)
D: 2inf, 1art
Rolls: 3@2; Total Hits: 33@2: (2, 2, 2) -
Shm rd1
A: 2inf, 1fgt, 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (3)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Bury rd1
A: 2inf, 1tac
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
I believe that Moulinex will want to scramble his 3 ftr in India to z39.
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I believe that Moulinex will want to scramble his 3 ftr in India to z39.
Shoot, totally forgot about that, call off the attack, and put them back. Looked too good to be true.
Results:
SZ39 cleared (ut)
Cha, Wake, Siberia taken (mt)
Yun taken, 3inf lost.
Shm taken, no losses.
Bury taken, no losses.NCM: Per Map
Place Units:
1DD-SZ19
1inf-Sha
1inf-Ksu
5inf-JapanCollect 40+2 saved – 18 Convoy = 22
Note:
SZ19 is now Hostile, no loading of troops from Oki, transports must move or fight during CM, no NCM.Wake Is. Capture negates US NO#2
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US16
IPC=98
Purchases: 2 inf, 2 rtl, 3 ftr, 1 trn, 4 dd, 1 abCombat
nov
2 inf kar
3 ftr, 1 tac finarc
1 inf vologz19
5 ss z19z6
7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
1 ftr, 1 tac wuskor
2 inf z19 via 1 trn z19 > z6
5 ftr, 1 tac 19amu
3 ftr, 1 tac z19
1 bmr wussib
4 ftr z19
1 bmr wusz5
1 ss z15mar
2 inf que via 1 trn z54 > z22wak
1 bmr car
1 bmr hawNeed Scramble/Kamikaze orders in z6
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Since we haven’t rolled yet, would you guys mind terribly if I changed one of my combat moves? I’d like to remove the 1 ftr, 1 tac from the z6 attack.
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nope. too late. planes splash into the ocean. :-D
if die are not rolled, change whatever you need.
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Make your final changes, then I’ll declare Kami’s. Once declared no changes, agreed?
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OK. The only change is in z6:
z6
7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
remove 1 ftr, 1 tac wus
add 1 ss z21all other battles are as originally written
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Changes are final, so I’m just waiting for scramble/kami orders. :-D
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Launch Kami strike against the CV’s 1 Kami each.
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@Emperor:
Launch Kami strike against the CV’s 1 Kami each.
6 Kami’s 1 against each CV.
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I’m not sure if, technically, you have to declare scramble before kami’s are resolved, but I don’t think it will make much of a difference here.
Here it goes…
6 kamikaze attacks, 1 on each of 6 attacking cv’s
Rolls: 6@2; Total Hits: 46@2: (5, 1, 1, 2, 1, 3) -
Crikey. 4 cv’s damaged. I will assume that there is no scramble. I will re-roll, if you do decide to scramble.
z6
A: 1 ss, 9 dd, 2 ca, 2 bb
Rolls: 10@2 2@3 2@4; Total Hits: 610@2: (5, 3, 4, 4, 2, 2, 2, 4, 3, 6)2@3: (5, 3)2@4: (1, 1)
D: 1 dd
Rolls: 1@2; Total Hits: 11@2: (2) -
z6 cwlo 1 ss.
kor
A: 2 inf, 5 ftr, 1 tac
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (4, 6)5@3: (2, 2, 3, 2, 4)1@4: (6)
D: 2 inf, 1 arm
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3) -
Japan’s saved all their defence to the end… :roll: kor twlo 1 inf, 2 ftr.
amu
A: 3 ftr, 1 tac, 1 bmr
Rolls: 3@3 2@4; Total Hits: 33@3: (4, 1, 1)2@4: (1, 5)
D: 1 inf, 1 tac
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6) -
amu cwlo 1 ftr.
sib
A: 4 ftr, 1 bmr
Rolls: 4@3 1@4; Total Hits: 24@3: (3, 6, 4, 6)1@4: (3)
D: 1 inf, 1 mec
Rolls: 2@2; Total Hits: 22@2: (1, 1)





