first thing to do is you should take gib and look like you are going to liberate Nth Af and egypt then turn your forces to spain and then get germans to recall units from Britain who should look to place units in ontario early in the game if sealion is imminent so when the Germans get forced to tak units back from UK to defend france the UK can liberate itself and Germany is stuck between a rock and a hard place. If germany deal with the Americans the Brits are back int he war. If they retake Uk the Americans are attacking france and getting four extra inf to deal with not to mention french buying power. The Germans will be stuck and need Italian help which will be shucking across from Africa if the US has a mnr in Spain they can spend 9 ipc for 3 inf or 1 hit every turn resulting in a killer force that the Euro Axis can’t deal with and with The Mnr in spain you can then send some troops from the initial landing spot to liberate Nth Af and egypt allowing you to then put the pressure on Turkey which most likely has been used to get the 8 inf because the Germans need all forces to be around France and going to turkey would be a waste of a move as then they have to get the 8 inf to follow them back. The Brits being recently liberated should build mnr in egypt and use it to start attacking from the east relieving the soviets and allowing them to help put pressure on the germans and with three majors attacking them they will probably turtle allowing Italy to fall and you will end up with 4 allies(Because France will be liberated attacking Germany) The attacks will go USSR-UK-US-France so the Germans can’t rebuild after one round of combat. If it gets to this the German will surrender and the allies win. If playing a newbie he should only hold out for a couple of turns before the pressure starts. Especially since you will put a major in Rom or Nrwy
Neutrals
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I am aware how normal neutrals work but I’m am a bit confused on the pro-allied and pro-axis neutrals
I think they will work a bit like the dutch territories in pacific. But if the apposing faction invades them then they will have to fight the garrisoned infantry.
Like if Russia invades Romania then they will have to fight the three infantry there. But if germany moves in to Romania they will get control of the infantry and the territory. This could just be a house rule but what do you think. -
I believe Larry said something along those line a few weeks ago if memory serves me right.
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I am aware how normal neutrals work but I’m am a bit confused on the pro-allied and pro-axis neutrals
I think they will work a bit like the dutch territories in pacific. But if the apposing faction invades them then they will have to fight the garrisoned infantry.
Like if Russia invades Romania then they will have to fight the three infantry there. But if germany moves in to Romania they will get control of the infantry and the territory. This could just be a house rule but what do you think.If it was just as easy as moving in, what would stop players from doing this?
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@Brain:
I am aware how normal neutrals work but I’m am a bit confused on the pro-allied and pro-axis neutrals
I think they will work a bit like the dutch territories in pacific. But if the apposing faction invades them then they will have to fight the garrisoned infantry.
Like if Russia invades Romania then they will have to fight the three infantry there. But if germany moves in to Romania they will get control of the infantry and the territory. This could just be a house rule but what do you think.If it was just as easy as moving in, what would stop players from doing this?
Maybe the other team could shift a neutrals political stand point for 5 ipc’s like Britain did changed Yugoslavia’s mind in the real war
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If it was just as easy as moving in, what would stop players from doing this?
Well, exactly. Why not move one infantry in immediately and make those neutral units active and mobile? There has to be some kind of catch.
Thread on LH:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=2006
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Okay so Larry said this:
You can invade Sweden or any neutral country frankly. There will be three types of neutrals… True neutrals, Pro-Axis and Pro-Allies. Their standing armies will be listed on the map and appear should they be attacked. Invade Sweden, a true neutral, and perhaps all the other True neutrals become pro-something else. Get my drift?
And what does being pro-something mean? What benefit is it to have a neutral Pro-Axis if you are Axis?
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@Brain:
Okay so Larry said this:
You can invade Sweden or any neutral country frankly. There will be three types of neutrals… True neutrals, Pro-Axis and Pro-Allies. Their standing armies will be listed on the map and appear should they be attacked. Invade Sweden, a true neutral, and perhaps all the other True neutrals become pro-something else. Get my drift?
And what does being pro-something mean? What benefit is it to have a neutral Pro-Axis if you are Axis?
Putting all this together I’m guessing the benefit will be that you can just move 1 infantry into that territory and the pieces become yours, just as you stated.
I’m guessing that some territories, such as Romania (which I’m pretty sure I heard somewhere will start as pro-Axis neutral), will start pro-one-side or the other, but that most (like Sweden and Switzerland) will be “true neutral”. The purpose of having territories like Bulgaria start as pro-Axis neutral when all Germany or Italy has to do is move 1 infantry in is that Bulgaria is a border territory on Russia, so Germany will not be able to attack Russia first turn because first it will have to secure pro-Axis neutrals like Romania before it can attack, see the picture?
However, if Germany were to attack a true neutral like Switzerland, other true neutrals like Sweden would become pro-Allies and all UK or USSR would have to do is drop 1 infantry into Sweden and they get more pieces for free too. I think it’s actually quite an interesting concept. 8-)
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I’m guessing that this is not the official answer because in your answer you said that you were guessing.
Did I guess correctly? -
I’m guessing that most of us are guessing about most of the rules about this game since it hasn’t come out yet and all Larry said that I know about ends in “Get my drift?”, but other than that, you’re right. :roll: It only seems logical, but I’m not claiming that my logic will be followed. If you have a better idea, be my guest to share it; or if you want an “official” answer, try Larry’s own board (Flashman provided the link) or just wait for the game to come out, since most of the stuff on Larry’s board seems to be speculation as well. :-P
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This came from Larry in a Q&A Feb 4th, I thought that’s what this topic started with.
[Q1]: What is the ‘pro-axis’ and ‘pro-ally’ mechanic for neutrals and how does it work?
Let me say this… rules related to Pro this or pro that will be consistent with AAP40. However, neutrals will play a MUCH greater role in Europe than Pacific.[Q3]: Will there be any nation-specific ‘boosts’ in Europe (like Kamikazes are for the Japanese in Pacific '40)? No. I did not see the need.
I probably should point out that when a power enters a friendly neutral during a NCM the neutrals standing army converts and the actual units are placed on the board. This can make for some interesting developments in Greece and Finland as just two examples.The true neutrals being linked together (or some of them) and all going pro the other side if one is attacked was mentioned by Larry very early on, but he didn’t confirm it to be the case for sure. I think they were still working it out back then. He hasn’t said anything more about true neutrals as far as I know
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I’m guessing that most of us are guessing about most of the rules about this game since it hasn’t come out yet and all Larry said that I know about ends in “Get my drift?”, but other than that, you’re right. :roll: It only seems logical, but I’m not claiming that my logic will be followed. If you have a better idea, be my guest to share it; or if you want an “official” answer, try Larry’s own board (Flashman provided the link) or just wait for the game to come out, since most of the stuff on Larry’s board seems to be speculation as well. :-P
Okay, your guess is a good as mine, in fact it’s better cause I didn’t even hazard a guess. I guess we will all find out soon enough.
@WILD:
This came from Larry in a Q&A Feb 4th, I thought that’s what this topic started with.
[Q1]: What is the ‘pro-axis’ and ‘pro-ally’ mechanic for neutrals and how does it work?
Let me say this… rules related to Pro this or pro that will be consistent with AAP40. However, neutrals will play a MUCH greater role in Europe than Pacific.[Q3]: Will there be any nation-specific ‘boosts’ in Europe (like Kamikazes are for the Japanese in Pacific '40)? No. I did not see the need.
I probably should point out that when a power enters a friendly neutral during a NCM the neutrals standing army converts and the actual units are placed on the board. This can make for some interesting developments in Greece and Finland as just two examples.The true neutrals being linked together (or some of them) and all going pro the other side if one is attacked was mentioned by Larry very early on, but he didn’t confirm it to be the case for sure. I think they were still working it out back then. He hasn’t said anything more about true neutrals as far as I know
I still don’t like the idea of simply moving in and gaining allegiance.