Hmmmmmmm…… I rolled 1 tech die with my Axis powers for 4 consecutive turns and hit a 6 every single time. (This game is in the play boardgames section and is at G5, I believe)
At round 3, I have radar and war bonds for Germany (totally awesome). The war bonds will get me about 70 IPC’s in 20 rounds. They cost me 5 IPC’s.
I have heavy bombers with Japan and Italy. Cost to each - 5 IPC’s.
You can’t win if you don’t play. It’s a lottery. If you don’t buy a lottery ticket you can’t win. If you play the lottery regularly, you will almost certainly lose money over time. But you also have that small chance of hitting the jackpot.
You don’t want to take risks with buying tech? Your point is taken. But when I roll a tech die each turn and hit LRA or radar, etc. you won’t be happy. But it’s not my problem - I’m playing according to the rules. :-D
And your logic is flawed. A tech does not cost 30 IPC’s, it costs 5 to have a 1/6 chance of hitting a tech. I understand that on average it will cost you 30 IPC’s per tech (and that’s only if you buy 1 at a time). But you’re forgetting something else. You (my opponent) are counting on my stack of subs in my fleet attacking at 2 and my fighters at 3 and my bombers at 4. If I spend 20 IPC’s on research for an approx. 50-55% chance of getting a tech, and I then have a 50% chance of Super subs, jets, long range air, or heavy bombers, that may be just the boost I need to annihilate your fleet. So you are forgetting the “surprise factor”. Tech improvements take place immediately, but your new units that you are buying take time to be created, then deployed, then moved into position. Tech takes place to all units (Jets, subs, bombers, etc) all over the board and can immediately pummel your opponent. This is but one of the aspects you are completely ignoring in your analysis.
Also, you are biased in trying to make your point. Don’t look at the 15% discount on battleships (for improved shipyards), look at the 18.75% discount on carriers or the 16.7% discount on subs.
Respectfully,
Gamer