• @gamerman01:

    @JimmyHat:

    A further clarification on Mightypol’s situation.  Since the Japanese ‘scramble’ aircraft are the one’s defending, the allied fighters and ships wouldn’t get to participate in the battle.

    ?? If the Japanese scramble aircraft, they are defending zone 6.  Whoever’s turn it is (UK or US) would be fighting with all of its own naval and air units that are in zone 6.

    Right, but by “allied” fighters and ships, he means the UK units.  In the original question, UK ships and planes would not be legal targets for the Japanese defending planes.  They should not have been destroyed (as they were in the example) and would not retreat with the US ships.


  • ….yeah, I switched to using the term ‘allied’ because the specific nationalities are not important…It was a further clarification for everyone…including Gamerman!:)


  • @JimmyHat:

    ….yeah, I switched to using the term ‘allied’ because the specific nationalities are not important…It was a further clarification for everyone…including Gamerman!:)

    Your “clarification” did just the opposite!  :-)


  • …only for you though gamerman!:)

    Another question regarding the IC rule.  Can Japan build a major in China on the 3 ipc territory along the coast?  Is this territory considered Japanese?  If not, why then is the coast of asia not Green with Japanese control markers instead of Yellow with Chinese control markers painted on the map?  ( i know they have chinese control markers to denote where china can move…but a blurb about it in the rule book would keep the board less cluttered)

    A further thought, I really appreciated the fleet markers in A&A Pacific, but thankfully in this version the sea zones(For the most part) are large enough for big fleets.  What about the idea of adding ‘field marshal’ markers for armies on land?  I am finding Eastern Europe woefully inadequate for small armies let alone big ones.

  • Official Q&A

    @JimmyHat:

    Another question regarding the IC rule.  Can Japan build a major in China on the 3 ipc territory along the coast?  Is this territory considered Japanese?

    No.

    @JimmyHat:

    If not, why then is the coast of asia not Green with Japanese control markers instead of Yellow with Chinese control markers painted on the map?  ( i know they have chinese control markers to denote where china can move…but a blurb about it in the rule book would keep the board less cluttered)

    The colored borders indicate control of territory at the start of the game, but the roundels printed on each territory indicate which power is considered to be the original controller.

    @JimmyHat:

    A further thought, I really appreciated the fleet markers in A&A Pacific, but thankfully in this version the sea zones(For the most part) are large enough for big fleets.  What about the idea of adding ‘field marshal’ markers for armies on land?  I am finding Eastern Europe woefully inadequate for small armies let alone big ones.

    The short answer is that it’s not in the budget.


  • Hey guys thanks for your answers in the previous questions. I got another quick one.

    In a bombing raid after we’ve dispatched all the interceptors/escorts thing, the AA gun shoots. Does it shoot the same number of dices as the number of planes left total (the bombers and 4 tacticals, per example) or just 1 for the bomber?

    I was on the impression that it was only one for the bomber since the battle of the escort was over once there, but in the rules, it doesn’t look like it. Thanks again!


  • Are you asking about the Alpha2 rules?


  • Yes.

  • Official Q&A

    It doesn’t matter whether it’s Alpha or OOB, only attacking bombers are subject to AA fire in SBRs.  (Of course, bombers could include both strategic and tactical in Alpha if a base is being attacked.)


  • Thank you, it is not really clear in the rulebook.

    It’s written: ‘‘The target fires its AA defenses at the attacking aircraft at 1’’.

    I always tought that it was only the bomber, but the guy I was playing with was fighting me over the fact that it’s all the attacking aircrafts. But yeah, it makes sense, that it is the TARGET (in this case the complex) that defends itself from the aircrafts that are attacking it.

    Thanks for the clarification.


  • Another one for the road.

    We have an aircraft carrier on a side packed with a fighter and a tact per example. A submarine attacks it.

    The submarine only fights the carrier? It’s a 1 on 1 battle with the carrier having two hits, I guess? The two planes can’t do things about it? And if the sub take down the the carrier, the two planes if they don’t have anything to go in one space range are dead?

    If that happen in a bigger battle let’s say:

    Sub-Destroyer-Cruiser attacks Carrier-Fighter-Tact.

    The Fighter and Tactical can only defend againts the destroyer and cruiser, only the carrier’s defense hits can touch the submarine? That means that If I am the attacker, I just need to select my casualties in order to let the submarine survives last and if the sub is last and there is still a carrier-fighter left, it becomes the carrier againts the submarine since the tactical doesn’t have any targets anymore?

    Thanks again guys, I bought Global 40 last week and played about six games already with multiple friends and we love it! That’s why I got an influx of questions, one day I will leave you in peace, haha!


  • Ask all you need to Mighty, these are good questions.

    Actually, in the case of the sub vs. ftr and tac, the sub only needs to score ONE hit to prevent the air from landing on it.  They have one space to move or be lost.  They would be in the air when the sub attacks, so if the carrier is damaged and the air has nowhere to go, they SPLASH!!

    Defending carrier/fighter/tac yes only the carrier could hit the sub.  You have to take the maximum number of casualties possible, but yes you could keep the sub until last and if the defender takes a hit to the carrier (you need to roll your sub and destroyer separately because the defender can elect to take air off for a destroyer hit) then the air cannot land on the carrier!  If they can fly one space to safety it’s no biggie, but if you catch 'em away from an alternative safe landing site, then……  SPLASH!

    Subs rock!!

  • Sponsor

    I know this question might have been beaten to death, but I need to ask due to alot of confusion between my 2 groups. What powers or specific territories can Japan attack without  provoking the US into the war? Thanks.


  • @Trisdin:

    I know this question might have been beaten to death, but I need to ask due to alot of confusion between my 2 groups. What powers or specific territories can Japan attack without  provoking the US into the war? Thanks.

    China, Russia, France and neutrals. Regarding French Indochina it looks like you may also attack it without provoking the US but Japan will lose the NO.

    This brings me a question though: what if the UK/ANZAC move units to FIC? Do you need to declare war on them to attack FIC?

  • Official Q&A

    Yes.

  • Sponsor

    Can the UK or ANZAC attack Japan at any time or do they need to wait for a Japan attack or a designated round like the US?


  • @Trisdin:

    Can the UK or ANZAC attack Japan at any time or do they need to wait for a Japan attack or a designated round like the US?

    They can attack Japan at any time.


  • @Hobbes:

    @Trisdin:

    Can the UK or ANZAC attack Japan at any time or do they need to wait for a Japan attack or a designated round like the US?

    They can attack Japan at any time.

    Which allows Japan to attack UK/ANZ without bringing USA into the war and as long as they leave FIC alone, Japan continues to collect the 10 IPC NO because war with UK/ANZ was unprovoked by Japan.

    But on the flip side, it’s a great way to rake in the NO’s for UK and also ANZ because they are now at war and Japan hasn’t had a chance to take anything from them yet.

    Recently I attacked a small stack of planes on Kwa on UK1 as my opponent was not suspecting a UK declaration.  Took out a couple bombers and other planes, although the dice prevented me from wiping the whole stack.  It was so worth it.  :lol:

  • Sponsor

    Great answers, good to know. Thanks


  • Hi all,  :-D

    we play “Axis & Aliies” for a some years, mostly in the Warzone.
    For 2 Weeks we decide to buy the new global Game for a greater game experience.
    Its really a big strategic Game and we enjoy it very much:

    But in your first  game we had a big game discussion with the new Alpha 2+ rules: Is Alpha+2 the same like 2nd Edition Rules?
    I be sure some of the experts here have the answer easily:

    in Alpha 2+
    1.) Can a Bomber and/or tac. Bomber attack an submarine without a destroyer?

    2.) Can a Fighter attack an submarine without a destroyer?

    3.) IF 1+2 is yes,  can the submarine submerge and retreat after the first round in an adjacent Seazone or only submerge in the seazone where the attack occurs?

    4.) Has a Destroyer on amphibious Attack=2 so reduced from 3?

    5.) Patriotic War Rule for russia is this rule valid: convert Allied Units, only in a territory that contains a Soviet Home Industrial Complex?
    If yes, can I convert also Air Units or only land-units, can i convert allies ships in the adjacent seazone? lets say in seazone 127 with is adjacent to Novgorod.

    6.) Scorched Earth: lets say, Germany takes over london in Turn 5, but it is afraid that the USA can retract it. Can Germany destroy the Naval Base or the Airbase or both in his turn, so that later if the USA take london back, they dont have the advantage of an Air or Naval Base?

    Thanxs for your help!

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