Regarding my Australia first proposal, this is my plan for Asia:
Asia is not ignored, but as Jennifer stated, is not heavily invested in. When I stated that the starting forces should be able to manage China, the purpose was to concentrate forces in a few areas, trading vital objectives to slow China for the purpose of buying time (cheaply) to secure a mid game win. (turn 7-9)
One fact I noticed about the alpha 2 setup is that each Japanese held Chinese territory has at least 1 artillery on it:
Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 2 Fighters, 2 Tac Bombers
Kiangsi: 3 Infantry, 1 Artillery
Shantung: 3 Infantry, 1 Artillery
Kwangsi: 3 Infantry, 1 Artillery
Jehol: 2 Infantry, 1 Artillery
Siam: 2 Infantry *
Kiangsu: 3 Infantry, 1 Artillery, 1 Fighter, 1 Tac Bomber.
Korea: 4 Infantry, 1 Fighter *
- are Japanese owned and controlled regions
This breaks down to 26 infantry, 6 artillery, and 1 mech for a total of 33 units vs China’s 16 land units.
Lets assume China collects: 15, 12, 9, 9 (based on Japan trading Yunnan assumes China retakes each round)
China then produces at best 15 more units for a total of 31 land units vs 33 Japanese seems tight like you can manage China for at least the first 4 turns, before retreating to your victory cities. Granted India can lend units by declaring war early, this would affect your time table for containment.
Here is a detailed plan for the first 4 turns in Asia: I=infantry,A=artillery,M=Mechanized Infantry:
Turn 1 goals: Korea(4I) moves to Manchuria, Manchuria(6I,1A) to Jehol, Jehol (2I,1A) to Chahar, Shantung(3I,1A) and Kiangsu(3I,1A) and Manchuria (1M) to Anhwe, Kiangsi(3I,1A) and Kwangsi(1I) to Hunan(2I), Kwansi (2I,1A) to Yunnan(4I) Use air round 1 to help, land in range of Japan for turn 2 move, then Caroline turn 3.
Turn 2 goals: Manchuria(4I) to Jehol, Chahar(2I,1A) to Suiyuyan, , Jehol(6I,1A) to Anhwe, Anhwe(1I,1M) to Hopei, Anhwe(5I,2A) to Kweichow, Hunan(2-3I,1A) to Yunnan(2-3I). Use 2 Bombers maybe, if you don’t think they will be needed in Australia turn 5. Build Minor factory in Kiangsu.
Turn 3 goals: Jehol(4I) to Anhwe, Suiyuyan(2I,1A) to Kansu, Hopie(1I,1M) to Shensi, Kwechichow(5I,2A) to Szchewhan, Anhwe(6I,1A) to Kiangsi (these units are earmarked for Kwantung round 4 or retaking/reinforcing Kiangsu depending on India play)
Turn 4 goals: Anhwe(4I) to Kiangsu to defend factory or Kweichow if not needed, Kansu (2I,1A) to Tsinghai, Shensi(1I,1M) to Sikang, Kiangsi(1-6I,0-1A) to Kwangtung (need to take in force for city sake). Produce 2 mech and 1 armor for Kiangsu if needed, else 3 mech.
Obviously, this does not take into account your opponents responses. Planned play may vary based on individual game’s needs. Reader discretion is advised. Problem areas turn 3, could be India involvement and China stacking in Szchewhan.
Out of pocket expenses for above, 12IPC turn 2, 9IPC turn 3, 14IPCs turn 4(minor factory,3 infantry, and 2mech/1tank) for a total spent of 35 IPCs. You could use transport instead depending on the pacific seas threats.
I believe that leaves Japan with enough income for Australia….just some more ideas to chew on. This is not a blanket statement of implied success, just a proposal on how you could contest Asia and keep China from ballooning too soon.