This is a strategy I have been following for my past games with Germany in AA1942 that has worked very well.
It has 4 goals to achieve victory for the Axis:
- 1. Disrupt Allied shipping on the Atlantic and force the US/UK to heavily invest in naval/air purchases instead of land units.
Impossible, you cannot FORCE the US or UK to do anything. What you’re really saying is that you’re going to control the game to the extent that the US and the UK’s BEST option will be to invest in naval/air purchases in the Atlantic - and even then, that that Allied strategy will be a losing one. But they can always switch to KJF; the Allies have the option of building flexible air first, which will be needed in either the Pacific or the Atlantic anyways. Of course, it’s often pretty painful for the Allies to switch, and the loss in tempo can mean an Axis victory. Short version - disruption, yes. FORCING, no.
Yes to all of your comments. The Allies always have the choice to go KJF instead of investing on the Atlantic and 1 of the conditions required by this strat is that they don’t do so. But if they do then the Luftwaffe will only have to deal with the UK Navy (who will still have to build naval units to defend itself) and the threat of Allied landings will be lessened, so Germany will also benefit from that Allied move. As for just building planes it will slow down any Allied response, which also benefits the Axis, like you mentioned. I will rephrase the wording though, since ‘forcing’ may be too strong of a word.
Turn 1 - Germany
Purchases:
- 1 bomber + ground units, specially infantry.
I think Germany can wait on building bombers until G2. What’s the G1 bomber build going to hit? If the Allies decide to mass air, or NOT hit Africa, not much. On the other hand, if you see that UK and US made a commitment to a fleet, you can build bombers to deter a landing in Africa. Response to UK1/US1 Africa? W. Europe fighters plus bombers on G2 combat wipes Allied fleet.
The 2nd bomber increases G’s options for G2 and works as a deterrent (depending on German sub/planes losses on G1) since you now have 2 units capable of reaching a lot of SZs/territories that the Allies need to take into account. The 2nd bomber is also useful against the Russians: the fighters on W.Eur can be used in Karelia and land back on W. Eur while each bomber can be assigned to help retaking Belorussia/Ukraine).
- Or, if you want to try to sink any allied fleet on SZ2/8 on G2: 2 bombers and land units. While this buy might leave you shorthanded against the Russians it should prevent the UK from building any naval units during UK1. For more details read the section dealing with G2 Combat.
I’m not afraid of a UK1 fleet. Anyways, once the UK sees the German, build, they shouldn’t be dumb enough to build a navy that can get blown up. The real question is how Germany will use its resources when it does NOT see an early Allied fleet build.
Yes, usually the UK is not dumb to build a fleet that can be sunk. But if it can’t build it then it has very limited options regarding Europe - it can’t take Norway until UK3 or later, allowing G to benefit from it a little more, and the naval buildup will take longer.
Combat Moves:
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Ukraine with ftr (from EEur) and inf (Balkans).
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SZ15 with BB
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SZ13 with 2 ftrs (Germany/W. Eur.)
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Egypt with 2 inf, 2 arm, 1 ftr (Balkans)
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SZ2 with ftr (Norway), bmr (Germany), sub (SZ8)
Probably as Allies I would have sent a Russian sub there; I can’t think of much else to do with it.
That’s the standard Allied move
- Karelia with inf/arm/ftr from E. Eur
This is where things start to break down, because I start to have questions about the solidity of play on both sides. I’m still just starting with 1942, but I would say most probable scenario in Ukraine if it WAS taken by Russia is that there’s one Russian tank there. With a 3 IPC territory, I’d consider two infantry and a fighter a good investment for the attack; I’d really rather not lose a shot at a Russian tank if I can at all help it. I question the validity of the Allied play as well, it looks like it is assumed units are left in Karelia. I’ve never left units in Karelia at the end of R1. They’d all die anyways. If Germany tank blitzes, I’ll blitz it right back, or maybe leave an infantry there on R2, depending on the German position.
I should add: Karelia, if necessary. Many times R doesn’t bother with leaving units there, like you mentioned. I put the Karelia there just to try to cover all possible situations that G needs to deal with.
You should be able to take all the territories and sink all the UK ships with the exception of the transport on SZ1. On average G will lose the sub and 1-2 ftrs from those battles.
Non-Combat Moves:
- Depending on the number of Germany’s subs and fighters that survived G1 (and their location on W. Eur/Norway) and the fate of the Russian sub Germany may have good odds of sinking any allied fleet on SZ2 and SZ8.
buncha cute numbers and stuff. (I take it they are accurate, and am actually happy to see some hard figures, any time, in any article!) But I don’t think you SHOULD see an Allied invasion fleet at the beginning of G2 combat move. Again, why would the Allies build a navy that’s just going to be blown up, while not taking a lot of Germans to hell with 'em?
The figures are taken from battle calculators. The presence of an Allied fleet really depends on the player: many players so far still look at AA42 thinking in Revised terms and get quite a nasty surprise. Against an experienced AA42, the presence of an invasion fleet on SZ2/8 really depends on German losses/buys on G1.
Turn 2 - Germany
Purchases:
As many infantry as possible, with a couple of tanks (this will be the standard buy for G for a few turns).As I mentioned a wee bit earlier, I think this is when Germany decides to build bombers or not. Also, I would not make tanks this early, barring a very interesting Russian development. Just infantry, perhaps a couple artillery.
I agree with buying only infantry (the best buy definitely) but it depends on how aggressive the Russian player is and the survival of the German Med fleet (if you keep sending tanks to Africa your arm numbers will decline).
Combat
Non-Combat
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If the UK hasn’t build any fleet on UK1 keep the submarines out of range from any US destroyers like SZ7, otherwise if they weren’t used on attacking the Allies pull them back to SZ5 (Baltic).
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Land all planes on W. Eur. If necessary move additional infantry there on non-combat to prevent any Allied landings there.
This is where I start to seriously diverge. I think the proper place for bombers is Western Europe. (More on this in a bit) Fighters belong closer to the Russian front in my opinion You can switch some in and some out by putting a couple fighters on W. Europe and others on, say, E Europe. The W. Europe fighters fly to Kar/Bel/Ukr and land in E. Europe; the E. Europe fly to Kar/Bel/Ukr and land in W. Europe.
With 2 bombers you can strike Karelia/Belo/Ukr and still keep all of them on W. Eur. I know the tactic you mention of having fighters both in W.Eur and E.Eur but then you have a limited striking airpower on SZs 3/8. By concentrating all fighters on W. Eur you greatly increase its attack/defense (and disrupting Allied naval movements), and a stack of armor on E. Eur will allow it to defend/attack.
Turns 3 to 5
Japan
- This strategy requires that Japan will move all of its airforce to W. Eur either through Egypt. One trick to speed it up is to keep the 2 starting carriers at SZs 60 and 34. Fighters built on Japan can then be placed on the carrier on SZ60 and reach W. Eur in 2 turns by moving to the carrier on SZ34.
IMHO this is your whole plan! Not that it’s a BAD plan by any means.
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Japan can build a couple of planes to replace losses on J1 or to augment its airforce but ground units are also very important.
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The initial Japanese objectives should be to trade Yakut, Persia and Sinkiang while taking Australia/NZ/Madagascar Take Novosibirsk/Kazakh if possible but don’t waste single tanks on positions where Russian infantry can kill them.
To emphasize, I agree trading is correct for this Jap air in W. Europe strat; nothing else is really possible for Japan without its air.
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Japan should also help Germany keep Egypt and take any available Africa territories as possible but only to draw US units there instead of Europe.
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Japan should be focusing on slowly advancing towards Russia, trading territories and slowly bleeding the Russians, without wasting units to Russian surprise attacks. This might prove difficult due to the absence of the Japanese airforce.
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After the Japanese planes are located on W. Eur their main target should be the UK fleet since the Brits will be hard pressed for income after the loss of most of their possessions in Africa/Asia. Since J plays between the UK and US by having the planes on W. Eur allows the Axis to take advantage of any opportunities provided after the UK moves.
. . . and this is where the WHOLE PLAN is explained. Short version - Jap fighters to W. Europe or back in 2 turns. 2 turns means Jap fighters return in time to help counter any major U.S. Pacific buildup (when combined with Japanese defensive build).
- The UK & US will then be forced to increase their naval defenses and will have severe limitations on where they can move. One mistake can leave fleets without enough protection against the 2 fleets of Axis planes.
but of course, there should BE no mistakes in Allied play at this point. Sea zone 2, northwest of UK, is where UK can build fleet without fear of fighter harassment (barring carrier builds). Attacking sea zone 2 therefore means German subs and bombers (any other German navy will get blown up by Allied air). There should not be any “mistakes” in Allied play at this point; the Axis plan is completely transparent. I think at this point the Japanese contribution really breaks down to preventing landing at Africa. Even then, the Allies can sneak down to Brazil, then to Africa in just one more turn. As far as landing in Europe, the Allies move their main fleet from sea zone 2 to sea zone 4 when they’re ready to move, then start loading in sea zone 3 and offloading in sea zone 4, so Japanese fighters are no help there.
What’s the Japanese fighter response to Brazil-Africa? Long story short, they can’t defend north AND south of the Sahara without Japanese carriers in the area. And committing Jap carriers west leaves the U.S. free in the Pacific.
But more on this whole sad fighter story in a bit.
The Japanese can never really prevent Allied landings on Africa, since they can take the Brazil route. But while Africa is useful, spending a lot of movements/units to retake it can be a waste of resources since the Japanese can usually prevent any ground forces from advancing further than Jordan (barring 20 unit stacks). Africa is really a balance = use too many units there and it will be a waste of effort. And those Allied units aren’t being thrown at Germany, which can take the time to further reinforce its army and prepare to advance on Russia.
Germany
- Usually G should buy as many infantry as possible, plus 1 or 2 tanks. The aim is to build 3 stacks on W. Europe/Germany/E. Europe each holding enough ground/air units to defeat any combined UK/US invasion.
My opinion is that Germany should just buy loads of infantry and a very few artillery early, adding bombers as needed. No tanks; I just don’t think they’re needed early on.
Agreed
Turn 6 and after
- After turn 6 if the Allies haven’t managed to land a large body of troops anywhere and G has more than 50 ground units it is time to switch German production to tanks and then move a large stack of infantry armor to either Karelia or Ukraine that can defend itself from any Allied counterattack.
But what if the Allies have lots of fighters, and can fly them into Russia at the drop of a hat? This is why I say you always want to build massed infantry ASAP. Infantry built early are on the front lines a couple turns later; the more you built earlier, the more you have later.
If the Allies build a lot of planes, let them. Planes don’t retake Russian territories = ground units do, and Russia will have to spend its units or see its production drop, or both! The Allies can always use their airforce to zap Axis units on Russian territories but any losses will be expensive for them.