@Tizkit nice idea on the dice :+1:
What do you want to be the next AA game?
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Anyway, I think we’re getting side-tracked from the original point being made my CHL: if the game is theatre-specific then the designers can layer on theatre-specific rules.
#732
whatever you want, I just am having trouble seeing how a A&A med would be all that different from AAE40. The historical med theater from 1940 to 1945 certainly involved politics and economics/production.
These seem like contradictory statments to me. Stalingrad is a battle that lasted for several months and involved major forces in a theater that was the huge with battles that covered vast expanses with considerable economic backing. How is this any different from the grand srtatgey game you describe? Unless you talking about focusing on only the battle, confined to the city itself, but that wouldnt do it justice. Guadalcanal, for example, is a theater level game, it took place over several months (or maybe even a year) and involved major forces, and a considerable amount of economic resources.
I think a CBI or North African/Med. game would be in keeping with this trend just as much as a Stalingrad game would.good point, there is alot of ways you could do A&A stalingrad and depending on what the focus was you could call it operational or strategic.
both stalingrad and guadacanal were fought in under a year and guadacanal was a campaign in the south pacific sub-theater of the pacific theater. The med sea or CBI is a whole order of magnitude above campaigns like stalindgrad and gaudacanal. Just look at the time frame, number of contries involved and the area covered. -
Burma was a sub-theater of the General Asiatic-Pacific war in the same way Guadalcanal was. The area covered was far smaller then the area covered during Stalingrad.
The CBI was a theater that had the lowest priority for supplies, men, and equipment for the allies. The fact that we won there had much more to do with the Allied leadership then anything else. Having men like Bill Slim and Joe Stillwell, and their ability to work with what they had, is why we beat the Japanese. Also, you could having varying set-ups. One for the Japanese invasion of Burma, and another for the allied retaking the country. Following the trend, having games with moving supplies and only having a limited amount of troops, with no economy to rebuild losses, CBI falls right in line. Also, for a CBI game, you’d have a real chance to have terrain play a mjor part. This would add another fun aspect to A&A games -
Ok, Burma actauly sounds like a pretty good idea. I am not sure exactly what it would cover. You think it should cover the whole front from 1942-45? When I first saw people advicating for CBI I thaught they were talking about including all of china aswell!
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Ok, Burma actauly sounds like a pretty good idea. I am not sure exactly what it would cover. You think it should cover the whole front from 1942-45? When I first saw people advicating for CBI I thaught they were talking about including all of china aswell!
Burma? Well you could do the Jap invasion of India, and counter attack into Burma.
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@Dylan:
Ok, Burma actauly sounds like a pretty good idea. I am not sure exactly what it would cover. You think it should cover the whole front from 1942-45? When I first saw people advicating for CBI I thaught they were talking about including all of china aswell!
Burma? Well you could do the Jap invasion of India, and counter attack into Burma.
The Japs had no chance of winning the battles of Imphal and Kohima; they had fewer men and longer supply lines. Even if they won, I doubt they could’vr conquered India(or ‘liberated’ it according to INA)
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@Dylan:
Ok, Burma actauly sounds like a pretty good idea. I am not sure exactly what it would cover. You think it should cover the whole front from 1942-45? When I first saw people advicating for CBI I thaught they were talking about including all of china aswell!
Burma? Well you could do the Jap invasion of India, and counter attack into Burma.
The Japs had no chance of winning the battles of Imphal and Kohima; they had fewer men and longer supply lines. Even if they won, I doubt they could’vr conquered India(or ‘liberated’ it according to INA)
I thought Japan invaded India, but were pushed out into Burma where they also lost.
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They did. Imphal and Kohima are in India.
Keep in mind that they weren’t pushed out of Burma until 1945, 1 year after the Indian invasion.
BTW, I like the memorial inscription at Kohima:
When you go home,
Tell of us and say:
For their tomorrow,
We gave our today -
They did. Imphal and Kohima are in India.
Keep in mind that they weren’t pushed out of Burma until 1945, 1 year after the Indian invasion.
BTW, I like the memorial inscription at Kohima:
When you go home,
Tell of us and say:
For their tomorrow,
We gave our todayWhy don’t you add that to your signature.
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Good idea, but I have to decide which current quote to remove
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Ok, Burma actauly sounds like a pretty good idea. I am not sure exactly what it would cover. You think it should cover the whole front from 1942-45? When I first saw people advicating for CBI I thaught they were talking about including all of china aswell!
A CBI game would center on Burma, with the allies having positions on the Indian side of the border, the Japanese having positions on the Thai side of the border, with the abality to land troops near Rangoon, and the Chinese having positions on the Yunan side of the border, perhapse including the main city of Kunming. The country would be divided in to a number of tt, but you’d really need to concentrate on the 3 main rivers, the Irrawady the Salween and the Mekong rivers that divide it. Somehow you would need rules covering the difficulties crossing them, a movment limit or penelty maybe? You’d also have to factor in the high mountians in the north with similar rules.
You would probably have rules covering the Burma road, which would play a very central part. Different objectives for the allies, the Japanese and the Chinese, espically with reguards to what they need. The allies would be trying to stop the Japanese, and push them back, the Japanese would be trying to invade India, while the Chinese would just want their supply line open and to hell with the rest of it.
I think it would make for an intresting dynamic if China had its own objectives and was more independent. Granted they wouldnt have a huge attacking army, but they would or could play a important part.
Japan would want to cut the bruma road, and then use it to invade China’s yunan province and even try to use it to push into India.
The allies would be fighting to safeguard India, keep China supplied, and destroy Japanese forces in Burma.
So many colorful forces fought in Burma too. You had Ameircan GI’s next to German trained Chinese, Sikh warriors, Burmese head hunters and Gurkha’s. This was where Frank D. Merrills famous unit “Merrills Marauders” fought. Where the ecentric British commander Orde Windgate created the “Chindits”, the worlds first modern special forces. Tactics modern armies use today in long range insertion and extraction of troops were born here.
This is really just the tip of the iceberg too! -
Ok, FMG’s air transport peices should come in handy here. I suppose supply rules would be similar to pass games with the addition of air supply, and the terrain limitations. What about aquireing new units, how would that be done?
Do you know of books on the subject you could recommend?
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I would LOVE to see a CBI game, but im pretty sureim alone in that :|
There was this great book called “The Burma Road” by Donovan Webster that covered that theater in depth, from the commanders, the troops, the terrain, the politics and the battles. Its a wonderful read and its not too long. I would love to see A&A games tackle this theater, with all its different and colorful elements, but I know most people would like to see it :|This is probably one of the best books on the subject I have ever read. Its not too long and it covers the whole war it great detail with out being too tideious. Check it out on Amazon
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…I just am having trouble seeing how a A&A med would be all that different from AAE40. The historical med theater from 1940 to 1945 certainly involved politics and economics/production.
Well obviously if AAMed is going to take the form of AAE40 or AAP40 then it would be at a Grand Strategic scale… however I don’t think anyone is thinking Larry or WOTC will be producing another game of that scale any time soon but anticipating a game using the “Big Battle format” to be far more likely.
So to consider the ones CHL listed in a Big Battle format I think you’d be looking at something similar to what was done with Guadalcanal…
Guadalcanal I’d call operational owing to its supply and regroup mechanics. But I can’t see any grand strategy at that level.
On the other hand, D-Day - where things are more spoon-fed to you - seems to come across as more tactical than operational. More: You get what you get… now shuddup and fight.
(Mind you I confess I’m just looking over the books I don’t play either of those games)
#734
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I own BOTB and D-Day but I almost never play them, the games where economics are involved are more entertaining to me.
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any new game should be Kursk. it should have a hero general for each side–zhukov vs manstein or hoth. get some heavy tanks, assault guns and katyushas going. make arty deadlier. have snipers, AT rifles, engineers, mines, grenadiers, flamethrowers, HQs, armored trains, anti tanks guns, pillboxes, strongpoints, tank traps, trenches, barbed wire, booby traps, supply trucks. have ground attack planes. have spies and partisans. there would be cards to decide things like the weather,ammo and fuel. the germans have a two strong but smaller forces while the russians have mass and a reserve army. do it, dammit. do it now.
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You do realize that there are games that are already out that do things like that? IL has a link to some advanced games, probably right up your alley.
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any new game should be Kursk. it should have a hero general for each side–zhukov vs manstein or hoth. get some heavy tanks, assault guns and katyushas going. make arty deadlier. have snipers, AT rifles, engineers, mines, grenadiers, flamethrowers, HQs, armored trains, anti tanks guns, pillboxes, strongpoints, tank traps, trenches, barbed wire, booby traps, supply trucks. have ground attack planes. have spies and partisans. there would be cards to decide things like the weather,ammo and fuel. the germans have a two strong but smaller forces while the russians have mass and a reserve army. do it, dammit. do it now.
I doubt Larry Harris would make all those units (or at least not for the next game.) Also he has never made a game without the US, but still might. I also don‘t think if he does his first East Front game that it would be Kursk.
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you guys are right…its a long shot and would be too complicated but hey i just drank a red bull so :-o
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how about a island hopping version of the pacific where the Japanese and Americans go at it with amphibious assaults major naval battles and stunning map detail with islands like Iwo and Oki having multiple territory and many sea zones in between. i know the map would be massive and crazy but i feel that is would do justice to such an important part of the war.
Let The Island Hopping Begin
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how about a island hopping version of the pacific where the Japanese and Americans go at it with amphibious assaults major naval battles and stunning map detail with islands like Iwo and Oki having multiple territory and many sea zones in between. i know the map would be massive and crazy but i feel that is would do justice to such an important part of the war.
Let The Island Hopping Begin
I think Guadalcanal was enough.