Conscripts should only be available for Soviet Union and Germany.
The first time either player loses one of his original VC to the other side, that player may raise conscripts as follows:
Roll D6 = number that can be built, each turn in succession you want to roll, you must subtract one from die roll. The die modification is reduced by one each turn and no less than one can be a total result. If you wait one turn and don’t raise them, the modification is entirely removed.
These cost 2 IPC and are 1-1-1-1 units.
Example:
Germany tanks Leningrad and thats the first Soviet VC to fall to the enemy. Soviets can now start rolling. They roll 5 and can now spend 10 IPC and buy the full 5.
Next turn Soviets try again and roll D6. They get 3 but must reduce it by -1 yielding 2.
Next turn after that they get greedy and roll again. Now they roll a 4, but must reduce the value to 2 and spend 4 IPC to get 2 conscripts.
Next turn they decide to not buy conscripts.
Next turn they now again buy them, rolling 6 and can buy the full 6 since they waited a turn.
Conscripts can be placed at the rate of one per territory, or at VC equal to the production value of the territory. They don’t go by factory placement rules.
Conscripts do not get an attack bonus from artillery, but can get a defensive bonus ( defending at 2) with each matching artillery 1:1 basis.
Here is my concept for you.