The only reason why you made up the limit was because you know that people will buy tons of these and turn the game into starship troopers.
You completly wrong. I put a limit on some unit beacause it’s historical. 10 paratroopers from the same country it’s laughable
I think forcing players into a FIXED limit of 5 is most laughable and more ahistorical as opposed to just letting people buy what the hell they want if they can afford it. The economics of your model should work themselves out if the price was correct at 10, but at 5 IPC per unit, i will take 20 air transports.
The result? The result is if you just thru away this 5 air transport limit and let people buy what they want you make the most ahistorical game imaginable, which only proves that the only reason you insist on a ceiling of 5 per nation IS BECAUSE YOU KNOW VERY WELL THAT THIS WILL BE GLITCHED AND STARSHIP TROOPERS IS NOT FAR BEHIND.
So if I understand you will buy a cheap piece just because it’s cheap? Even if you don’t need it?.
Because its too cheap for what it does: result every nation will max out at 5 air transports ASAP. Hows that for historical?
If you just make them at 10 IPC this does not occur and you don’t need a max out rule, the economics will not justify it. The proof of this is the value relative to the naval transport. 2 spaces move vs. 4 spaces but with 1/2 the cargo capacity, paying +3 IPC for the extra movement but getting 50% rate of cargo transferred is balanced IMO, except note that i the 10 IPC air transport needs to be able to fly 1 inf in combat or 2 inf in noncombat. If the second part of this is not adopted, the price must go down but not even close to 5 IPC. More like 8 IPC air transport if you can only shuck 1 infantry.
You may ask why or how can an air transport carry only 1 inf in combat but two in NCM?
Easy. When used as Airborne infantry and dropped into combat they carry alot more supplies and equipment. If just being transferred from friendly to friendly area, they just come as they are. Equipment is brought on the train, but in combat operations they need everything with them for the battle.
An air transport more expensive than a naval transport is ridiculous.
Right based on your idea its cheaper and more efficient, which the the greatest knock against your idea… you made it too cheap.
Air base is useless…
This reduces the element of surprise by just having a bomber stage in some undeveloped place on the map ( say a pacific island) and just hoping over to Hawaii or west coast USA.
Now you must establish some base to stage the airborne units, because using the can opener technique, Germany can take a space forward and Italy can airborne and land in this just captured space and glitch the game. Instead, Germany or Italy must leave an AB and if it wants to support the new captured area it must have an air base. Only in combat move you obviously dont need to land on AB, just take off from AB.