Thanks, it just seemed odd to list this as a benefit when you already have the ability. Guess it’s just redundant . I’ve always played with 2 being the max, I’m just teaching a group of people to play next week and came across a play aid online that implied differently, so I reread and questioned my interpretation.
Tank Purchases R.I.P.
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In all our games Moscow has only been taken once. It is a tough nut to crack because it is so far away…we are finding that Russia is tough to take down…we have yet to even see Stalingrad fall. How can the Italians help in Russia when their hands are tied in the Med…if you lose the Med quickly Italy is done and hence game over.
Mind you we have played alot of Europe and only a few global games so maybe things are a little different with global.
Fortunately for you, Larry has added a Major IC in Berlin, which should help.
Indeed, the Major IC in Berlin changes the game dramatically. And Larry has made a whole sea change of rules and setup and NO’s to 1940, so the game is very different now. All you guys need to play Alpha + ASAP because it’s going to be much better and more realistic. See attached battlemap setup (v 1.02 ABattlemap).
Larry’s new rules -
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=4035 -
Good work doing the setup, Gamerman. Anyway, I think that we should not play any modification until Larry makes a final decision (or at least one that is not changing each day)
I like the AB at Sicily. Now the allies have a incentive to follow the historical path … I hate when a game goes too sandbox
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Good work doing the setup, Gamerman. Anyway, I think that we should not play any modification until Larry makes a final decision (or at least one that is not changing each day)
I know, he is changing it frequently (which is not totally a bad thing), but his intent is that we play this version and give him feedback. No, don’t bother to change the module, but yes, do play this version. It’s a vast improvement over the OOB, which is obvious even at first glance.
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here is the 2 year old thread.
do people still buy tanks now in 2nd edition global40?
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Absolutely. I and my opponents buy tanks regularly.
Recent example:
It was Russia’s turn and I wanted to prevent my opponent from driving in to East Poland with Germany and Italy, because from there he can go north or south.
I bought 6 tanks, 3 for Ukraine and 3 for Nov. He was then unable to get into East Poland and had to go Baltic States instead. I kept him out of the South through round 5, when he resigned.Only tanks can move 2 spaces and attack at 3, which is much more powerful than mech infantry’s one.
Also, transports can only carry one non-infantry unit. The tank is the best one on offense and defense, so is the best unit even when taking islands.
Also, there are times when you are limited to purchasing 3 units at a factory and you need strength in ground units. Tanks are by far the best.
Also, it takes a tank to allow mech infantry to blitz, 1 for 1. No tanks, no blitzing with mechs. Few tanks, little blitzing with mechs.
Tanks are the only ground unit that can give the tac bomber its attack boost. If your power has lost a lot of fighters as casualties and tacs far outnumber fighters, this is especially significant.
Merely comparing the stats of move 2, cost 6, attack 3 and defend 3 with other units is to ignore an awful lot of considerations. Tanks have many advantages, and are definitely worth the cost of 6, even though it seemed unreasonable when the rule change first came out.Thanks for resurrecting the topic, allweneed.
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Well, you sure buy them en masse:
For the record, Allweneedislove has purchased 3 tanks on G1 and 5 tanks on G2 in a rematch against me where I won the first game.
Seems when the chips are down, even the preacher buys tanks. Lots of them.