• As I understood it, Major ICs could only be built / upgraded on territories worth 3 IPCs or higher.

    (So that factory which popped up in the Ukraine is probably illegal, Dutch…)


  • Major ICs can only be built on 3IPC territories that were originally owned by the power building IC.  That means the only industrial expansion USSR could make would be to build minor ICs in Rostov, Caucasus, North Ukraine, or originally non-Soviet territories worth $2 or more.


  • Page 24 under unit profiles for complexes -

    “Majors can only be placed on a territory with an IPC value of 3 or more”

    Russia can never upgrade anything to a major under Alpha 3 rules.

  • '10

    Thanks for the feedback.  Oops.  8-)


  • You’re welcome!  :oops:
    I’ll remove my foot from my mouth now. Hopefully by giving the wrong answer and being corrected I’ll remember that rule for awhile…  :roll:


  • when one half of UK’s economy purchases a base, does it have to be placed on that economy’s territory, or can it be put on territories that give money to the other economy?
    Example: Can London buy a naval base for west India (part of India’s economy)?


  • Good question because the latest Alpha3 rules (including UK rules in blue) do not address this.

    Look at the original rulebook, though:
    Page 32, under “Global UK rules”
    “…UK units purchased and placed on the Pacific map can only be bought with IPC’s generated on the Pacific map.  Likewise, UK units purchased and placed on the Europe map can only be bought with IPCs generated on the Europe map.”

    Seems clear that London can’t buy bases on the Pacific map (except on Yukon or BC) and Calcutta can’t pay for bases on the Europe map (except Western India).  Even if the other capital is down.  Krieghund will say if this is wrong, but I’m 99% sure


  • @Gamerman01:

    Good question because the latest Alpha3 rules (including UK rules in blue) do not address this.

    Look at the original rulebook, though:
    Page 32, under “Global UK rules”
    “…UK units purchased and placed on the Pacific map can only be bought with IPC’s generated on the Pacific map.  Likewise, UK units purchased and placed on the Europe map can only be bought with IPCs generated on the Europe map.”

    Seems clear that London can’t buy bases on the Pacific map (except on Yukon or BC) and Calcutta can’t pay for bases on the Europe map (except Western India).  Even if the other capital is down.  Krieghund will say if this is wrong, but I’m 99% sure

    yup.  alpha supplements OOB, so if you don’t see something addressed or contradicted by alpha, OOB still governs.


  • I wondered the same thing….but my evil plan was thwarted :evil:


  • So bases are considered “units” then? Because if they aren’t “units”, then the rulebook doesn’t say anything about them, which would make it legal.


  • @Little_Boot:

    So bases are considered “units” then? Because if they aren’t “units”, then the rulebook doesn’t say anything about them, which would make it legal.

    Yes, bases are “units”


  • I am satisfied by your answers, I’m just bringing up a point which caused me confusion, and screwed up my strategy in the XDAP tournament. I trust your guys answers. Thank you, by the way, for your quick responses.

  • Official Q&A

    @Gamerman01:

    No, bases aren’t “units”.  I just made a logical inference.

    Bases (and ICs) are units - they are just not combat units.


  • Any time, boot

    I’ll edit my post to correct, Krieg

  • '17

    Can a submarine noncombat move into (not through) a hostile SZ which contains an enemy destroyer?

    I believe it can since page 28 says:
    “A destroyer cancels the Treat Hostile Sea Zones as Friendly unit characteristic of any submarine that moves into the sea zone with it.  This means that the submarine must immediately end its movement, whether combat or noncombat, upon entering the sea zone.”

    I think it’s been addressed before, but I can’t find where with the search engine and I need outside confirmation for a match I am playing.

  • Official Q&A

    @wheatbeer:

    Can a submarine noncombat move into (not through) a hostile SZ which contains an enemy destroyer?

    I believe it can since page 28 says:
    “A destroyer cancels the Treat Hostile Sea Zones as Friendly unit characteristic of any submarine that moves into the sea zone with it.  This means that the submarine must immediately end its movement, whether combat or noncombat, upon entering the sea zone.”

    I think it’s been addressed before, but I can’t find where with the search engine and I need outside confirmation for a match I am playing.

    Yes.


  • @Krieghund:

    @wheatbeer:

    Can a submarine noncombat move into (not through) a hostile SZ which contains an enemy destroyer?

    I believe it can since page 28 says:
    “A destroyer cancels the Treat Hostile Sea Zones as Friendly unit characteristic of any submarine that moves into the sea zone with it.  This means that the submarine must immediately end its movement, whether combat or noncombat, upon entering the sea zone.”

    I think it’s been addressed before, but I can’t find where with the search engine and I need outside confirmation for a match I am playing.

    Yes. can land units noncom into newly captured territories?


  • @Global-commander:

    @Krieghund:

    @wheatbeer:

    Can a submarine noncombat move into (not through) a hostile SZ which contains an enemy destroyer?

    I believe it can since page 28 says:
    “A destroyer cancels the Treat Hostile Sea Zones as Friendly unit characteristic of any submarine that moves into the sea zone with it.  This means that the submarine must immediately end its movement, whether combat or noncombat, upon entering the sea zone.”

    I think it’s been addressed before, but I can’t find where with the search engine and I need outside confirmation for a match I am playing.

    Yes.

    can land units noncom into newly captured territories?

    Yes.  They can also noncom THROUGH them to other friendly territories


  • Same goes for newly cleared sea zones.


  • This is technical question regarding a theoretical situation. In the political rules Japan is excluded from moving to the United States’ coastline but Germany (or Italy) does not appear to have this restriction.

    While Germany and the United States are not at war thus it would seem possible for Germany to move ships into the United States convoy lanes (without disruption, thus not declaring war) anytime during G1-G3. The United States, because of their political situation are thus unable to declare war on Germany and attack these ships.

    On US3 it is obviously beneficial for the United States to declare war on the Axis at the end of their turn to start receiving their bonus IPCs. As this happens right before the collect income phase, they are at war with Germany and Germany is thus at war with the United States. The collect income phase happens and all prerequisites for convoy disruption are met and the US takes an immediate hit to their IPC gain. On G4 Germany can simply move this fleet away.

    I am basing this on this post by Krieghund (topic=16001.msg539048#msg539048):

    It all boils down to this:  If you have a sub or surface warship in a convoy sea zone that’s adjacent to one or more of my territories during my Collect Income phase, you disrupt my convoy, unless you don’t want to.

    Nothing else matters.  It doesn’t matter what any of those ships did on your turn, my turn or anyone else’s turn.  It doesn’t matter if I or anyone else has any ships of any type in the sea zone also.

    I had read threads that said that convoy disruption had to be “declared” on the attacking player’s turn but the above-linked post seems to say it pretty much just boils down to the two requirements (ships in the convoy zone and being at war) as being met.

    Is this a correct interpretation of these rules? Again, not asking for any strategy or counters on this particular tactic, just a ruling on whether or not it works as described.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.4k

Users

39.9k

Topics

1.7m

Posts