• @Veqryn:

    3. The escort can not be Allied units.�  IF I am USA, having ANZAC destroyers in the sea zone does not count as an escort.�  The escort must be owned by the player who’s turn it it.�  It doesn’t matter if there are 100 ANZAC destroyers in the sea zone, I will not be allowed to amphibious assault with my USA transport unless I bring a USA escort.

    Krieghund weighed in on this issue on this thread on June 15th.  Go back a page or 2 and you will find it - just look for the date of June 15th.

    If it’s USA’s turn and you’re unloading USA ground units (no matter whether it is a USA or allied transport) then you must have a USA warship in the zone.

    So it doesn’t matter whose TRANSPORT it is, it matters whose TURN and GROUND UNITS it is.  They’re the ones who must have a warship there, and 100 allied destroyers will not help them.
    That’s probably what you meant, but not quite what you said…


  • @Krieghund:

    The escorting warship must belong to the power doing the amphibious assault.

    Here you go

  • TripleA

    Alpha rules from Larry Harris
    “The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”

    i have 3 questions

    1.
    axis control berlin, rome, Washington , paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture moscow, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    2.
    axis control berlin, rome, Washington , paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture cairo, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    3.
    axis control berlin, rome, Washington , paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    japan’s 10th turn they capture ottawa, axis have 9vcs on europe map.
    uk’s 10th turn capture paris, axis back to 8vcs, but not the same 8 vcs for an entire round.
    on germany’s 11th turn have the axis won?


  • @allweneedislove:

    Alpha rules from Larry Harris
    “The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”

    i have 3 questions

    1.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture moscow, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    I would think not, because the Axis did NOT control 8 vcs for a COMPLETE round of play!

    2.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture cairo, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    No, same reason.

    3.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    japan’s 10th turn they capture ottawa, axis have 9vcs on europe map.
    uk’s 10th turn capture paris, axis back to 8vcs, but not the same 8 vcs for an entire round.
    on germany’s 11th turn have the axis won?

    Yes.  Same reason.  You had at least 8 vcs throughout an entire round of play.
    In 1 and 2 I think the answer is no because you dipped below 8 at times.  That is not controlling any 8 victory cities on the Europe map for a complete round of play.  It’s 8 sometimes and 7 sometimes.  Just because you were at 8 after G10 and at 8 again on G11 does not meet the requirement.


  • I think Gamerman is correct, but also in the scenario you describe the Axis only have 6 Europe VCs, Paris and France are not seperate cities. In most games you will need both Cairo and Moscow to win (or sometimes London instead of one of them.)

  • TripleA

    @Gekkepop:

    I think Gamerman is correct, but also in the scenario you describe the Axis only have 6 Europe VCs, Paris and France are not seperate cities. In most games you will need both Cairo and Moscow to win (or sometimes London instead of one of them.)

    Thanks for catching that mistake, I have corrected it. However, I was asking about the rule the actual vcs were unimportant.


  • If I was incorrect on that question, allweneed, Krieghund will correct
    I don’t know the answer for a fact because I don’t remember Krieg clarifying that one.


  • Does anyone know when Axis and Allies global comes out again?


  • There has not been any official answer as far as I’ve seen, but A&A 1940 Europe and Pacific have unofficially been said to be getting a reprint either Q3 or Q4 of this year. That is pretty much all the information that everyone has to go on at the moment.

    community.wizards.com/go/thread/view/75890/28754039/?pg=last

  • TripleA

    1941 comes out in 20 days, do you really need a global reprint that soon?

    I am pumped for 1941. My kind of game, fast and furious. Screw global. after the 29th I will not play global for a long time (except for garg’s tournament).

    1941 looks to be like the best version of axis and allies ever. I mean look at the setup, it looks aggressive. The richest country is usa at 17 or 15, the way it should be.

    $23.99 for the best version of axis and allies, can’t pass that up. I mean sure I got to take some chips out of the global box (you get paper ones for 1941 and well screw that). take the industrial complex pieces out of revised and shove it in 1941. Hell yeah. I am ready. Ready to do this.


  • Will you use paper money, too, Cow?  Which game will you take it from?  :-)

  • TripleA

    probably the revised box. Probably use the OLD europe chips (not compatible with aa50 chips). I will take pieces from the revised box and shove it in 1941. They may look slightly different but who cares.
    ~
    the new board will probably see more play than global.


  • @Cow:

    probably the revised box. Probably use the OLD europe chips (not compatible with aa50 chips). I will take pieces from the revised box and shove it in 1941. They may look slightly different but who cares.
    ~
    the new board will probably see more play than global. we use poker chips for money, they never get blown off the table by ceiling fans, or any other wind.

  • TripleA

    japan can scramble if korea is amphi assaulted right?


  • Yes.  You can scramble from all territories with airbases that are adjacent to the sea zone with an amphibious assault

  • TripleA

    ah gotta tell veqryn, not letting me scramble when peeps hit up korea. I always thought it could, had to microphone check it. thanks.


  • anytime, cow - yw


  • I’ve a question about transports and subs. (I’m using the latest set of rules.) I know that a transport cannot conduct an amphib assault in a territory containing subs if the tran is not escorted by warships. However, can a transport NCM units onto a territory if the end sz contains an enemy sub? For example: I have two transports sitting in the sz that borders Iraq and Persia (sorry, can’t remember specific sz numbers right now) I want to transport those some men to Calcutta, but that sz has a jap sub in it. Can I make that ncm or not?


  • Yes, the sub restriction is for combat moves only - it is for amphibious assaults only.  Your non-combat move is fine and the yellow sub can be ignored.


  • Thanks so much Gamerman! :-D You guys wouldn’t believe the situation I’m in right now. I’m pulling every trick in the book to turn this game around. Luckily my opponent while skilled, isn’t quite at my level yet.  :evil:

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