If Japan had some troops in FIC or Korea or Novo (fanatay anyone? ) and China had enough force to kill them, you can bet your pants China would attack, it’s a war after all, even if a three sides war (KMT vs Mao vs Japan).
Riiiight. And which side would attack? You don’t think that if the Nationalist or Communist Chinese over-extended themselves to attack Japan for little gain that the other party wouldn’t stab them in the back for their efforts?
If you want simulate chinese civil war there are other ways: the reduced income China has is a way (no way in real life of Japan outproducing China in terms of manpower as does in A&A).
But it’s not just manpower. A unit of Infantry in the game does not simulate X number of troops. It represents trained, armed, and equipped soldiers. Yes, China had the bigger population, but trained armed, and fighting troops?
Other option is rolling after combat move is done: if China attacks out of China (or moves in NCM) roll one die, with a 6 China don’t attacks due civil war. Other option is split chinese income in two (commies and KMT), make a new maoist sculpt and don’t let commies and KMT mix … and delete the fantasy ACME wall
Neither of your proposed rules would add any fun to the game. As stated, the current rules are elegant enough to get the point across without overly complicated methods such as rolling a die after each combat.
It’s not elegant, in fact is the worst rule made in any A&A game. China is not well represented in any A&A game and ACME wall is just the opposite way the things should go
Really? The worst rule ever? To date it is the best representation of China and Chinese forces without undue complications that detract from the game. It’s much better than in Classic or Revised where China was owned by America and America would funnel all of its income into factories it created there.