Regarding SZ 110, I got hosed one time on a UK scramble. Usually as Germany, I send 3 fighters, 3 Stukas, 1 bombers and sometimes 1 sub to SZ 110. Our UK player had gotten in the habit of not scrambling in order to save the RAF for future action.
Well, this one game I made the mistake of just assuming UK would not scramble. I sent 2 fighters, 2 Stukas and 1 bomber to SZ 110. The other fighter and Stuka I sent to kill the French fleet in SZ 93. Well, UK taught me a lesson. They scrambled and wiped out my planes. I didn’t even kill all the ships in the channel.
Never made that mistake again.
AAG40 FAQ
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unless u have trident missles on those subs, they cannot fire at the aircraft. the ftrs have 1 move to try and land. Because the Germans are attacking and the allies on Def, the defending ftrs do not go down with the ship.
As for the 3rd question, I believe you have the option of fighting on your next turn, or moving away. Pretty sure the defender doesn’t get to decide if he gets a free move or not. You cannot move when its not your turn.
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Cann Uk and/or Anzac planes land in any of the DEI without them being claimed by any power?
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JimmyHat is correct.
Cann Uk and/or Anzac planes land in any of the DEI without them being claimed by any power?
Yes. Any Allied power can, as long as it’s at war.
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Is it legal to fix a naval base at the beginning of your turn, then fix the bb, then fight with the bb? In this example the naval base has been bombed and taken more than 3 ipcs damage.
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Is it legal to fix a naval base at the beginning of your turn, then fix the bb, then fight with the bb? In this example the naval base has been bombed and taken more than 3 ipcs damage.
Yes you can fix a naval base, repair the BB, and send the repaired BB into battle all in the same turn.
Page 12 of Europe rule book “Repairs (to facilities) take effect immediately, and the controlling player can use repaired facilities during the rest of the turn. Your capital ships in sea zones serviced by operative friendly naval bases (including those repaired in this turn) are also repaired at this time.”
So bombing a naval base would prevent repairs to capital ships of other powers until the controlling power repairs the base.
Alpha2 Ex: ANZ controls Carolines. Japan bombs the naval base for 3 or more. Damaged USA capital ships based at the Carolines would not be repaired during the immediately subsequent USA turn and USA ships would not be able to move 3 spaces, because ANZ hasn’t had a chance to repair her base.
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if u have more than 2 aa guns defendign a terr, if that terr is attacked by air units, each air unit has 2 aa shots at them right? if yes then i assume its the same for 3 and 4 aa guns.
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or is it 1 shot per plane, no matter if u have 100 aa guns?
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or is it 1 shot per plane, no matter if u have 100 aa guns?
This.
And if you lose the territory, that’s 100 AA guns that will never be seen again. Goodbye 500 IPC’s. :lol:
Oh, and it doesn’t help to have a combination of multinational AA guns. So putting a Russian, English, American, French, and Australian AA gun in the same territory will not help you. :wink:
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Where can i find the ruling on that?
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NVM, page 26 in europe rulebook
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If, however, you have radar with one of your powers, you can always use the best AA gun (any available radar units) in the territory to defend.
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well, why is it that only 1 aa gun can defend in a battle?
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Does a submarine’s surprise strike occur every combat round or only the first?
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@Trisdin:
Does a submarine’s surprise strike occur every combat round or only the first?
Every round that there are no enemy destroyers present in the combat.
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Questions for Alpha 2+
1.) Can an mech. Inf move through 2 Space territorys in the “Non-Combat-Move” and activate and friendly neutral territory?
2.) Can an mech. inf move through 2 Space territorys in the “Non-combat-Move” and reinforce an hold or captured territory?
3.) Can an Tank move through 2 Space territorys in the “Non-Combat-Move” and activate and friendly neutral territory?
4.) Can an Tank move through 2 Space territorys in the “Non-combat-Move” and reinforce an hold or captured territory?
5.) How many ships can a Naval-Base repair per turn, is there a maximum of 1 or 2?
6.) AAggun
Lets say the US captured “Normandy Bordeaux” from Germany, next turn the US move an AAgun to “Normandy Bordeaux.” Later US
captured Paris and France is libareted. So the territory “Normandy Bordeaux” become France Territory, what happen with the US AAgun in “Normandy Bordeaux”?? -
Questions for Alpha 2+
1.) Can an mech. Inf move through 2 Space territorys in the “Non-Combat-Move” and activate and friendly neutral territory?
Yes
2.) Can an mech. inf move through 2 Space territorys in the “Non-combat-Move” and reinforce an hold or captured territory?
Yes
3.) Can an Tank move through 2 Space territorys in the “Non-Combat-Move” and activate and friendly neutral territory?
Yes
4.) Can an Tank move through 2 Space territorys in the “Non-combat-Move” and reinforce an hold or captured territory?
Yes
5.) How many ships can a Naval-Base repair per turn, is there a maximum of 1 or 2?
There is no limit.
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6.) AAggun
Lets say the US captured “Normandy Bordeaux” from Germany, next turn the US move an AAgun to “Normandy Bordeaux.” Later US
captured Paris and France is libareted. So the territory “Normandy Bordeaux” become France Territory, what happen with the US AAgun in “Normandy Bordeaux”??Remains with USA. Control of AA guns does not change with liberation of capital.
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@ Thanxs gamerman for your super fast answer!
again the support in this forum is excellent! -
@Trisdin:
Does a submarine’s surprise strike occur every combat round or only the first?
Every round that there are no enemy destroyers present in the combat.
I’m sure you are right however, my group will only accept clarifications from kevin or gamerman. Thanks. Could ethier of you confirm this answer.
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Questions for Alpha 2+
1.) Can an mech. Inf move through 2 Space territorys in the “Non-Combat-Move” and activate and friendly neutral territory?
Yes
3.) Can an Tank move through 2 Space territorys in the “Non-Combat-Move” and activate and friendly neutral territory?
Yes
Only if the friendly neutral territory is the second territory moved into, as a unit must stop when it enters a friendly neutral territory.
@Trisdin:
@Trisdin:
Does a submarine’s surprise strike occur every combat round or only the first?
Every round that there are no enemy destroyers present in the combat.
I’m sure you are right however, my group will only accept clarifications from kevin or gamerman. Thanks. Could ethier of you confirm this answer.
Listen to Hobbes.