@Blitz:
I’m not sure you get it. The UK needs nothing more than their starting boats in adjacent areas to kill Italian fleet. This did nothing detrimental to India. If anything, it allowed UK to keep suez open and get more men towards India since Africa isn’t being contested. Italy was made irrelevant in round 1. There is no reason for the UK not to do it.
I’m right there with you Blitz and Model. Sigh.
UK buys one Minor IC and 1 transport + whatever else it wants…
The only thing Germany can do to prevent UK from crippling the Italian Navy is to try and hit the Aircraft Carrier off of Gibraltar. To do this the maximum that can reach is 2 subs against 1 destroyer, 1 Aircraft Carrier and one Tac Bomber. The AC can absorb a hit which will be repaired by the Gibraltar naval base at the beginning of its turn, so that’s no big deal. If that happens the TB can land in Gibraltar. In fact, the UK player would prefer to take one hit on the Carrier so that the plane can land in Gibraltar which has an Air Base. It is highly unlikely that the sub will hit anything. At best it might get the Destroyer.
So Italy has 1 Battleship, 1 Cruiser and 1 transport in SZ 95. The UK hits that with 1 destroyer (probably), 1 Aircraft Carrier(repaired and can absorb 2 hits), the TB and either 1 fighter from England (if the TB starts on the carrier) or 2 fighters from England (if the AC took a German hit and the TB landed in Gibraltar, increasing it’s range so it can land in Malta, freeing up a space for another fighter on the carrier.) In short, that Italian fleet SZ95 is TOAST. And there’s nothing anyone can do about it.
Who cares that the UK commitment to the Med is going to get smeared by German planes. The point is that now Italy’s Navy consists of 1 Cruiser, 1 Destroyer, and 1 transport and has an income of, wait for it, 10 IPCs, which isn’t even enough to get a carrier.
Pause.
Now in Egypt, the UK has a convenient little buffer zone with Alexandria, allowing them to fall back and build a minor IC in Egypt. Turn 2 and every turn after there’s three feet on the ground. If the UK player then also drops a transport in South Africa, he can start a two unit per turn shuffle of troops to Egypt, every turn. That’s 5 units per turn! With Italy’s one transport, hell, even if they manage two transports, they just can’t get enough feet on the ground to keep pace with the UK in Egypt. Egypt is the key to Africa (thanks Sahara) and Egypt is never under any serious threat from the Axis, so Africa is never under any serious threat from the Axis. Once the UK has Egypt in it’s stone cold death grip, it can shift it’s attention across the Indian ocean, sending help to India and making Japan’s life a little more difficult.
Is the whole game broken? You’re right, probably too early to know, but it sure seems broken. Kind of how we looked at Pacific 1940 set-up pictures and said “wow, that’s a butt-load of planes.” And looked where that ended up. Any experienced player will recognize a gaping hole when they see one. And the UK attack turn 1 on SZ 95 is a Grand Canyon sized gaping hole.