btw, the beautiful table above is dedicated to reloader, who showed me that a decent table is possible on this forum…
I like your idea about the additional infantry unit. I’m torn between that and using the truck as a pure transport unit that can be used to move regular infantry and/or artillery units 2 spaces…
1> Armored Infantry is the same as Mechanized Infantry, right? (With armored cars, half-tracks, etc.)
2> The Elite Infantry, would that be a tech?
3> The Light Tank and Medium Tank Dest./SPG is assuming FMG makes those pieces, right? Same thing with the Heavy Tank?
4> The Heavy Artillery and Heavy Tank Dest./SPG, would those also be techs?
In answer to knp’s Q’s
<1, Yes (If you prefer to refer to them as Mech. Infantry and prefer to use the truck as a combat unit, it could be called a “Motorized Infantry” unit.)
<2, No: no need. What makes elite infantry elite is more thorough/ specialized training more so than special weapons tech for the most part. Since they are “picked men”, though, their #'s could be limited to a certain maximum or to a certain percentage of infantry. Or they could be upgraded from existing units for a cost of 1, with special limitations that seem appropriate. (e.g., Marines needing to be trained at a naval base, airborne at an air base or some such thing…)
<3, YES… or TT is able to make them, which is why its on this thread!
<4, Probably; If your campaign start date is later in the war, you could then simply award certain nations with this tech automatically as a national advantage.