@DrLarsen:
a. You’ve got uniform sets of rifle-stand infantry in 5 categories:
i. rifle—14
ii. SMG—6
iii. AR—3
iv. MG—6
v. ATRL—3
[OK, so far so good, assuming I’m willing to give rifle-stand infantry a chance, I think I can come up with 5 types of infantry units…]
b. But with the tanks… is it supposed to be two size levels or three?
c. Are you thinking a distinction between standard tank and TD? But not all powers have a TD, and the ones that do have them in differing sizes…?
I can sure tell you are an author.
I started tooling 4 years back but then lost my job and put this project on hold. The whole new A&A with the super size board was not on the radar back then.
The 14 rifle would have replaced the standard infantry in the regular game. Then I figured players would add different types of infantry as the game went on.
I used prints that I believe are the same scale. I scaled my tanks down uniformly. Making the smallest tanks the size of the A&A tanks. As for combat values I figured people would use history to set there die roll values. A Sherman has more armor then a Hellcat. If the Sherman was a 3/2 die tank then a Hellcat may be a 3/1. What sided dice or attack and defense for each tank is up to you.
When I made my first products I added jeeps and made them 1/1 and cost 3 with a move of 2. My half-track rules were 2/2 and cost 3. I stuck with the die 6 system because I could fit all those new pieces into that system.